战争之风吧 关注:4,164贴子:29,935
  • 7回复贴,共1

【分享】技能,经验,商店,建设周期等修改

只看楼主收藏回复

看到许多骑友不会修改,把我搜到的方法和大家分享一下。(摘自中文站)
1. X:\Mount&Blade1.03\Modules\Native\module.ini 里查找
player_xp_multiplier = 2.0 这个是玩家经验值获得率
hero_xp_multiplier = 2.0 这个是英雄(也就是NPC)经验值获得率
改高点就升级飞快。。
regulars_xp_multiplier = 3.0 这个是士兵的。。


IP属地:山东1楼2014-05-12 23:30回复
    2. 城镇税金的修改
    在simple_triggers.txt中,找到
    168.000000 55 6 3 1224979098644774912 648518346341351443 648518346341351591
    521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0
    4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2
    1224979098644774914 400 3 0 5 0 541 3 1224979098644774912 0 2 2133 2
    1224979098644774914 200 5 0 541 3 1224979098644774912 0 3 2133 2
    1224979098644774914 800 3 0 521 3 1224979098644774915 1224979098644774912 50
    2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914
    1224979098644774916 2108 2 1224979098644774914 【110】 2105 2
    1224979098644774913 1224979098644774914 501 3 1224979098644774912 47
    1224979098644774913 3 0 6 3 1224979098644774912 648518346341351443
    648518346341351591 521 3 1224979098644774917 1224979098644774912 7 2147483679
    2 1224979098644774917 360287970189639680 33 3 1224979098644774917
    360287970189639874 360287970189639984 521 3 1224979098644774913
    1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3
    1224979098644774919 1224979098644774917 11 4 0 2204 2 1224979098644774920
    这段 这个【110】 就是要修改的地方 ,越小则税收越高,如改为11则为10倍收入。城镇城
    堡村庄通用,同时领主的钱也会相应增加


    IP属地:山东2楼2014-05-12 23:30
    回复
      3,城镇村庄等的建设周期修改(感谢su2006前辈的指导)
      在menus.txt中,找到:
      menu_center_improve 0 {s19}
      _As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?
      you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}
      _denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063445
      144115188075856075 2133 2 1224979098644774912 72057594037927936 2320 2 4 0
      2320 2 19 1 1 2 936748722493063443 1369094286720630792 2133 2
      1224979098644774913 72057594037927936 2133 2 1224979098644774914
      72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3
      1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912
      1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916
      1224979098644774912 【100】 2105 2 1224979098644774916 3 2133 2
      72057594037927941 1224979098644774912 2133 2 72057594037927942
      1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2
      72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3
      1224979098644774914 3 0 3
      【100】可看作正常周期,算法比较诡异,这里也不提了,总之,改为1000的话,10级工程在
      建筑时,周期一般为一周。


      IP属地:山东3楼2014-05-12 23:31
      回复
        4.商店资金修改
        打开native目录下的triggers.txt,找到如下段落:
        杂货商人:
        0.000000 0.000000 24.000000 0 31 1492 1 100 1490 1 150 1492 1 100 1493 2
        288230376151711829 700 1512 3 360287970189640140 11 36 2121 3
        1224979098644774912 232 288230376151711814 6 3 1224979098644774913
        648518346341351443 648518346341351461 521 3 1224979098644774914
        1224979098644774913 23 1492 1 100 6 3 1224979098644774915 288230376151711814
        288230376151711840 2120 3 1224979098644774916 1224979098644774915
        1224979098644774912 521 3 1224979098644774917 1224979098644774913
        1224979098644774916 2133 2 1224979098644774918 100 2107 2 1224979098644774918
        1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918
        1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918
        1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918
        1000 2108 2 1224979098644774918 1224979098644774917 1493 2 1224979098644774915
        1224979098644774918 3 0 1512 3 1224979098644774914 11 36 1510 2
        1224979098644774914 30 1511 1 1224979098644774914 2149 2 1224979098644774919
        1224979098644774914 2147483678 2 1224979098644774919 1500 2136 3
        1224979098644774920 500 1000 1 3 936748722493063468 1224979098644774914
        1224979098644774920 3 0
        盔甲商人:
        0.000000 0.000000 24.000000 0 14 1492 1 100 1490 1 150 6 3 72057594037927938
        360287970189640068 360287970189640086 1512 3 72057594037927938 13 16 1512 3
        72057594037927938 12 16 1512 3 72057594037927938 14 8 1512 3 72057594037927938
        15 4 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2
        72057594037927942 72057594037927938 2147483678 2 72057594037927942 900
        2136 3 1224979098644774912 200 400 1 3 936748722493063468
        72057594037927938 1224979098644774912 3 1 0
        武器商人:
        0.000000 0.000000 24.000000 0 19 1492 1 100 1490 1 150 6 3 72057594037927938
        360287970189640086 360287970189640104 1512 3 72057594037927938 2 5 1512 3
        72057594037927938 3 5 1512 3 72057594037927938 4 5 1512 3 72057594037927938 7
        6 1512 3 72057594037927938 8 4 1512 3 72057594037927938 9 3 1512 3
        72057594037927938 10 5 1512 3 72057594037927938 5 2 1512 3 72057594037927938 6
        2 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2
        72057594037927942 72057594037927938 2147483678 2 72057594037927942 900
        2136 3 1224979098644774912 200 400 1 3 936748722493063468
        72057594037927938 1224979098644774912 3 1 0
        马匹商人:
        0.000000 0.000000 24.000000 0 11 1492 1 100 1490 1 150 6 3
        1224979098644774912 360287970189640141 360287970189640159 1512 3
        1224979098644774912 1 5 1510 2 1224979098644774912 65 1511 1
        1224979098644774912 2149 2 1224979098644774913 1224979098644774912 2147483678
        2 1224979098644774913 600 2136 3 1224979098644774914 200 400 1 3
        936748722493063468 1224979098644774912 1224979098644774914 3 0
        这四个触发器每天执行一次。红字是他们所持金钱的最低限度,他们的钱低于此值时系统才会
        给他们发钱,就是说这个值越大他们钱越多,例如改成2000;蓝字是系统发钱的金额,在前后
        两个数字之间随机取值,同样越大每次给的钱就越多,例如改成1000~2000。


