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韩国大神用于Nov 22 2015版本的补丁包

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非大神版本不过是大神放出的 不介意的可以先玩着
有提供Naver号的就会发大神的版本
地址:http://p a n.b a i d u.c o m / s / 1 c 2 d q s U 0(删空格)
原文具體更新如下:
update for NN 22 Nov 2015
not for 27 Apr 2016
//weapons.ini
[BROAD]
WeaponID=M249
Menu=MG
Special=101
;Normal, Explosion, Burn
Damage=30, 100, 0
DamageZombie=30, 200, 20
AttackInterval=0.11
MaxClip=200
MaxAmmo=200
AmmoCost=100
Ammo=30
Count=7
MaxSpeed=215
ReloadTime=4.8
DeployTime=0.9
KnockBack=35
VelocityModifier=0.5
Cost=7200
CanBuy=TRUE
Team=ALL
WorldModel=w_extra_2.mdl, 14
[BUFFSG552]
WeaponID=GALIL
Menu=RIFLE
Type=1
Special=100
Damage=30, 49
DamageZombie=60, 110
AttackInterval=0.09, 0.3
ReloadTime=2.0
MaxClip=50
MaxAmmo=90
AmmoCost=200
Ammo=10
MaxSpeed=235, 210
KnockBack=20, 10, 5
VelocityModifier=0.7
Cost=7000
Team=ALL
Zoom=40
Penetration=4
Recoil=0.8
AccuracyCalculate=2
AccuracyDefault=0.225
Accuracy=0.25, 0.005
AccuracyRange=0.0, 1.25
Spread=0.0315, 0.0135, 0.0, 0.0005
SpreadUnZoom=0.0315
AccuracyMul=0.0285, 0.012, 0.005, 0.009
WorldModel=w_extra_2.mdl, 13
[AIRBURSTER]
WeaponID=M249
Menu=EQUIP
Type=1
Special=99
Distance=350, 100
Angle=120, 120
Damage=17, 38
DamageZombie=58, 140
AttackInterval=0.09, 1.2
ReloadTime=4.8
MaxClip=100
MaxAmmo=200
AmmoCost=300
Ammo=50
MaxSpeed=230
KnockBack=40, 920
EntitySpeed=700
EntityGravity=0.95
EntitySpawnOrigin=50.0, 12.0, -10.0
VelocityModifier=0.85
Cost=5800
CanBuy=TRUE
Team=ALL
WorldModel=w_extra_2.mdl, 12
[VULCANUS1]
WeaponID=DEAGLE
BulletType=BULLET_PLAYER_45ACP
Menu=PISTOL
Special=97
FireSrcOfs=3.0
Damage=35, 25
DamageZombie=35, 45
AttackInterval=0.2, 0.7
MaxClip=24
MaxAmmo=100
AmmoCost=25
Ammo=12
MaxSpeed=250
ReloadTime=3.7
DeployTime=0.6
KnockBack=45, 45, 105, 40, 500, 500, 1200, 450
VelocityModifier=0.5
Cost=1800
CanBuy=TRUE
Team=ALL
WorldModel=w_extra_2.mdl, 11
DoubleChangeTime=2.0, 2.0
EventLeft=skull4_left.sc
EventRight=skull4_right.sc
AccuracyCalculate=1
AccuracyDefault=0.25
Accuracy=320, 0.015
AccuracyRange=0.0, 3.2
Spread=0.125, 0.0265, 0.0075
SpreadRun=150
AccuracyMul=0.0115, 0.0212, 0.0115
KickBackWalking=0.75, 0.065, 0.25, 0.065, 4.75, 1.85, 10
KickBackNotOnGround=1.25, 0.095, 0.35, 0.25, 5.25, 2.15, 4
KickBackDucking=0.55, 0.065, 0.045, 0.035, 4.25, 1.45, 13
