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4月6日角色平衡及BUG修复内容

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our feedback has been an essential for the development of Plants vs. Zombies Garden Warfare 2, and we appreciate your continued input on character tuning. Thank you - we are committed to listening to our players. As a result of your feedback and the latest data we've reviewed for character balance the following changes have been made.
BUG FIXES
Sometimes Captain Squawk character stickers show up without his name, not anymore
Fixed endless Toxic Overload issue for Toxic Brainz ensuring it always times out as designed
Addressed performance issues around too many Party Imps appearing in the same session
Prevent game from crashing due to two specific customizations (Druid-Robo’k hat & Derby Dillo)
Ensured proper difficulty level for the Red Gnome in the “Brothers Gnomus” Boss Hunt
TUNING / BALANCING
Scallywag Imp
Increased rate of fire from 150 to 200
Increased ammo capacity from 10 to 12
Dev Notes: Scallywag has been slightly underperforming compared to his fellow Imps. An increase in rate of fire will help him hit targets more consistently. However, this will also cause his ammo to deplete more quickly, so we’ve increased his ammo capacity to help compensate. These changes will also bring up his damage per second and per clip, giving him that extra edge that a legendary character should have.
Breakfast Brainz
Doubled the speed at which his rate of fire increases for both his ranged and melee attacks
Dev Notes: His slow ramp up in rate of fire made it difficult for him to secure vanquishes in a fight, often getting vanquished before reaching maximum damage output. We’ve increased the speed at which his rate of fire increases to help him put up more of a fighting chance when combat is initiated.
Electro Citron
Charged Shot First Level
Decreased splash damage from 30 to 25 (also affects impact damage)
Decreased inner splash radius from 3 to 2
Decreased splash radius 4 to 3
Charged Shot Second Level
Decreased splash damage from 45 to 40 (also affects impact damage)
Decreased inner splash radius from 3.5 to 2.5
Decreased splash radius from 5 to 4
Dev Notes: Electro Citron can charge his shots very quickly compared to other charge characters, allowing him to take cover while he quickly charges his next shot. However, his high splash damage combined with the spread of his electricity made him very difficult for Zombies to deal with. Decreasing the splash radius and damage of these charged shots will force players to be more accurate when using him. This change will also decrease his impact damage as splash is included, giving Zombies more of a chance to react should they get directly hit by a fully charged projectile.
Tennis Allstar
Decreased movement speed while priming/firing by 25%
Dev Notes: His fast movement speed while priming or firing his weapon is what makes Tennis Star unique. However, it needs to be dialed down slightly as priming is one of the weaknesses of the Allstar class. He will still be the fastest Allstar both when moving and when priming/firing.
Corn
Husk Hop: Decreased inner splash radius from 2.5 to 2.25
Dev Notes: Husk Hop can be very difficult to avoid due to its large splash damage radius. We want Zombies to feel like they can avoid getting vanquished by this ability if they see it coming without making Corn players feel like they’ve wasted their Husk Hop. This change causes damage to start to falloff near the outside of the splash damage radius. Zombies who manage to side step the attack will still receive damage, but it is less likely to vanquish them due to the decreased damage near the edge of the explosion.
Electro Peashooter
Decreased detonation damage from 30 to 27
Decreased detonation radius from 4 to 3.5
Decreased regular splash damage from 18 to 16
Captain Cannon
Decreased detonation damage from 35 to 32
Decreased detonation inner damage radius from 4 to 3
Dev Notes: The most recent buffs to Electro Peashooter and Captain Cannon made them a little too powerful. These changes dial them back a bit and make it a little more difficult to secure those detonation vanquishes.