        IP属地:山东4楼2014-05-12 23:31
        回复
          5.如何修改荣誉,
          打开languages/cn_s/dialogs,找到这一句”我 是 说, 你 现 在 可 以 去 你 想 去 的
          地 方 了, 你 自 由 了。“复制后面的dlga_free_lord_1:free_lord_2,然后在modules
          里的conversation找着相同的一句dlga_free_lord_1:free_lord_2 69631 309 0
          Yes,_of_course. 310 2 1 3 936748722493063320 144115188075855906 3 1 2
          936748722493063327 1 ,把最后的那个1改成你要的荣誉数值(注意不要改成什么100,90的
          ,后面那个0是不会取的,建议改88就好了)ok了!现在你招降俘将时,把他先关到监狱,再
          放出来你就多了88点荣誉值了,


          IP属地:山东5楼2014-05-12 23:31
          回复
            6.技能修改:让所有的技能到15
            复制以下内容到mod文件夹skill.txt将原内容全部覆盖!之后保存。
            42
            skl_trade Trade 19 15 Every_level_of_this_skill_reduces_your_trade_penalty_by_5%%._(Party_skill)
            skl_leadership Leadership 3 15 Every_point_increases_maximum_number_of_troops_you_can_command_by_5,_increases_your_party_morale_and_reduces_troop_wages_by_5%%._(Leader_skill)
            skl_prisoner_management Prisoner_Management 3 15 Every_level_of_this_skill_increases_maximum_number_of_prisoners_by_%d._(Leader_skill)
            skl_reserved_1 Reserved_Skill_1 259 10 This_is_a_reserved_skill.
            skl_reserved_2 Reserved_Skill_2 259 10 This_is_a_reserved_skill.
            skl_reserved_3 Reserved_Skill_3 259 10 This_is_a_reserved_skill.
            skl_reserved_4 Reserved_Skill_4 259 10 This_is_a_reserved_skill.
            skl_persuasion Persuasion 2 15 This_skill_helps_you_make_other_people_accept_your_point_of_view._(Personal_skill)
            skl_engineer Engineer 18 15 This_skill_allows_you_to_construct_siege_equipment_and_fief_improvements_more_efficiently._(Party_skill)
            skl_first_aid First_Aid 18 15 Heroes_regain_5%%_per_skill_level_of_hit-points_lost_during_mission._(Party_skill)
            skl_surgery Surgery 18 15 Each_point_to_this_skill_gives_a_4%%_chance_that_a_mortally_struck_party_member_will_be_wounded_rather_than_killed._(Party_skill)
            skl_wound_treatment Wound_Treatment 18 15 Party_healing_speed_is_increased_by_20%%_per_level_of_this_skill._(Party_skill)
            skl_inventory_management Inventory_Management 2 15 Increases_inventory_capacity_by_+6_per_skill_level._(Leader_skill)
            skl_spotting Spotting 18 15 Party_seeing_range_is_increased_by_10%%_per_skill_level._(Party_skill)
            skl_pathfinding Path-finding 18 15 Party_map_speed_is_increased_by_3%%_per_skill_level._(Party_skill)
            skl_tactics Tactics 18 15 Every_two_levels_of_this_skill_increases_starting_battle_advantage_by_1._(Party_skill)
            skl_tracking Tracking 18 15 Tracks_become_more_informative._(Party_skill)
