Update #44 - 12/15/2016
Game
Fixed an issue causing the vehicle running state to be out of sync between clients
Removed some log spam from the server that could slow the server process down
Keybinds added to activate accessories on weapons
Items
Explosive grenade added
Flashbang grenade added
Laser sight attachment added
Flashlight attachment can only be turned on when attached to a weapon
New GPS Map texture - easier to read the coordinates
AI
Perception optimisation applied to mutants, deer, wolves - roughly 30% faster
Removed glass-like particle effect trigged on AI death
UI
Server browser displays list of servers faster
Map
Military base item spawns adjusted
Military checkpoints added in Northern part of the map
Supermarket prefab updated
New supermarket added in Hayward Valley
Animations
Fixed animations when walking or running with the bow
Minor improvements to the character blendspace when not holding a weapon
Minor improvements to crouch rotations when not holding a weapon
Minor fix to rifle ironsight
Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning
Sitting - can no longer see through walls during transitions (new sitting and transition animations)
Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
Np weapon movement - fixed blendspaces to help with general movement
Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
Np weapon movement - General clean up of the nw animation set
Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements
Rifle idles - small alteration to standing ironsight idle to help with idle jitters
Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping
Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning
Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand
Bow - fixed position of bow when jumping in raised and drawn stances
Throwing - base movement altered whilst in the hold back position to correct some arm issues
Grenade and flashbang - animations added
Throwing items - Fixed arms when running up and down hills
Megaphone - radio squelches replaced by button click
Models
MK18 - added lods
M16 - lods added
Materials/Textures
Many updates and adjustments to textures and materials
Game
Fixed an issue causing the vehicle running state to be out of sync between clients
Removed some log spam from the server that could slow the server process down
Keybinds added to activate accessories on weapons
Items
Explosive grenade added
Flashbang grenade added
Laser sight attachment added
Flashlight attachment can only be turned on when attached to a weapon
New GPS Map texture - easier to read the coordinates
AI
Perception optimisation applied to mutants, deer, wolves - roughly 30% faster
Removed glass-like particle effect trigged on AI death
UI
Server browser displays list of servers faster
Map
Military base item spawns adjusted
Military checkpoints added in Northern part of the map
Supermarket prefab updated
New supermarket added in Hayward Valley
Animations
Fixed animations when walking or running with the bow
Minor improvements to the character blendspace when not holding a weapon
Minor improvements to crouch rotations when not holding a weapon
Minor fix to rifle ironsight
Changed lowered stance poses so left hand doesn't come off weapons during actions like leaning
Sitting - can no longer see through walls during transitions (new sitting and transition animations)
Step rotates - standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
Np weapon movement - fixed blendspaces to help with general movement
Np weapon movement - Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
Np weapon movement - General clean up of the nw animation set
Rifle/Pistol movement - Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
Rifle sprinting - running into walls and going up/down hill will not longer have goofy leg movements
Rifle idles - small alteration to standing ironsight idle to help with idle jitters
Rifles - changed weaponposes so weapon doesn't turn 90 degrees when changing between lowered and raised stance during jumping
Rifles - changes to lowered weaponposes so that left hand doesn't come off weapons whilst using actions like leaning
Bow - fixed issue when moving with bow drawn. Bow now doesn't slip out of hand
Bow - fixed position of bow when jumping in raised and drawn stances
Throwing - base movement altered whilst in the hold back position to correct some arm issues
Grenade and flashbang - animations added
Throwing items - Fixed arms when running up and down hills
Megaphone - radio squelches replaced by button click
Models
MK18 - added lods
M16 - lods added
Materials/Textures
Many updates and adjustments to textures and materials