KickBack=0.05, 0.015, 0.15, 0.015, 0.45, 1.65, 8
[VULCANUS3]
WeaponID=GALIL
BulletType=BULLET_PLAYER_45ACP
Menu=SMG
Special=98
Damage=25, 26, 27, 28, 30
DamageZombie=25, 28, 31, 34, 37
AttackInterval=0.0905
MaxClip=45
MaxAmmo=100
AmmoCost=25
Ammo=12
MaxSpeed=245
ReloadTime=3.6
DeployTime=0.8
KnockBack=25, 65, 20, 45
VelocityModifier=0.45
AnimExtention=carbine
Cost=4000
CanBuy=TRUE
Team=ALL
WorldModel=w_extra_2.mdl, 10
AccuracyCalculate=1
AccuracyDefault=0.35
Accuracy=300, 0.025
AccuracyRange=0.0, 3.65
SpreadRun=140.0
Spread=0.125, 0.0315, 0.0115
AccuracyMul=0.0245, 0.0285, 0.0115
KickBackWalking=0.33, 0.45, 0.245, 0.095, 3.35, 1.45, 10
KickBackNotOnGround=0.325, 0.45, 0.95, 0.35, 3.95, 1.75, 6
KickBackDucking=0.325, 0.45, 0.075, 0.025, 3.05, 1.15, 14
KickBack=0.325, 0.45, 0.15, 0.075, 3.25, 1.35, 11
[BLOCKMG]
WeaponID=M249
Menu=MG
Special=96
Damage=33
DamageZombie=50
AttackInterval=, 4.0
MaxClip=150
MaxAmmo=200
AmmoCost=60
Ammo=30
MaxSpeed=230
ReloadTime=4.7
DeployTime=0.7
KnockBack=45, 35, 25, 65
VelocityModifier=0.45
Cost=8500
CanBuy=TRUE
Team=ALL
WorldModel=w_extra_2.mdl, 8
DoubleChangeTime=5.0, 5.0
AnimExtention=m249
ExtraAmmo=10
AccuracyCalculate=1
AccuracyDefault=0.45
Accuracy=2100, 0.035
AccuracyRange=0.0, 4.25
SpreadRun=140.0
Spread=0.135, 0.0265, 0.0125
AccuracyMul=0.0145, 0.0155, 0.0125
KickBackWalking=0.95, 0.425, 0.235, 0.025, 4.55, 4.15, 10
KickBackNotOnGround=1.15, 0.65, 0.35, 0.035, 4.75, 3.75, 4
KickBackDucking=0.65, 0.425, 0.215, 0.025, 4.0, 3.35, 14
KickBack=0.75, 0.45, 0.25, 0.025, 4.35, 3.95, 12
EntitySpawnOrigin=48.0, 0.0, 0.0
EntityGravity=0.1
EntityRange=200
EntitySpeed=1000
EntityDamage=97
EntityDamageZombie=1100
EntityKnockBack=100
[SPAS12EXCRAFT]
WeaponID=XM1014
Menu=SHOTGUN
Type=4
Damage=114
DamageZombie=114
AttackInterval=0.275
MaxClip=20
MaxAmmo=40
AmmoCost=65
Ammo=20
Recoil=0.45
MaxSpeed=220
ReloadTime=3.03
DeployTime=0.8
KnockBack=60
VelocityModifier=0.4
Cost=3900
CanBuy=TRUE
Team=ALL
WorldModel=w_summer.mdl, 19
//res
[BROAD]
ShootSound=broad-1.wav
ShootSound2=broad-2.wav
[AIRBURSTER]
ShootSound=airburster_shoot.wav
ShootSound2=airburster_shoot2.wav
[VULCANUS1]
ShootSound=vulcanus1-1.wav
ShootSound2=vulcanus1-1.wav
ShootSoundUnSilen2=vulcanus1-2.wav
[VULCANUS3]
ShootSound=vulcanus3-2.wav