            skl_trainer Trainer 2 15 Every_day,_each_hero_with_this_skill_adds_some_experience_to_every_other_member_of_the_party_whose_level_is_lower_than_his/hers._Experience_gained_goes_as:_{0,4,10,16,23,30,38,46,55,65,80}._(Personal_skill)
            skl_reserved_5 Reserved_Skill_5 258 10 This_is_a_reserved_skill.
            skl_reserved_6 Reserved_Skill_6 258 10 This_is_a_reserved_skill.
            skl_reserved_7 Reserved_Skill_7 258 10 This_is_a_reserved_skill.
            skl_reserved_8 Reserved_Skill_8 258 10 This_is_a_reserved_skill.
            skl_looting Looting 17 15 This_skill_increases_the_amount_of_loot_obtained_by_10%%_per_skill_level._(Party_skill)
            skl_horse_archery Horse_Archery 1 15 Reduces_damage_and_accuracy_penalties_for_archery_and_throwing_from_horseback._(Personal_skill)
            skl_riding Riding 1 15 Enables_you_to_ride_horses_of_higher_difficulty_levels_and_increases_your_riding_speed_and_manuever._(Personal_skill)
            skl_athletics Athletics 1 15 Improves_your_running_speed._(Personal_skill)
            skl_shield Shield 1 15 Reduces_damage_to_shields_(by_8%%_per_skill_level)_and_improves_shield_speed_and_coverage._(Personal_skill)
            skl_weapon_master Weapon_Master 1 15 Makes_it_easier_to_learn_weapon_proficiencies_and_increases_the_proficiency_limits._Limits_go_as:_60,_100,_140,_180,_220,_260,_300,_340,_380,_420._(Personal_skill)
            skl_reserved_9 Reserved_Skill_9 257 10 This_is_a_reserved_skill.
            skl_reserved_10 Reserved_Skill_10 257 10 This_is_a_reserved_skill.
            skl_reserved_11 Reserved_Skill_11 257 10 This_is_a_reserved_skill.
            skl_reserved_12 Reserved_Skill_12 257 10 This_is_a_reserved_skill.
            skl_reserved_13 Reserved_Skill_13 257 10 This_is_a_reserved_skill.
            skl_power_draw Power_Draw 0 15 Lets_character_use_more_powerful_bows._Each_point_to_this_skill_(up_to_four_plus_power-draw_requirement_of_the_bow)_increases_bow_damage_by_14%%._(Personal_skill)
            skl_power_throw Power_Throw 0 15 Each_point_to_this_skill_increases_throwing_damage_by_10%%._(Personal_skill)
            skl_power_strike Power_Strike 0 15 Each_point_to_this_skill_increases_melee_damage_by_8%%._(Personal_skill)
            skl_ironflesh Ironflesh 0 15 Each_point_to_this_skill_increases_hit_points_by_+2._(Personal_skill)
            skl_reserved_14 Reserved_Skill_14 256 10 This_is_a_reserved_skill.
            skl_reserved_15 Reserved_Skill_15 256 10 This_is_a_reserved_skill.
            skl_reserved_16 Reserved_Skill_16 256 10 This_is_a_reserved_skill.
            skl_reserved_17 Reserved_Skill_17 256 10 This_is_a_reserved_skill.
            skl_reserved_18 Reserved_Skill_18 256 10 This_is_a_reserved_skill.
            \0


