假设你会用金山游侠、FPE等游戏修改工具
进入第一关弃卒,调出修改工具,查找数据
800,0,0,0,0,0,0,0
找到一些地址,把第一个地址的数值“锁定”为818
返回游戏,然后回主选单,再开始新游戏进入第一关,你会看来雷欧纳德已经变成剑使样了,但这只是个马甲……
到此,存档,关修改工具……
可惜只能改队员……
// ...... player ........
#define obj_Player1 800,雷欧纳德剑士
#define obj_Player2 801
#define obj_Player3 802
#define obj_Player4 803
#define obj_Player5 804
#define obj_Player6 805
#define obj_Player7 806
#define obj_Player8 807
#define obj_Player9 808
#define obj_Player1Up1 809,雷欧纳德剑豪
#define obj_Player2Up1 810
#define obj_Player3Up1 811
#define obj_Player4Up1 812
#define obj_Player5Up1 813
#define obj_Player6Up1 814
#define obj_Player7Up1 815
#define obj_Player8Up1 816
#define obj_Player9Up1 817
#define obj_Player1Up2 818,雷欧纳德终焉剑使
#define obj_Player2Up2 819
进入第一关弃卒,调出修改工具,查找数据
800,0,0,0,0,0,0,0
找到一些地址,把第一个地址的数值“锁定”为818
返回游戏,然后回主选单,再开始新游戏进入第一关,你会看来雷欧纳德已经变成剑使样了,但这只是个马甲……
到此,存档,关修改工具……
可惜只能改队员……
// ...... player ........
#define obj_Player1 800,雷欧纳德剑士
#define obj_Player2 801
#define obj_Player3 802
#define obj_Player4 803
#define obj_Player5 804
#define obj_Player6 805
#define obj_Player7 806
#define obj_Player8 807
#define obj_Player9 808
#define obj_Player1Up1 809,雷欧纳德剑豪
#define obj_Player2Up1 810
#define obj_Player3Up1 811
#define obj_Player4Up1 812
#define obj_Player5Up1 813
#define obj_Player6Up1 814
#define obj_Player7Up1 815
#define obj_Player8Up1 816
#define obj_Player9Up1 817
#define obj_Player1Up2 818,雷欧纳德终焉剑使
#define obj_Player2Up2 819