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40.10版发布,士气BUG修复了

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08/24/2014 Here is another round of fixes. Note that for morale fixes in old saves there could be some persistent alarm data that causes people to continue to run for a bit, even for a few in-game hours in some cases, so you might need to let things work themselves out.
Major bug fixes
Fixed crash that could happen when refugee rumors were created
Fixed crash from visiting former player fortress with adventurer if certain army is present
Fixed crash related to surgery
Fixed crash that happened when it considered certain units in play for succession
Stopped a conversation crash from talking to mute creatures about their troubles
Allowed flying/climbing wilderness critters to work their way off the map
Fixed problem allow the player to become invisible among many units even when clearly visible
Made running away in terror/fear respect only valid combat location information
Made genuine retreat and alarm state more separate from each other (being alarmed was being equated with flight for morale)
Stopped certain old conflicts from causing alarm
Made people that are attacked briefly have some knowledge of attacker*s position
Stopped certain jobs from being able to teleport items and engage in other action-at-a-distance antics
Stopped necromancer towers from doing various inappropriate townish things that lead to tower proliferation etc.
Fixed some reclaim/unretire bugs involving unavailable seeds
Adjusted projectile firing speed which became broken during wagon fix
Other bug fixes/tweaks
Adjusted emotional strain vs. willpower etc. calculation
Made non-extra-sensory creatures also respect z coord of potential targets
Fixed a pathing lag associated to mood dwarves not being able to get to their buildings
Added stockpile option for cut stones
Removed obsolete relieved/drafted thoughts
Made extra-sensory creatures even less perturbable by critters sensed through layers of rock
Stopped erroneous conflicts between certain hunting creatures
Stopped shared/wrestled items from being used for block/parry
Stopped creatures with multiple attacks like hydra from stacking attack modifiers incorrectly
Made attacker always look at target upon initiating attack
Ordered farm plot plant lists by seed availability/name
Lowered cap for wrestle skill gain so it wouldn*t be hit triple digits attacking large opponents
Removed double entry of "slabs" from stocks screen
Adjusted *v* menu location for window height (so it wouldn*t overwrite certain lists, etc.)
Fixed a few typos causing double periods in personality paragraphs


IP属地:北京1楼2014-08-25 21:43回复
    这次更新的快啊


    来自Android客户端2楼2014-08-26 01:15
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      IP属地:陕西来自Android客户端3楼2014-08-28 12:35
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