Now don’t worry we haven’t forgotten about melee! There will be all your old favorites and some new additions as well. Once again their function will be similar: quick swings and charged attacks, shoving, throwing, and flashlight support for one-handed weapons. This time, though, certain melee weapons have “tool functions” so for example you can use a crowbar to prise a manhole cover. Charged attacks have also seen a slight change; when you begin charging a weapon your character will quickly come to a complete stop, “planting” your feet down to ground yourself for a strong swing. This means you can’t just forever run around the map with a charged baseball bat looking for heads to knock off – you’re going to need to be a bit more strategic!
看上去我们忽略了近战武器?别闹!我们很在意你的老伙伴,它们的新外观看上去棒极了,其特性也被完美继承:快速挥砍与蓄力重砍,推开敌人,扔出武器以及用手电筒搭配单持近战武器。不过现在,我们将灵活地赋予近战武器的“工具特性”,如撬棍可用作打开窨井盖。蓄力打击也有了细微的改动:一旦角色开始蓄力,他们的双脚就不得不紧扎在地面以积蓄庞大的动能,直至重砍结束之前无法移动。这意味着你没办法像旧作一样,在地图上边蓄力边走以不自然的方法把丧尸绕着玩,最后用蓄满力度的棒球棍给它们的脑壳一记全垒打——你得稍微动动脑子!
Melee weapons have also gotten an art overhaul, and we’ve included a few more side-by-side comparisons for you all!
近战武器也有了些大改动,我们会为你将旧作中的武器一比一重制过来!
Machete comparison
砍刀对比图
We also have the ammoboxes – much like the guns, we needed to make up all fictional names but we wanted to try and stick as close to the color schemes you are all familiar with from the original game. We’ve also added a couple new calibers to the game including .40 S&W and 5.7mm – Check these out and you can let us know if you feel they are recognizable! (Keep in mind this is just a first pass of their art, and we’ll probably make a few boxes open with exposed bullets like in the first game.)
我们也重制了弹药盒——和枪支一样,我们和谐了商标与名称,并在外观上尽可能让色调与旧作中的模型大致相仿(版权问题你懂的)。与此同时我们也增添了两种不同口径的弹药,.40 S&W与5.7mm——请看看它们是否依旧眼熟,欢迎反馈意见!(请注意这只是我们的初步外观设计,接下来我们可能会和旧作一样,添加一些子弹可见的、打开的弹药盒。)
The primary firearm calibers
常见口径及对应弹药
So thank you for joining me today to talk about weapons, hopefully you’ve enjoyed taking a look at the art we’ve done and maybe you’re super pumped to use them when we launch the game! If you’ve ever wanted to make gun models like you see here, our buddy Tim Bergholz at Chamfer Zone has a series of tutorials for 3D Studio Max and Substance Painter that’ll teach you how to be an art pro!
感谢你的阅读,关于武器的信息今天就讲到这里,希望你十分乐意了解这些讯息,指不定这会让你在游戏发布时当一回真·大佬呢!如果你看完也跃跃欲试,想制作个武器模型什么的,欢迎加入Chamfer Zone的Tim Bergholz团队,这里有全套的3D Studio Max与Substance Painter教程,将你分分钟打造成专业设计,来吧伙计!
Join us next month for another Dev Blog, and we’ll end off with a huge array of images for you to enjoy!
期待下个月的工程访谈博客中与你再会,最后来一波大图杀,好好享受吧!