地狱已满吧 关注:8,011贴子:74,576
  • 12回复贴,共1

【老兵客栈】2017.7.16 NMRiH制作组博文翻译

只看楼主收藏回复

本文由 老兵客栈翻译组完成 转载请注明出处


来自Android客户端1楼2017-07-19 09:53回复
    来自Android客户端2楼2017-07-19 09:54
    回复
      One thing that we get questions (and suggestions) quite frequently is on the topic of weapons. People ask us “what kind of weapons will there be? Will there be more weapons? What about gun customization? What do they look like?” This leads to the inevitable “show me the guns!”
      我们收到了很多武器相关的疑问(及建议),大家都在问“有哪些武器呢?新武器呢?定制化呢?外观呢?”反正你们问这么多就是想表达:“给我们看枪啊**!”
      Well today I am happy to answer some of those questions and show off some weapons with some side-by-side comparisons to the original game’s arsenal. The list of weapons is always shifting, growing, and changing. Most of your favorites from the original game are making an appearance alongside some fancy new additions!
      好,那今天我很乐意逐个对比,放出一些初代游戏中重制的武器模型给大家解解馋;旧作中的爱枪如今都有了全新的外观设计,正添加到新作中并不断完善武器总表,惊不惊喜,刺不刺激?


      来自Android客户端3楼2017-07-19 09:55
      回复

        1911Comparison
        1911 对比图

        1911 details
        1911 细节特写
        So to kick things off, if you’re a gun-nut like I am, oneof the first things you’ll notice is that the names and brands of the weaponshave changed – they are not “real” anymore. Now this is because we’re nowworking on a commercial product and we have to respect existing copyrightsand trademarks. So we’ve made up substitutions; “Beretta” forexample becomes “Fierra”, “Glock” substituted with “Eder” and “Ruger” isreplaced with “Gruber”. This sort of change is also present in a few of the gunnames as well, as some of those too are trademarked. So with that being said,don’t be alarmed when you pick up a firearm with an unfamiliar name!
        不说漂亮废话,如果你也是个枪械控,你肯定会注意到被和谐的枪名和品牌——它们不代表现实世界中的武器。这可是一款付费游戏啊朋友们,一但触犯版权法就会瞬间爆炸。所以我们微微改动了某些名字——“Beretta(贝雷塔,初代中弹容15+1的9mm手枪92F)”现在叫做“Fierra(菲拉)”,而“Glock(格洛克)”则变成了“Eder(埃德尔)”,以及“Ruger(鲁格)”更名为“Gruber(格鲁伯)”。被和谐的枪名类似的还有挺多,你懂的。啊,我是否没提醒你,当你在游戏里捡到一把“山寨货”时可别惊慌哦?
        We’ll start with firearms. The most noticeable change andimprovement with the weapons you will see right away that the visuals are of amuch higher quality. Our weapon selection was put together as a joint effortbetween myself and friend of the team Tim Bergholz of Chamfer Zone (http://www.chamferzone.com), who made most of our firearm art. Weworked with the arsenal of the first game and made a few changes and additions,and Tim cranked out some amazing models and textures as we went down the list,and you can see here just how much of a quality improvement his skills havebrought to the guns. We’ve put together a few side-by-side comparisons of someselect guns from the original game compared to their new equivalents so you cansee for yourself, starting with the M16A4:
        接下来进入打靶时间。如你所见这些武器已拥有全新的外观,多亏了与Chamfer Zone(http://www.chamferzone.com)上的伙伴Tim Bergholz团队一同努力至今,我们才有了更多的精细的模型与贴图来完成整个武器列表,他们是最大的贡献者。接下来的这组渲染图便能让你领会到Tim大神的技术功底,这是些初代重制的武器,先从M16A4开始:


        M16A4details
        M16A4 细节特写


        IP属地:广东4楼2017-07-19 10:20
        回复
          快点啊,我等的我花都谢啦。


          IP属地:广东来自手机贴吧5楼2017-07-19 11:58
          回复
            keep going


            IP属地:广东来自Android客户端6楼2017-07-19 12:20
            回复
              The basics of guns in general function more or less the same as what you’re used to. No on-screen crosshair – requiring you to use ironsights for accuracy, no permanent HUD for ammo – requiring you to do ammochecks, the ability to unload ammo from guns, the ability to perform skillshots, and using flashlights with handguns. On top of all that, though, we’re adding in a few new things too. These two little features alone should add plenty more to the gunplay of NMRiH2.
              武器操作系统与初作大相径庭:没有虚拟十字准星——请老老实实用机械瞄准吧;弹药数量不会一直显示——你必须手动检查弹夹;类似的还有退弹、精确射击(初代的不动瞄准后屏幕变色)以及单持手枪时开手电等,我们保留了初代系统的设定,同时也为新作增添了一大堆新的玩法,先拿出俩新特性给大家尝尝鲜:

              lare Gun comparison
              信号枪对比图
              The first new feature is the ability to use “alternate ammo”. For pistol calibers (sans .357 Magnum) that alt-ammo is HP or Hollowpoint; inflicting massive damage to a single soft target. For most rifle calibers (plus .357 Magnum) the alt-ammo is AP or Armor Piercing; dealing huge amounts of damage armored enemies human or zombie and passing through multiple soft targets. A couple rifle calibers have API rounds, or Armor Piercing Incendiary which is exactly what it sounds like. And finally we have 12-gauge shotguns shells which, to make the shotgun class of weapons more versatile, come in buckshot, slug, and finally dragon’s breath. This feature is still hugely work in progress and is subject to change like everything else, but that’s the intention!
              第一项新特性是“通用备弹”。以.357口径马格南弹药为例,手枪将其装填为HP弹即空尖弹,能对无护甲单位造成足量伤害,以用作对抗单个轻型目标;但步枪则将其装填为AP弹即穿甲弹,能对全副武装的敌军或丧尸造成极大的伤害,更能直线穿透弹道上的轻型目标。这项特性缩写为API,即ArmorPiercingIncendiary“穿甲动能弹”或别的什么听上去狂霸酷炫的名字,而部分步枪正具备这项特性。最终我们12发/盒的霰弹也做成了通用备弹,来测试霰弹枪对应的多种特性,“鹿弹”、“重击者”以及“龙息弹”即将到来。以上只是一丢丢,我们将投入更大工程来完善武器系统,我们就是这么良心!

              carbine with attachable sights
              加装了瞄准镜的CX8 Alaris 卡宾枪


              7楼2017-07-19 13:29
              收起回复
                The second new feature is gun customization. If you’re familiar with Crysis, our system works similarly. You can enable on-the-spot gun customization allowing you to attach suppressors, tactical lights, sights, and more to your firearms. Every firearm is different with what options are available to you. You can find parts in the world or you have the chance to bring them into the game with you from your Steam Inventory – but that’s a whole other game mechanic that we’ll explore in the future
                第二项新特性是“枪械定制化”,孤岛老司机将秒懂此设定,因为系统大致相仿。你可以在游戏里为你的枪支即时拆装一些部件,如消音器、战术红外线、瞄准镜等等等等,当然每把枪支可用的部件也各自不同。你可以在游戏世界里找到它们,或在将来我们能从Steam库存中调用它们至当前游戏——我们可能会于日后开展这项大工程。

                Eder 22 (with attachable light) compared with Glock 17
                Eder 22 (带战术红外线) 与Glock17的对比图

                details
                Eder 22 细节特写
                Another change with firearms this time around is that they will no longer “rest” in a hipfire idle state. Now, when you’re just standing around or milling about, your gun will be in a “rest idle” position held up at the side if a pistol or down in front of your body if a long gun. it’s a small change, and doesn’t impact much, but visually it’s a really nice addition that enhances your immersion.
                枪支系统的另一个变化是,它们不再死板地调用同一个持枪姿势了。现在,无论你站定或是瞎转悠,你都会用单手在身体一侧轻松地持握手枪,或是枪头下沉地自然持握一把长柄枪支。这个细节的改动并不会带来多大影响,但游戏角色会变得更加自然、真实,从而带来更微妙的沉浸式游戏体验。


