我为了自己能够区分于是对空的恶灵巢用了焚风鸟巢的模型,对地的恶灵巢用了基因地雷的模型。
名称我自己起的,csf里没有,会显示missing:uiname
貌似忘记加上建造前提所以有建造厂就能造……
我先把建筑代码发上来,还有几个武器代码和单位代码需要注册
对地的恶灵巢:
[DYNEST1]
Image=YAVNMM
UIName=NAME:Dybbuk Nest AG
Name=Dybbuk Nest
BuildCat=Combat
Strength=2500
Armor=steel
TechLevel=10
ROT=10
Sight=1
DetectDisguise=no
BaseNormal=no
Unsellable=yes
Points=0
Power=0
Insignificant=yes
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=400
Spotlight.Distance=1024
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
HasStupidGuardMode=true
ThreatPosed=0
SpecialThreatValue=0
DamageParticleSystems=SparkSys,LGSparkSys
Spawns=DBAT2
Powered=yes
Primary=GehennaLauncherX
FireAngle=32
GuardRange=36
Trainable=no
Selectable=yes
ImmuneToEMP=yes
HasSpotlight=false
SpawnsNumber=4
WorkingSound=PowerOn
Insignificant=yes
LandTargeting=0
NavalTargeting=0
SpawnRegenRate=200
NotWorkingSound=PowerOff
SpawnReloadRate=100
ImmuneToPsionics=yes
HasStupidGuardMode=false
PixelSelectionBracketDelta=9999
Experience.SpawnOwnerModifier=0%
Owner=PsiCorps,Headquaters,ScorpionCell
因为觉得要公平一点,所以护甲没有用special
为了防止被轻易打爆,血加厚了不少
嫌对地只有一个不够用,于是就改成了4个
结果发现恶灵巢范围是真的大,猛的一批
对空的恶灵巢:
[DYNEST2]
Image=FAGUAR
UIName=NAME:Dybbuk Nest AA
Name=Dybbuk Nest
BuildCat=Combat
Strength=2500
Armor=steel
TechLevel=10
ROT=10
Sight=1
DetectDisguise=no
BaseNormal=no
Points=0
Insignificant=yes
Power=0
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=400
Spotlight.Distance=1024
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
Unsellable=yes
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=true
ThreatPosed=0
SpecialThreatValue=0
ImmuneToEMP=no
Spawns=YAPLN
Powered=yes
Primary=SuperGehennaLauncherX
FireAngle=32
Trainable=no
GuardRange=32
Selectable=yes
ImmuneToEMP=yes
HasSpotlight=false
SpawnsNumber=3
WorkingSound=PowerOn
Insignificant=yes
LandTargeting=1
NavalTargeting=6
SpawnRegenRate=200
NotWorkingSound=PowerOff
SpawnReloadRate=100
ImmuneToPsionics=yes
HasStupidGuardMode=false
PixelSelectionBracketDelta=9999
Experience.SpawnOwnerModifier=0%
Owner=PsiCorps,Headquaters,ScorpionCell
其实还应该加个隐形代码来着……
名称我自己起的,csf里没有,会显示missing:uiname
貌似忘记加上建造前提所以有建造厂就能造……
我先把建筑代码发上来,还有几个武器代码和单位代码需要注册
对地的恶灵巢:
[DYNEST1]
Image=YAVNMM
UIName=NAME:Dybbuk Nest AG
Name=Dybbuk Nest
BuildCat=Combat
Strength=2500
Armor=steel
TechLevel=10
ROT=10
Sight=1
DetectDisguise=no
BaseNormal=no
Unsellable=yes
Points=0
Power=0
Insignificant=yes
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=400
Spotlight.Distance=1024
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
HasStupidGuardMode=true
ThreatPosed=0
SpecialThreatValue=0
DamageParticleSystems=SparkSys,LGSparkSys
Spawns=DBAT2
Powered=yes
Primary=GehennaLauncherX
FireAngle=32
GuardRange=36
Trainable=no
Selectable=yes
ImmuneToEMP=yes
HasSpotlight=false
SpawnsNumber=4
WorkingSound=PowerOn
Insignificant=yes
LandTargeting=0
NavalTargeting=0
SpawnRegenRate=200
NotWorkingSound=PowerOff
SpawnReloadRate=100
ImmuneToPsionics=yes
HasStupidGuardMode=false
PixelSelectionBracketDelta=9999
Experience.SpawnOwnerModifier=0%
Owner=PsiCorps,Headquaters,ScorpionCell
因为觉得要公平一点,所以护甲没有用special
为了防止被轻易打爆,血加厚了不少
嫌对地只有一个不够用,于是就改成了4个
结果发现恶灵巢范围是真的大,猛的一批
对空的恶灵巢:
[DYNEST2]
Image=FAGUAR
UIName=NAME:Dybbuk Nest AA
Name=Dybbuk Nest
BuildCat=Combat
Strength=2500
Armor=steel
TechLevel=10
ROT=10
Sight=1
DetectDisguise=no
BaseNormal=no
Points=0
Insignificant=yes
Power=0
Crewed=no
HasSpotlight=yes
Spotlight.StartHeight=400
Spotlight.Distance=1024
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=9
MinDebris=1;5
Unsellable=yes
DamageParticleSystems=SparkSys,LGSparkSys
HasStupidGuardMode=true
ThreatPosed=0
SpecialThreatValue=0
ImmuneToEMP=no
Spawns=YAPLN
Powered=yes
Primary=SuperGehennaLauncherX
FireAngle=32
Trainable=no
GuardRange=32
Selectable=yes
ImmuneToEMP=yes
HasSpotlight=false
SpawnsNumber=3
WorkingSound=PowerOn
Insignificant=yes
LandTargeting=1
NavalTargeting=6
SpawnRegenRate=200
NotWorkingSound=PowerOff
SpawnReloadRate=100
ImmuneToPsionics=yes
HasStupidGuardMode=false
PixelSelectionBracketDelta=9999
Experience.SpawnOwnerModifier=0%
Owner=PsiCorps,Headquaters,ScorpionCell
其实还应该加个隐形代码来着……