Shootsound2=vulcanus3-1.wav
[BLOCKMG]
ShootSound=blockmg1-1.wav
ShootSound2=blockmg2-1.wav
ShootSoundUnSilen2=blockmg2_shoot_empty.wav
ShellModel=block_shell.mdl
AmmoDisplay=5
[BLOCKMG2]
ShootSound=blockmg1-1.wav
ShootSound2=blockmg2-1.wav
ShootSoundUnSilen2=blockmg2_shoot_empty.wav
AmmoDisplay=5
//anim
[AIRBURSTER]
ReloadAnim=3
DeployAnim=4
[VULCANUS1]
IdleAnim=0, 9
DeployAnim=14, 11
ReloadAnim=8, 10
[VULCANUS3]
IdleAnim=0, 1, 2, 3, 4
ReloadAnim=18, 19, 20, 21, 22
DeployAnim=23, 24, 25, 26, 27
[BLOCKMG]
IdleAnim=0, 5
DeployAnim=4, 2
ShootAnim=1, 2
ReloadAnim=3
[SPAS12EXCRAFT]
ShootAnim=1, 2
IdleAnim=0
ReloadAnim=3, 4
ReloadAnimTime=3.03
DeployAnim=5
DoubleReloadAnim=TRUE
//bte_zombieclass.ini
[Default Zombie]
NAME = 普通僵尸
MODEL = tank_zombi
SET_MODEL_INDEX = 3
SEX = 1
GRAVITY = 0.8
SPEED = 290
XDAMAGE = 0.9
XDAMAGE2 = 0.8
XDAMAGE_SKILL = 1.0
XDAMAGE2_SKILL = 1.2
KNOCK_BACK = 1.0
SOUND_HURT1 = zombi/zombi_hurt_01.wav
SOUND_HURT2 = zombi/zombi_hurt_02.wav
SOUND_DEATH1 = zombi/zombi_death_1.wav
SOUND_DEATH2 = zombi/zombi_death_2.wav
SOUND_HEAL = zombi/zombi_heal.wav
SOUND_EVOLUTION = zombi/zombi_evolution.wav
FASTRUN_KNOCK_BACK = 0.9, 0.8, 0.8
FASTRUN_GRAVITY = 0.7, 0.7, 0.7
FASTRUN_SPEED = 390
FASTRUN_TIME = 5, 10, 10
FASTRUN_TIME_WAIT = 20, 20, 20
SOUND_FASTRUN_START = zombi/zombi_pressure.wav
SOUND_FASTRUN_HEARTBEAT = zombi/zombi_pre_idle_1.wav, zombi/zombi_pre_idle_2.wav
RECOVERY_WAIT = 30
RECOVERY_HEAL = 1000
RECOVERY_SOUND = zombi/td_heal.wav
RECOVERY_SPR_HEAD = sprites/zombiheal_head.spr
[Resident Zombie]
NAME = 痛苦女王
MODEL = resident_zombi
SET_MODEL_INDEX = 3
SEX = 2
GRAVITY = 0.68
SPEED = 300
XDAMAGE = 1.05
XDAMAGE2 = 0.95
KNOCK_BACK = 1.35
SOUND_HURT1 = zombi/resident_hurt1.wav
SOUND_HURT2 = zombi/resident_hurt2.wav
SOUND_DEATH1 = zombi/resident_death.wav
SOUND_DEATH2 = zombi/resident_death.wav
SOUND_HEAL = zombi/zombi_heal_female.wav
SOUND_EVOLUTION = zombi/zombi_evolution_female.wav
SOUND_JUMPUPM = zombi/speedup.wav
JUMPUPM_TIME = 5
JUMPUPM_TIME_WAIT = 180
JUMPUPM_SPEED = 300
JUMPUPM_GRAVITY = 0.58
LONGATTACK_DISTANCE = 130
[Heavy Zombie]
NAME = 憎恶屠夫
MODEL = heavy_zombi
SET_MODEL_INDEX = 3
SEX = 1
GRAVITY = 0.84
SPEED = 285
XDAMAGE = 0.6
XDAMAGE2 = 0.5
KNOCK_BACK = 0.3
SOUND_HURT1 = zombi/zombi_hurt_heavy_1.wav
SOUND_HURT2 = zombi/zombi_hurt_heavy_2.wav
