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以下翻译只保证传达重点内容,里面人什么“我很激动”, “这游戏很赞”等没营养的对话统统过滤。括号内均为吐槽。
With Mortal Empires released last week, there’s a hotfix on the way for that Chaos Invasion issue some people are having, plus the Foundation and Norsca update too. We want to make sure that’s sorted out before we add more Total War: WARHAMMER content.
战锤混沌入侵的修复,锤一的基础更新(给传奇领主加技能的那个更新),诺斯卡 都会在锤2新内容前出来
However, in this week’s blog we wanted to take a moment to look at our Historical projects; because you’re about to hear a lot more about them.
现在开始讨论历史系列的项目
The next year is packed with new stuff and, as we ramp up for some big announcements, I took a moment to chat with our history project directors; Maya, Jack and Janos..
明年我们会搞个大新闻, 现在我们和历史系列的三个头头谈谈,玛雅,杰克,杰诺士(三个头头因为有三个队伍,一个给过去某一作搞扩展战役,一个搞短篇SAGA系列,一个搞下个历史正作)
Maya, I’ll start with your team as we’re going to hear from you guys first, and soon too. Without giving the game away, what are you up to?
问:玛雅,你们干啥的
Maya: Well we’re working on a campaign expansion for one of our older games, probably the biggest historical one CA’s done we think. We’ve been working on our project for the best part of a year, and with not long to go we’re well into testing now with nearly all the content in. And yes, it’s going to be the next Total War announcement, which is exciting for us!
答:我们给一个老一点的作品做扩展包(个人理解为战役,总不能做几个兵种吧),我们今年大半年都在做这个,基本快做完测试了。这会是下一个全战大新闻。
We can say it’s for one of our slightly older games though?
问:会是一个比较老一点的游戏么?(个人理解为排除阿提拉)
Maya: Yes, and the first time we’ve gone back to a game so long after release. That in itself is very new territory and something we’re keen to explore as a studio, because it opens up lots of exciting future projects if it’s successful.
答:是的,这是第一次我们重新开发一个发布这么久的游戏。这是一个尝试,如果成功会影响将来其他项目(成功了做项目会更大胆?)
There’s a lot of people still playing this particular game, but there’s also lot more we haven’t even touched in that era yet, some really incredible stories and events that defined history.
答:现在还有很多人在玩这个游戏,在这时代我们还有很多故事和内容可以做
What are you looking forward to most about the release?
问:这个作品发布时你最想给玩家老爷展示啥
Maya: Well of course we want players to get a big kick out of the new expansion, but I think seeing people’s reaction to the big free update we’re making to the main game at the same time will be really interesting. It’s great to be able to go back and look at a whole area of the game and make some changes.
答:我想玩家老爷们玩扩展战役玩的开心,同时对这个游戏免费的大更新感到惊喜。
Jack, your team is working on our first Total War Saga game, we’ve had one work in progress screenshot from it, that people seemed to decode pretty quickly, can we expect to see any more soon?
问:杰克,你们队的SAGA(短篇)如何了?会很快出么?
Jack: Maybe we weren’t as obscure with that as we could have been… We’re coming out after Maya’s project, so a little while till release yet, but we’re hoping to announce relatively soon, so everyone will see a lot more then. Or at least know for sure what we’re making.
答:会在玛雅他们的项目后出,我希望尽快公布更多信息。
And the idea behind Sagas is to spin off from a previous game?
问:所以SAGA是取材(外传)于先前的一个全战游戏?
Jack: Yes. The idea is to take those flashpoints of history that make for great geo-political set-ups for TW games, but are more focused in scale than a new tentpole Era game. Doesn’t make them ‘small’ though, we’re working on a campaign map that’s the size of Shogun 2. And that focus allows us to create greater depth too. A tighter focus means a higher resolution of detail.
答:是的,我们重点专注在那些历史上重要的时间点,这些时间点非常适合全战的地缘政治背景。小的是我们观测范围,不是地图。地图有将军2大小。
But it is a follow-on title, not a new game entirely?
问:这是一个续作不是全新作品吧?
Jack: It’s a new game in that it’s substantial and stand-alone sure, but it’s like Fall of the Samurai following-on from Shogun 2. We’re taking the base from a previous game, overhauling it and adding new content, but not reinventing the wheel. It’s an extension or magnification of the previous game’s time period, so of course there’s some cross over. And that allows us to add even more new content. Fall of the Samurai is a great example really.
答:这是像幕府2和武士跌倒一样,原作接下来的延伸。
And it’s new territory for your team too, not just being a Saga game, but given your previous project?
问:从你们的过去的项目看起来,这是一个创新吧。
Jack: In a way yes, we’ve all worked on all sorts of TW games in the past, but I guess our last official release as a team was the Age of Charlemagne expansion for Attila. So it’s certainly different to be working on a self-contained game, that will be in a box on shelves. I’ve been chatting with the marketing guys recently about packfront designs, which is novel!
杰克:从某些方面说,是的,虽然我们做过很多全战的动西,上一次我们组搞的是查理曼。这游戏肯定是独立游戏,有盒装,我已经和市场部谈过包装封面,有个很爆炸的设计。
Anything you can tell me about the subject of the game to tide us over and generate endless speculation?
问:还有啥可爆料的。
Jack: It’s a period and place I’ve wanted to make a game about for years, so yes I’m excited. As I came from the community as a modder originally, I know there’s going to be some hardcore fans out there who will like what we’re doing. And then enjoy pulling it apart and modding it…
答:...(都是废话)
Oh, and beware the crow.
答:暗示, 小心乌鸦。(得了吧,就是维京嘛,有啥神秘的)
Last but not least, Janos, expectation is going to weigh pretty heavy on your team, being responsible for the first new historical Era title since 2013? And a whole new time period we’ve never been to?
问:杰诺士,你负责这是13年以来第一个历史续作,一个从来没碰过的时代?
Janos: Expectation is high, but so is the excitement amongst the team here. A brand new era brings a completely different look and feel to this Total War game.
答:是的
We’ve ramped up to the final team size in the past few months, so things are moving along steadily with daily visible progress. For example, it’s nice to see, after having researched historical city-layouts for months, it all coming together in the game. There are still placeholder grey boxes here and there, but the atmosphere is already outstanding and gameplay feels strong.
答:过去几个月我们终于敲定了队伍大小,开发一切顺利。(****,战锤还在开发时就说在开发了,现在才敲定队伍大小,管理是吃翔的么?)游戏现在部分完成,背景氛围已经很赞,游戏手感很棒。
So things are really moving at the moment?
问:开发顺利?
Janos: They are indeed. We’ve been in the mocap studio a lot recently, it’s in a big warehouse here in Horsham, just a short walk from our studio. A good portion of the team have been down there, because our stunt men are drawing quite a crowd with what they’re doing. We always work with professionals, but this time around we’re taking a much more ambitious approach to mocap than we have with previous historical total war games. We invested extra time, effort, and external experts to get the maximum impact. I’m sure fans will be impressed when they see these fully realised animations in the actual game.
答:是的,最近我们经常去动作捕捉制作组的地盘,在horsham(伦敦南部某乡下)的仓库里。虽然全战动作捕捉一直很好,这次我们要搞个大的。
A brand new Era though, got to be easy to guess?
问:新的时代,好猜不?
Janos: There are plenty of eras Total War’s not been to yet, so I wouldn’t say that. But sure there’s some more obvious ones we see people excited about, and we’re going to be excited too. We have a big list, it’s easy to come up with a big list. We have our favourites, some of them are relatively obscure. And we have eras on that list we’ve already been to, that we want to go to again.
答:我不觉得好猜,但有些比较靠谱的猜想,我们也很想做。我们有个时代的列表,有些我们喜欢的时代不太出名。有些做过的时代的我们还想再做。(很好,讲很多但没实锤,官腔打的飞起)
Mike Simpson gave an interview years ago that we see fans quote all the time, where he says he doesn’t think we’ll do a “3”. That is a long time ago. We’ve changed our minds a hundred times on that since, so all bets are off when we’re thinking of our next game.
答:我们的Mike Simpson几年前说过我们不会做“3”, 这个打算早改了,所以下一个游戏任何可能性都有。(中世纪3预定?说好的从来没碰过呢?莫非是中世纪但地图在蒙古亚洲?)
But this one, will be brand new, and that means we can explore interesting new concepts while still bringing what makes it ‘Total War’ to the game.
答:但是,这个游戏是全新的(目测是衔接上一段的“3”话题),我们会在探索新创意的同时保持以前全战的核心要素。