IP属地:山东来自Android客户端1楼2017-04-07 07:59回复
    如果出了官方中文版再另行发帖


    IP属地:山东来自Android客户端11楼2017-04-07 09:03
    收起回复
      更新后可能会出现进不去游戏的情况,修复中。。。


      IP属地:山东来自Android客户端12楼2017-04-07 09:04
      回复
        官方中文版:
        角色平衡與錯誤修復
        一直以來你們的反饋對《植物大戰殭屍: 花園戰爭 2》的開發團隊極為重要,我們非常感謝大家針對角色調整的回應。謝謝所有玩家,我們會繼續傾聽你們的聲音。根據你們反饋的結果,並為角色平衡性檢視最新資料後,我們做出了下列變動。
        錯誤修復
        嘎嘎叫船長角色貼紙有時出現時會沒有名字,之後不會再發生這種狀況了
        修正毒性腦袋的無止境毒性超標問題,以保證此效果會依照設定時間結束
        修正同一戰局出現太多派對小殭屍的效能問題
        防止遊戲因兩個特定的自訂項目(德魯伊機器帽和機器組合)而出現損毀的問題
        保證紅地精之王在「地精兄弟」BOSS 狩獵中呈現正確的困難等級
        調整 / 平衡
        飯桶小殭屍
        降低射速,從 150 變成 200
        彈藥量從 10 增加為 12
        開發團隊說明:在將飯桶小殭屍與其他同類比較過後,我們發現他的表現需要再突出一些。提高射速能更助於讓他連續攻擊目標。不過這項調整會使他的彈藥消耗得更快,因此我們也提高彈藥量來加以補足。兩項變更可讓他每秒及每一擊的傷害力都有所增加,使他擁有一名傳奇角色該有的優勢。
        早餐腦袋
        將他的射速加倍,以提升遠距及近戰攻擊力量。
        開發團隊說明:早餐腦袋由於射速提升緩慢,使他難以在戰鬥中殲滅對手,且常常在達到最高傷害力時便慘遭殲滅。我們提升他的射速,以讓他在戰鬥開始後有更多攻擊機會。
        電光香櫞
        蓄力射擊第一階段
        將濺射傷害從 30 降至 25(同時影響衝擊傷害)
        內濺射半徑從 3 減至 2
        濺射半徑從 4 減至 3
        蓄力射擊第二階段
        將濺射傷害從 45 降至 40(同時影響衝擊傷害)
        內濺射半徑從 3.5 減至 2.5
        內濺射半徑從 5 減至 4
        開發團隊說明:與其他角色相比,電光香櫞的蓄力射擊快上許多,讓他在掩護下還能快速蓄力下波射擊。不過,他的強大濺射傷害與電力延伸的結合,使他成為殭屍非常棘手的敵人。降低濺射半徑及蓄力射擊的傷害力將迫使玩家以更精準的方式操作這名角色。此外,由於濺射傷害的調整,他的衝擊傷害也將因此減少。讓殭屍在受到完全蓄力的遠程攻擊後,能有更多反應機會。
        網球明星殭屍
        在點火/發射時的移動速度降低 25%
        開發團隊說明:網球明星的獨特之處,在於點火或發射武器時仍能快速移動。而稍微調降這項特點的原因在於點火是全明星兵種的弱點之一。即使如此,他在邊移動邊點火/發射時仍是最快的全明星角色。
        玉米
        玉米殼飛炸:內濺射半徑從 2.5 減至 2.25
        開發團隊說明:玉米殼飛炸由於濺射半徑大,使敵人難以避開。我們希望殭屍看到這道攻擊時會覺得自己有辦法免遭其殲滅,同時不讓遊玩玉米角色的玩家認為自己浪費了此技能。這項變更將導致濺射傷害半徑外緣的傷害減少。嘗試往旁邊避開玉米殼飛炸的殭屍仍會受到傷害,但由於爆炸邊緣的傷害力降低,他們因此慘遭殲滅的可能性也會減少。
        電光豌豆射手
        將爆炸傷害從 30 降至 27
        將爆炸半徑從 4 降至 3.5
        將一般濺射傷害從 18 降至 16
        巨砲船長
        將爆炸傷害從 35 降至 32
        將爆炸內部傷害半徑從 4 降至 3
        開發團隊說明:電光豌豆射手及巨砲船長最近一次的加成使他們有些過於強大。這些變更有助於減緩這種情況,並稍微增加用爆炸殲滅敵人的困難度。
        感謝遊玩本遊戲,草坪上再見囉!


        IP属地:山东22楼2017-04-15 20:06
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