黑暗之魂3吧 关注:446,100贴子:20,666,528
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1.13版本即将来临

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1L防吞,2L英文,翻译看情况


IP属地:广西1楼2017-04-10 19:26回复
    Hello everyone,
    A brand new big patch coming out! When, you ask? Well, sooooon. We will confirm the date hopefully tomorrow.
    So let's get into the subject right away!
    Changes:
    Addition of the arena "Round Plaza" to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
    Fixed a bug where players could invade hosts during a boss fight
    Fixed a bug where disabled items could be used
    Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
    Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
    Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
    Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
    When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
    Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched (details available below)
    Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect
    Fixed an issue where some weapon skill animations could be used with other weapons
    It is now easier to be interrupted when using most weapon skills
    Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
    Increased tracking on attack animations for "Pike" category weapons
    Increased stamina damage dealt by "Fist" category weapons
    Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
    Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
    Increased poise effect with "Lothric Knight Long Spear"
    Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
    Reduced critical damage of "Crow Quills"
    All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
    Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
    Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
    Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
    Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
    Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
    Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
    Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
    Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
    Increased FP consumption of the sorcery "Great Magic Shield"
    Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"
    Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
    Reduced FP consumption of the miracle "Great Magic Barrier"
    Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot
    Reduced the effectiveness of "Carthus Bloodring"
    Reduced the absorption penalty when wearing "Prisoner's Chain"
    Fixed other various issues
    So, in a nutshell: bye-bye Force+Throwing Knife glitch! Infusions have been readjusted following the 1.32 mistakes. A nice buff for invaders!
    Plus, I've a got a surprise! New matchmaking rules? Here they are!


    IP属地:广西2楼2017-04-10 19:27
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      下面还有一个联机的SL匹配表,就不发了- -


      IP属地:广西3楼2017-04-10 19:28
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        好,求翻译


        IP属地:广东来自iPhone客户端4楼2017-04-10 19:28
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          貌似完全没提到3大物理变质的改变,锋利,厚重和熟练。。。我这个上刀片/扎铁钉的锤子还要继续存活吗。。


          IP属地:广西5楼2017-04-10 19:29
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            属性之变 要改回上个版本修改之前的情况,但是上个版本说好的加强呢?
            猎龙枪和灯火枪伤害削弱,但是杂说呢,这2武器优势是长而不是伤害啊。。


            IP属地:广西6楼2017-04-10 19:32
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              Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
              這個說的是增加觸發右眼/狼曲/烽火效果的連擊數嗎


              8楼2017-04-10 19:36
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                修复bug入侵、修复了“教堂之枪”bug、减少种子持续时间和可携带量、白灵死后一段时间内世界主不可召唤友方灵(不影响契约灵)、减少古达锁链的额外增伤,只看懂这么多,有些事猜的


                IP属地:浙江来自Android客户端9楼2017-04-10 19:39
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                  我就想知道黑刀和教宗骑士大剑有加强吗


                  10楼2017-04-10 19:51
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                    减少屠龙斧火和幽邃变质的伤害,做平衡的人没玩过这个游戏吧
                    减少猎龙枪的伤害,这玩意双手已经完全不如环之枪了还要砍
                    宫崎英高祖传的平衡性


                    IP属地:湖北11楼2017-04-10 19:53
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                      匹配等级机制改变,等级越高,可召等级越广
                      白灵和太阳
                      上限SL+10+0.1SL
                      下限SL-10-0.1SL


                      IP属地:浙江来自Android客户端12楼2017-04-10 19:58
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                        后面该有两个等级限制
                        上限SL+15+0.1SL
                        下限SL-15-0.1SL

                        上限SL+20+0.1SL
                        下限SL-0.1SL


                        IP属地:浙江来自Android客户端13楼2017-04-10 20:00
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                          要改等级匹配了吗


                          IP属地:广东来自Android客户端14楼2017-04-10 20:10
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                            联机规则都改了,这个也该放出来


                            IP属地:上海15楼2017-04-10 20:19
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