IP属地:美国来自iPhone客户端1楼2017-11-02 01:19回复
    全新…难道是公元前1000-2000年?


    IP属地:内蒙古来自iPhone客户端2楼2017-11-02 01:22
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      IP属地:河南来自iPhone客户端3楼2017-11-02 01:25
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        亚历山大大帝和维京。。我就堵这两个了一个都可以翻新旧作,万一来个阿三dlc呢


        IP属地:河北来自Android客户端4楼2017-11-02 01:25
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          中世纪3还不错,其他就没什么期待的了


          星座王
          点亮12星座印记,去领取
          活动截止:2100-01-01
          去徽章馆》
          IP属地:广东来自iPhone客户端5楼2017-11-02 01:26
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            中世纪3,文艺复兴时代战争,30年战争的中欧,我猜这三个


            IP属地:塞尔维亚7楼2017-11-02 01:53
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              期待歷史全戰


              IP属地:中国香港来自Android客户端9楼2017-11-02 02:08
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                ca大法就是我们各种激动各种很棒各种这次怎么怎么样


                IP属地:天津来自Android客户端10楼2017-11-02 02:43
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                  我猜是帝战新dlc?虽然帝战是我玩的时间最少的版本了,但幕府2完成度非常高而且有独立资料片了,罗2和阿提拉太近。


                  IP属地:英国来自Android客户端11楼2017-11-02 04:04
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                    貌似有一次IGN采访 提到过一个 7年战争为主题的全战IP。
                    大概这个短篇战役IP指的就是那一段了。
                    的确帝国全面战争 对七年战争就一笔带过太糟蹋了。
                    是一场8列强参加。死了上千万人的战争。完全可以另建个IP新杜一作。
                    还有下个历史题材我很希望是 1860年~1900年这一段。海军科技进化最快那一段。
                    大家不觉得只有幕府2武士完蛋才能玩铁甲舰不过瘾吗。
                    而且幕府2还只是写到 1850年科技。 巡洋舰 战列舰 都没登场。


                    IP属地:广西12楼2017-11-02 04:24
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                      在哪看到的?锤2的修正补丁有说什么时候发吗?


                      来自手机贴吧13楼2017-11-02 05:11
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                        虽然可能性不大,还是希望出一作三十年战争。虽然名气和其他战争年代比起来不算大,但对后世的影响极为深远。而且兵种构成正好处于两个有趣时代的交接。


                        IP属地:美国来自Android客户端14楼2017-11-02 05:18
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                          没有锤3???


                          IP属地:河南来自Android客户端15楼2017-11-02 05:43
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                            幕府2大小地图? 太小了吧


                            IP属地:河南来自Android客户端16楼2017-11-02 05:57
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