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Hyper Light Drifter 游戏介绍

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Hyper Light Drifter
由美国独立游戏开发商 Heart Machine 研发的作品
该作品带有传统8位元和16位元的复古风格
也同时挹注现代化的美术设计概念。

Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics,
with modernized mechanics and designs on a much grander scale.
Visions for this game have been fluttering in my skull for ages; something dark and
fantastic, with giant forests to navigate, huge floating structures to explore, deep cr
umbling ruins to loot, massive throngs of enemies to rend, and behemoths both fle
sh and mechanical to overcome. I want it all to be as beautiful as possible, forging
color with the dark and eerie wastes and intimidating landscapes. It plays like the b
est parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mo
bility, an array of tactical options, more numerous and intelligent enemies, and a la
rger world with a twisted past to do it all in.

- Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade
weapons, discover new equipment and trek deeper than ever.
- Traverse a dark, detailed and interconnected world with alternate paths and secr
et loot. Miyazaki films have taught me that beautiful animation and design add life
to a world. From characters to background elements, everything is lovingly crafted
while I hum show-tunes and squint suspiciously at the flickering pixels until they pe
rform as intended.
- A challenge - The game is accessible and easy to pick up, but difficult to master a
nd complete; enemies and hazards become more vicious and numerous, so player
s must use clever tactics to avoid death.

光明旅者正式版大概将会在2015年暑期登陆STEAM平台


IP属地:广东1楼2015-05-22 16:49回复
    使用 gamemaker studio 开发的
    http://yoyogames.com/showcase/58


    IP属地:云南3楼2015-06-24 08:56
    回复
      译文
      【图片】超级流浪汉
      由美国独立游戏开发商心机研发的作品
      该作品带有传统8位元和16位元的复古风格
      也同时挹注现代化的美术设计概念。【图光片】超级流浪汉是一个2 d动作RPG的静脉中最好的8位和16位经典,
      与现代化的力学和设计在更大的尺度上。
      愿景为这个游戏已经在我的头骨的年龄;黑暗的东西
      奇妙的,巨大的森林来导航,巨大的浮动结构探索,深刻的cr
      umbling废墟掠夺,大量成群的敌人撕碎,和巨兽都通过
      上海和机械来克服。我希望这一切能够尽可能漂亮,锻造
      颜色与黑暗和可怕的浪费和令人生畏的风景。它像b
      est的部分链接过去,暗黑破坏神,进化:闪电快速战斗,更莫
      能干,一系列的战术选择,多和聪明的敌人,和洛杉矶
      rge世界扭曲过去做所有的事。【图片】——突进敌人响应,有趣的战斗,迷人的和残酷的。升级
      武器,发现新的设备和长途跋涉比以往任何时候都更深。
      ——遍历一个黑暗的、详细的和相互联系的世界与备用路径和secr
      等战利品。宫崎骏电影告诉我,美丽的动画和设计添加生活
      一个世界。从人物的背景元素,一切都是精心设计的
      虽然我哼日子和斜视可疑闪烁的像素,直到他们体育
      rform。
      -一个挑战游戏,容易拿,但很难掌握
      nd完成;敌人和危害越来越恶性和无数,所以球员
      必须使用聪明的策略来避免死亡。【图片】光明旅者正式版大概将会在2015年暑期登陆蒸汽平台


      IP属地:天津来自Android客户端4楼2015-07-10 23:56
      收起回复
        发布的时候@我怎么样?


        应用达人
        应用吧活动,去领取
        活动截止:2100-01-01
        去徽章馆》
        IP属地:四川5楼2015-07-16 23:34
        收起回复
          诶等等 需要我尝试着翻译一下吗(。・∀・)ノ゙

          -------------------------------------
          我相信孤独是无法摆脱的命宿
          我相信语言是毁灭思想的机械
          我相信交流是盲目无情的揭露
          都闭了双眼去猜


          应用达人
          应用吧活动,去领取
          活动截止:2100-01-01
          去徽章馆》
          IP属地:四川6楼2015-07-31 20:26
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            这款游戏是用什么软件开发的?
            他所说的8位和16位.... 游戏里只看到16位的画面,8位呢


            7楼2016-03-25 00:52
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              这一招有在游戏里出现过吗?(请放大图片观看


              8楼2016-04-14 17:29
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                Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics,
                with modernized mechanics and designs on a much grander scale.
                光明旅者是一个2D 动作RPG游戏,拥有 8-bit 与 16-bit两个版本,
                同时拥有极大规模的现代化的机械设施以及设计。
                Visions for this game have been fluttering in my skull for ages; something dark and fantastic, with giant forests to navigate, huge floating structures to explore, deep crumbling ruins to loot, massive throngs of enemies to rend, and behemoths both flesh and mechanical to overcome. I want it all to be as beautiful as possible, forging color with the dark and eerie wastes and intimidating landscapes. It plays like the best parts of A Link to the Past and Diablo, evolved: lightning fast combat, more mobility, an array of tactical options, more numerous and intelligent enemies, and a larger world with a twisted past to do it all in.
                对这个游戏的幻想从我儿提时代就出现在我的脑海之中,有的黑暗,有的奇幻。手持罗盘,在巨大的森林中探索,庞大的悬浮结构,游荡于逐渐奔溃的遗迹之中,数目巨大的敌人,克服那些拥有庞大躯体以及机械结合的造物。
                我希望这一切都能成真,锻造出那些个黑暗的色彩,扭曲的事物,令人惊悚的怪物。它就如同 A Link(应该是个游戏),Past(同上)还有暗黑破坏神当中最好的那部分一样。强化(不确定这里是不是应该翻译为:更甚至于):更快速地战斗,更高的机动性,更多的战术选择,数量更多,更加智能的敌人,以及,一个庞大的,扭曲的世界等待着探索。
                - Rip through enemies with responsive, fun combat; engaging and brutal. Upgrade weapons, discover new equipment and trek deeper than ever.
                - 对敌人快速的反应,有趣的战斗;充斥着参与感与野蛮。强化武器,发现新的装备,前往更加深处的世界。
                - Traverse a dark, detailed and interconnected world with alternate paths and secret loot. Miyazaki films have taught me that beautiful animation and design add life to a world. From characters to background elements, everything is lovingly crafted while I hum show-tunes and squint suspiciously at the flickering pixels until they perform as intended.
                - 利用各种路径以及秘密道具,通过一个黑暗的,细致的,联动的世界。宫崎骏的电影让我知道,美丽的动画以及设计能给予一个世界生命。从主角到背景龙套,每一个事物都是通过注入我的情感所酝酿的。(这一整句的含义就是这样,所以仅仅是达意的翻译)
                - A challenge - The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death.
                - 一个挑战- 这个游戏非常容易上手,但是,想成为高玩以及攻略它却需要更多的努力;敌人以及危险将会有更多的数量以及威力,所以,每一位玩家都需要谨慎而行从而避过死亡。
                大概的意思如上。
                有些地方主要是达意,一些个琐碎的话就没翻译。


                IP属地:美国9楼2017-03-24 17:16
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