原文:Z2
Hi Oliver,
I’m very glad to hear that you’ve been enjoying our game so far and I will try my best to answer each of your concerns.
1. Wimp limitation was implemented due to players utilizing them as easy SP farms which was something they weren’t intended for. In addition, it needed some sort of balancing as its prevalence as the best option was throwing the game’s balance off. At the same time, we didn’t want to limit its effectiveness so we simply limited how many players could use at one time. We understand that this was an unpopular change for some players, but it is one we hope that will help diversify the game in the long run.
2. Once again, I understand your frustration with these changes, but when these units went out, they did so with unintended stats. These alterations are completely our fault and we apologize for setting the wrong expectation from the very beginning. We are doing our best to ensure that we do not set a false precedent for our players.
3. We are looking into making these systems more transparent so that our players won’t get lost as they play the game. A recent example of this is the revamped tutorial we made a few updates ago.
4. Stacking is not an intended aspect of the game. Because it allowed for unfair advantages and could potentially harm a player’s data, we felt the need to patch it.
5. The Ancient Sentinel is designed to be a difficult boss and is completely optional. It has a few weaknesses and we encourage players to discover these on their own.
If there’s anything else I can do for you, please let me know and thank you for playing.
Cheers,
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