<property name="CustomIcon" value="gun44Magnum" />
<property name="CustomIconTint" value="CC0066" />
<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
<property name="Material" value="stone" />
<property name="HoldType" value="44" />
<property name="Weight" value="4" />
<property name="Stacknumber" value="1" />
<property name="SoundDestroy" value="wooddestroy1" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.2" />
<property name="Range" value="50" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="1" />
<property name="DamageBlock" value="5000" />
<property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
<property name="Stamina_usage" value="1" />
<property name="DamageBonus.glass" value="100" />
<property name="DamageBonus.stone" value="50000" />
<property name="DamageBonus.concrete" value="100" />
<property name="DamageBonus.metal" value="100" />
<property name="DamageBonus.wood" value="100" />
<property name="DamageBonus.earth" value="100" />
</property>
<property class="Action1">
<property name="Class" value="Melee" />
<property name="Delay" value="0.2" />
<property name="Range" value="300" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="40000" />
<property name="DamageBlock" value="1" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="1" />
<property name="DamageBonus.head" value="99" />
</property>
</item>
<property name="CustomIconTint" value="CC0066" />
<property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
<property name="Material" value="stone" />
<property name="HoldType" value="44" />
<property name="Weight" value="4" />
<property name="Stacknumber" value="1" />
<property name="SoundDestroy" value="wooddestroy1" />
<property class="Action0">
<!-- AttackAction -->
<property name="Class" value="Melee" />
<property name="Delay" value="0.2" />
<property name="Range" value="50" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="1" />
<property name="DamageBlock" value="5000" />
<property name="Sound_start" value="Weapons/Ranged/44Magnum/44magnum_fire" />
<property name="Stamina_usage" value="1" />
<property name="DamageBonus.glass" value="100" />
<property name="DamageBonus.stone" value="50000" />
<property name="DamageBonus.concrete" value="100" />
<property name="DamageBonus.metal" value="100" />
<property name="DamageBonus.wood" value="100" />
<property name="DamageBonus.earth" value="100" />
</property>
<property class="Action1">
<property name="Class" value="Melee" />
<property name="Delay" value="0.2" />
<property name="Range" value="300" />
<property name="Sphere" value="0.1" />
<property name="DamageEntity" value="40000" />
<property name="DamageBlock" value="1" />
<property name="Sound_start" value="swoosh" />
<property name="Stamina_usage" value="1" />
<property name="DamageBonus.head" value="99" />
</property>
</item>