本来只是想下班晚上手操娱乐着玩,可是这个人物和狂绅士一样,AI怎么关完全看不懂。
狂绅士好歹还留了例如10P之类可供玩家手操的P数。但是六丸都古1到12P全都是自带AI的。
之前其他人物通用的关AI方式因为找不到相符的代码,接近的代码,也并没有用。
网上找了各种办法都没有效果。
AI的文件里各种试都不生效。花了一个星期乱摸一气都没有头绪。实在是心累得不行。
求求谁路过看得懂门道的教一下。。。我只是想好好的手操一下人物。。。
谢谢。。。真的。。。谢谢。。。
你说六丸都古是哪个?
就是这个。
内容因为太长就取我一小截。
[Statedef -3]
;----------------------------------------------------------------------------------------------------------------------------------
;設定項目は少し下の方にあります。「-設定項目-」で検索すると早いかも。
;-------------↓弄らないでね↓--------------------------------------------------------------------------
;-----[1P-2P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
fvar(2) = 0.5
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
fvar(4) = 0
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
fvar(6) = 0
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
var(47) = 10000
ignorehitpause = 1
;-----[3P-4P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
fvar(2) = 0.8
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
fvar(4) = 5
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
fvar(6) = 1
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
var(47) = 20
ignorehitpause = 1
;-----[5P-6P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
fvar(2) = 0.8
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
fvar(4) = 5
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
fvar(6) = 1
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
var(47) = 20
ignorehitpause = 1
;-----[7P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
fvar(2) = 1.0
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
fvar(4) = 10
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
fvar(6) = 2
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
var(47) = 10
ignorehitpause = 1
;-----[8P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
fvar(2) = 1.2
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
fvar(4) = 30
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
fvar(6) = 3
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
var(47) = 10
ignorehitpause = 1
;-----[9P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
fvar(2) = 1.2
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
fvar(4) = 50
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
fvar(6) = 0
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
var(47) = 10000
ignorehitpause = 1
;-----[10P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
fvar(2) = 1.2
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
fvar(4) = 50
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
fvar(6) = 0
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
var(47) = 10000
ignorehitpause = 1
;-------------↑弄らないでね↑--------------------------------------------------------------------------
;-------------設定項目----------------------------------------------------------------------------------
[State -3, AIレベル]
type = VarSet
triggerall = !ishelper
trigger1 = 1
var(54) = 4 ;ここの値を弄ること。(デフォ:4)
ignorehitpause = 1
;設定範囲は1~5です。
;1:NOVICE
;2:ADVANCED
;3:EXHAUST
;4:GRAVITY
;5:INFINITE
;6:EXTRA
;------------------------------------------------------------------
[State -3, ガードレベル]
type = VarSet
triggerall = !ishelper
trigger1 = 1
var(55) = 10 ;ここの値を弄ること。(デフォ:10)
ignorehitpause = 1
;設定範囲は0~11です
;0:ガードしない
;11:攻撃回避
;------------------------------------------------------------------
[State -3, 当身学習]
type = VarSet
triggerall = !ishelper
trigger1 = 1
var(46) = 0 ;ここの値を弄ること。(デフォ:off)
ignorehitpause = 1
;0:off
;1:on
狂绅士好歹还留了例如10P之类可供玩家手操的P数。但是六丸都古1到12P全都是自带AI的。
之前其他人物通用的关AI方式因为找不到相符的代码,接近的代码,也并没有用。
网上找了各种办法都没有效果。
AI的文件里各种试都不生效。花了一个星期乱摸一气都没有头绪。实在是心累得不行。
求求谁路过看得懂门道的教一下。。。我只是想好好的手操一下人物。。。
谢谢。。。真的。。。谢谢。。。
你说六丸都古是哪个?
就是这个。
内容因为太长就取我一小截。
[Statedef -3]
;----------------------------------------------------------------------------------------------------------------------------------
;設定項目は少し下の方にあります。「-設定項目-」で検索すると早いかも。
;-------------↓弄らないでね↓--------------------------------------------------------------------------
;-----[1P-2P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
fvar(2) = 0.5
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
fvar(4) = 0
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
fvar(6) = 0
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [1, 2]
var(47) = 10000
ignorehitpause = 1
;-----[3P-4P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
fvar(2) = 0.8
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
fvar(4) = 5
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
fvar(6) = 1
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [3, 4]
var(47) = 20
ignorehitpause = 1
;-----[5P-6P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
fvar(2) = 0.8
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
fvar(4) = 5
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
fvar(6) = 1
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = [5, 6]
var(47) = 20
ignorehitpause = 1
;-----[7P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
fvar(2) = 1.0
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
fvar(4) = 10
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
fvar(6) = 2
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 7
var(47) = 10
ignorehitpause = 1
;-----[8P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
fvar(2) = 1.2
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
fvar(4) = 30
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
fvar(6) = 3
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 8
var(47) = 10
ignorehitpause = 1
;-----[9P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
fvar(2) = 1.2
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
fvar(4) = 50
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
fvar(6) = 0
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 9
var(47) = 10000
ignorehitpause = 1
;-----[10P]------------------------------------------------------
[State -3, 火力調整]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
fvar(2) = 1.2
ignorehitpause = 1
[State -3, パワー回復]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
fvar(4) = 50
ignorehitpause = 1
[State -3, 根性レベル]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
fvar(6) = 0
ignorehitpause = 1
[State -3, Hit抜け]
type = VarSet
triggerall = !ishelper
trigger1 = Palno = 10
var(47) = 10000
ignorehitpause = 1
;-------------↑弄らないでね↑--------------------------------------------------------------------------
;-------------設定項目----------------------------------------------------------------------------------
[State -3, AIレベル]
type = VarSet
triggerall = !ishelper
trigger1 = 1
var(54) = 4 ;ここの値を弄ること。(デフォ:4)
ignorehitpause = 1
;設定範囲は1~5です。
;1:NOVICE
;2:ADVANCED
;3:EXHAUST
;4:GRAVITY
;5:INFINITE
;6:EXTRA
;------------------------------------------------------------------
[State -3, ガードレベル]
type = VarSet
triggerall = !ishelper
trigger1 = 1
var(55) = 10 ;ここの値を弄ること。(デフォ:10)
ignorehitpause = 1
;設定範囲は0~11です
;0:ガードしない
;11:攻撃回避
;------------------------------------------------------------------
[State -3, 当身学習]
type = VarSet
triggerall = !ishelper
trigger1 = 1
var(46) = 0 ;ここの値を弄ること。(デフォ:off)
ignorehitpause = 1
;0:off
;1:on