SOUND_DEATH1 = zombi/zombi_death_heavy_1.wav
SOUND_DEATH2 = zombi/zombi_death_heavy_2.wav
SOUND_HEAL = zombi/zombi_heal_heavy.wav
SOUND_EVOLUTION = zombi/zombi_evolution.wav
SOUND_TRAP = zombi/zombi_trapsetup.wav
SOUND_TRAP_MALE = zombi/zombi_trapped.wav
SOUND_TRAP_FEMALE = zombi/zombi_trapped_female.wav
TRAP_MAX = 1, 3, 3
TRAP_WAIT = 20, 15, 15
TRAP_TIME = 5, 10, 10
TRAP_TIME_DEATH = 20, 30, 30
TRAP_MODEL = models/zombitrap.mdl
TRAP_MODEL_ALPHA = 100, 100, 100
TRAP_MODEL_MINS = -20.0, -20.0, 0.0
TRAP_MODEL_MAXS = 20.0, 20.0, 30.0
ARMORUP = 300
ARMORUP_WAIT = 60
ARMORUP_SPR_HEAD = sprites/armorrecovery_head.spr
SKILL_SOUND = zombi/td_heal.wav
[Boomer Zombie]
NAME = 腐化暴君
MODEL = boomer_zombi
SET_MODEL_INDEX = 3
SEX = 1
GRAVITY = 0.84
SPEED = 285
XDAMAGE = 0.6
XDAMAGE2 = 0.5
KNOCK_BACK = 0.85
SOUND_HURT1 = zombi/boomer_hurt1.wav
SOUND_HURT2 = zombi/boomer_hurt2.wav
SOUND_DEATH1 = zombi/boomer_death.wav
SOUND_DEATH2 = zombi/boomer_death.wav
SOUND_HEAL = zombi/zombi_heal.wav
SOUND_EVOLUTION = zombi/zombi_evolution.wav
RECOVERYLAST_WAIT = 60
HEAL_SPR_HEAD = sprites/zombiheal_head.spr
ARMORUP = 300
ARMORUP_WAIT = 60
ARMORUP_SPR_HEAD = sprites/armorrecovery_head.spr
SKILL_SOUND = zombi/td_heal.wav
DEATH_KNOCKBACK = 500.0
DEATH_KNOCKBACK_RADIUS = 250.0
DEATH_DAMAGE = 150.0
DEATH_SPR_A = sprites/ef_boomer_ex.spr
DEATH_SPR_B = sprites/spr_boomer.spr
DEATH_MODEL = models/ef_boomer.mdl
DEATH_MODEL_GROUND = models/ef_poison03.mdl


1楼2016-07-12 07:55回复
    帮顶----------------------------


    来自Android客户端3楼2016-07-12 08:06
    回复
      可以的


      IP属地:日本来自Android客户端4楼2016-07-12 08:54
      回复


        IP属地:湖北来自Android客户端5楼2016-07-12 08:56
        回复
          这个只是加了狼魂模型么


          IP属地:广东来自Android客户端6楼2016-07-12 09:35
          回复
            武器不是放到BTE_extra吗…


            IP属地:广东来自Android客户端7楼2016-07-12 10:21
            收起回复
              http://pan.baidu.com/s/1c2dqsU0


              8楼2016-07-12 10:26
              回复
                吃惊楼主怎么得到的


                9楼2016-07-12 10:27
                回复
                  http://pan.baidu.com/s/1c2dqsU0


                  IP属地:山东来自iPhone客户端12楼2016-07-12 11:16
                  回复
                    不怕棒子 喷你么?


                    IP属地:山东来自Android客户端13楼2016-07-12 11:24
                    收起回复