Health生命值/血量——
1.Healers restore HP at rate of 1HP / 0.1s (10HP / second).任何形式的治疗都保持1HP/0.1s的速率,即每秒10HP。
2.Healers decrease damage and duration of Fire DOT by half.任何形式的治疗都能使持续性伤害(DOT)的时间和伤害减半。
3. Heal amount applied instantly but regeneration takes time. Amount of given health will never be more than (Max Health - Current Health).任何形式的治疗可以瞬间生效,但是恢复速率不变(10HP/s),当前的生命值不能超过最大血量(这不是废话么
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