            IP属地:山东6楼2014-05-12 23:31
            回复
              7.技能修改:让所有的技能到15
              复制以下内容到mod文件夹skill.txt将原内容全部覆盖!之后保存。
              42
              skl_trade Trade 19 15 Every_level_of_this_skill_reduces_your_trade_penalty_by_5%%._(Party_skill)
              skl_leadership Leadership 3 15 Every_point_increases_maximum_number_of_troops_you_can_command_by_5,_increases_your_party_morale_and_reduces_troop_wages_by_5%%._(Leader_skill)
              skl_prisoner_management Prisoner_Management 3 15 Every_level_of_this_skill_increases_maximum_number_of_prisoners_by_%d._(Leader_skill)
              skl_reserved_1 Reserved_Skill_1 259 10 This_is_a_reserved_skill.
              skl_reserved_2 Reserved_Skill_2 259 10 This_is_a_reserved_skill.
              skl_reserved_3 Reserved_Skill_3 259 10 This_is_a_reserved_skill.
              skl_reserved_4 Reserved_Skill_4 259 10 This_is_a_reserved_skill.
              skl_persuasion Persuasion 2 15 This_skill_helps_you_make_other_people_accept_your_point_of_view._(Personal_skill)
              skl_engineer Engineer 18 15 This_skill_allows_you_to_construct_siege_equipment_and_fief_improvements_more_efficiently._(Party_skill)
              skl_first_aid First_Aid 18 15 Heroes_regain_5%%_per_skill_level_of_hit-points_lost_during_mission._(Party_skill)
              skl_surgery Surgery 18 15 Each_point_to_this_skill_gives_a_4%%_chance_that_a_mortally_struck_party_member_will_be_wounded_rather_than_killed._(Party_skill)
              skl_wound_treatment Wound_Treatment 18 15 Party_healing_speed_is_increased_by_20%%_per_level_of_this_skill._(Party_skill)
              skl_inventory_management Inventory_Management 2 15 Increases_inventory_capacity_by_+6_per_skill_level._(Leader_skill)
              skl_spotting Spotting 18 15 Party_seeing_range_is_increased_by_10%%_per_skill_level._(Party_skill)
              skl_pathfinding Path-finding 18 15 Party_map_speed_is_increased_by_3%%_per_skill_level._(Party_skill)
              skl_tactics Tactics 18 15 Every_two_levels_of_this_skill_increases_starting_battle_advantage_by_1._(Party_skill)
              skl_tracking Tracking 18 15 Tracks_become_more_informative._(Party_skill)
              skl_trainer Trainer 2 15 Every_day,_each_hero_with_this_skill_adds_some_experience_to_every_other_member_of_the_party_whose_level_is_lower_than_his/hers._Experience_gained_goes_as:_{0,4,10,16,23,30,38,46,55,65,80}._(Personal_skill)
              skl_reserved_5 Reserved_Skill_5 258 10 This_is_a_reserved_skill.
              skl_reserved_6 Reserved_Skill_6 258 10 This_is_a_reserved_skill.
              skl_reserved_7 Reserved_Skill_7 258 10 This_is_a_reserved_skill.
              skl_reserved_8 Reserved_Skill_8 258 10 This_is_a_reserved_skill.
              skl_looting Looting 17 15 This_skill_increases_the_amount_of_loot_obtained_by_10%%_per_skill_level._(Party_skill)
              skl_horse_archery Horse_Archery 1 15 Reduces_damage_and_accuracy_penalties_for_archery_and_throwing_from_horseback._(Personal_skill)
              skl_riding Riding 1 15 Enables_you_to_ride_horses_of_higher_difficulty_levels_and_increases_your_riding_speed_and_manuever._(Personal_skill)
              skl_athletics Athletics 1 15 Improves_your_running_speed._(Personal_skill)
              skl_shield Shield 1 15 Reduces_damage_to_shields_(by_8%%_per_skill_level)_and_improves_shield_speed_and_coverage._(Personal_skill)
              skl_weapon_master Weapon_Master 1 15 Makes_it_easier_to_learn_weapon_proficiencies_and_increases_the_proficiency_limits._Limits_go_as:_60,_100,_140,_180,_220,_260,_300,_340,_380,_420._(Personal_skill)
              skl_reserved_9 Reserved_Skill_9 257 10 This_is_a_reserved_skill.
              skl_reserved_10 Reserved_Skill_10 257 10 This_is_a_reserved_skill.
              skl_reserved_11 Reserved_Skill_11 257 10 This_is_a_reserved_skill.
              skl_reserved_12 Reserved_Skill_12 257 10 This_is_a_reserved_skill.
              skl_reserved_13 Reserved_Skill_13 257 10 This_is_a_reserved_skill.
              skl_power_draw Power_Draw 0 15 Lets_character_use_more_powerful_bows._Each_point_to_this_skill_(up_to_four_plus_power-draw_requirement_of_the_bow)_increases_bow_damage_by_14%%._(Personal_skill)
              skl_power_throw Power_Throw 0 15 Each_point_to_this_skill_increases_throwing_damage_by_10%%._(Personal_skill)
              skl_power_strike Power_Strike 0 15 Each_point_to_this_skill_increases_melee_damage_by_8%%._(Personal_skill)
              skl_ironflesh Ironflesh 0 15 Each_point_to_this_skill_increases_hit_points_by_+2._(Personal_skill)
              skl_reserved_14 Reserved_Skill_14 256 10 This_is_a_reserved_skill.
              skl_reserved_15 Reserved_Skill_15 256 10 This_is_a_reserved_skill.
              skl_reserved_16 Reserved_Skill_16 256 10 This_is_a_reserved_skill.
              skl_reserved_17 Reserved_Skill_17 256 10 This_is_a_reserved_skill.
              skl_reserved_18 Reserved_Skill_18 256 10 This_is_a_reserved_skill.
              \0
              喜欢的顶一下。要重新开档。


              IP属地:山东7楼2014-05-12 23:32
              回复
                挖个坟!这个城镇税金现在还准确吗?


                IP属地:广西来自Android客户端8楼2023-06-07 00:43
                回复