                8楼2017-07-19 13:34
                回复
                  Now don’t worry we haven’t forgotten about melee! There will be all your old favorites and some new additions as well. Once again their function will be similar: quick swings and charged attacks, shoving, throwing, and flashlight support for one-handed weapons. This time, though, certain melee weapons have “tool functions” so for example you can use a crowbar to prise a manhole cover. Charged attacks have also seen a slight change; when you begin charging a weapon your character will quickly come to a complete stop, “planting” your feet down to ground yourself for a strong swing. This means you can’t just forever run around the map with a charged baseball bat looking for heads to knock off – you’re going to need to be a bit more strategic!
                  看上去我们忽略了近战武器?别闹!我们很在意你的老伙伴,它们的新外观看上去棒极了,其特性也被完美继承:快速挥砍与蓄力重砍,推开敌人,扔出武器以及用手电筒搭配单持近战武器。不过现在,我们将灵活地赋予近战武器的“工具特性”,如撬棍可用作打开窨井盖。蓄力打击也有了细微的改动:一旦角色开始蓄力,他们的双脚就不得不紧扎在地面以积蓄庞大的动能,直至重砍结束之前无法移动。这意味着你没办法像旧作一样,在地图上边蓄力边走以不自然的方法把丧尸绕着玩,最后用蓄满力度的棒球棍给它们的脑壳一记全垒打——你得稍微动动脑子!
                  Melee weapons have also gotten an art overhaul, and we’ve included a few more side-by-side comparisons for you all!
                  近战武器也有了些大改动,我们会为你将旧作中的武器一比一重制过来!

                  Machete comparison
                  砍刀对比图
                  We also have the ammoboxes – much like the guns, we needed to make up all fictional names but we wanted to try and stick as close to the color schemes you are all familiar with from the original game. We’ve also added a couple new calibers to the game including .40 S&W and 5.7mm – Check these out and you can let us know if you feel they are recognizable! (Keep in mind this is just a first pass of their art, and we’ll probably make a few boxes open with exposed bullets like in the first game.)
                  我们也重制了弹药盒——和枪支一样,我们和谐了商标与名称,并在外观上尽可能让色调与旧作中的模型大致相仿(版权问题你懂的)。与此同时我们也增添了两种不同口径的弹药,.40 S&W与5.7mm——请看看它们是否依旧眼熟,欢迎反馈意见!(请注意这只是我们的初步外观设计,接下来我们可能会和旧作一样,添加一些子弹可见的、打开的弹药盒。)

                  The primary firearm calibers
                  常见口径及对应弹药
                  So thank you for joining me today to talk about weapons, hopefully you’ve enjoyed taking a look at the art we’ve done and maybe you’re super pumped to use them when we launch the game! If you’ve ever wanted to make gun models like you see here, our buddy Tim Bergholz at Chamfer Zone has a series of tutorials for 3D Studio Max and Substance Painter that’ll teach you how to be an art pro!
                  感谢你的阅读,关于武器的信息今天就讲到这里,希望你十分乐意了解这些讯息,指不定这会让你在游戏发布时当一回真·大佬呢!如果你看完也跃跃欲试,想制作个武器模型什么的,欢迎加入Chamfer Zone的Tim Bergholz团队,这里有全套的3D Studio Max与Substance Painter教程,将你分分钟打造成专业设计,来吧伙计!
                  Join us next month for another Dev Blog, and we’ll end off with a huge array of images for you to enjoy!
                  期待下个月的工程访谈博客中与你再会,最后来一波大图杀,好好享受吧!


                  9楼2017-07-19 13:37
                  回复

                    【Keto 85 对比图】

                    【细节特写】

                    【M590A1 与M870枪型的对比图】

                    【M590A1 细节特写】

                    【MP5A4 对比图】

                    【MP5A4 细节特写】

                    【DT11与SV10的对比图】

                    【DT11 细节特写】


                    10楼2017-07-19 13:44
                    回复
                      全文完,本文由【老兵客栈Veteran Tavern】进行人工翻译,转载请注明出处
                      当然机翻吧友的热情还是值得肯定的


                      11楼2017-07-19 13:47
                      回复