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Historical Team – THREE KINGDOMS
Plenty of playtesting, bugfixing, and polishing going on at the moment as we enter the final stretch with THREE KINGDOMS, and it’s really starting to shine.
You may’ve noticed in our recent diplomacy video a few frames of the faction rank screen. Ranking plays an important role in your rise to ultimate power in ancient China, and directly informs how the end game begins to play out in Total War: THREE KINGDOMS.
As a warlord captures and expands settlements, or constructs special buildings in those settlements, they’ll gain prestige, which is what advances their faction rank. Each rank unlocks a new suite of bonuses affecting many aspects of the campaign game, such as improving the satisfaction levels of characters in your faction, increasing the amount of administrators, spies and armies you can employ, new diplomatic options, and more besides.
The top rank is, of course, emperor. Once you reach this level, you can proclaim yourself such, and your capital city becomes your seat of power. Up to three warlords can proclaim themselves emperor, however, so other warlords may beat you to it. However, emperorship can also be earned by capturing the capital of another emperor. As soon as you become emperor, any other self-proclaimed emperors you’re in an alliance with will cease to be your ally.
Moreover, as soon as three new emperors proclaim themselves, the existing child-emperor, Xian of the Han Empire, will abdicate his position. Xian is controlled by Dong Zhuo at the beginning of the game, and control of him – along with his loyal Han Empire as a vassal state – will pass to whoever captures Dong Zhuo’s capital city. Over the course of the campaign, and before three new emperors are proclaimed, control of Xian and vassalage of the Han Empire may well pass between multiple warlords, as they conquer the controlling Warlord’s capital.
Historical Team – THREE KINGDOMS
Plenty of playtesting, bugfixing, and polishing going on at the moment as we enter the final stretch with THREE KINGDOMS, and it’s really starting to shine.
You may’ve noticed in our recent diplomacy video a few frames of the faction rank screen. Ranking plays an important role in your rise to ultimate power in ancient China, and directly informs how the end game begins to play out in Total War: THREE KINGDOMS.
As a warlord captures and expands settlements, or constructs special buildings in those settlements, they’ll gain prestige, which is what advances their faction rank. Each rank unlocks a new suite of bonuses affecting many aspects of the campaign game, such as improving the satisfaction levels of characters in your faction, increasing the amount of administrators, spies and armies you can employ, new diplomatic options, and more besides.
The top rank is, of course, emperor. Once you reach this level, you can proclaim yourself such, and your capital city becomes your seat of power. Up to three warlords can proclaim themselves emperor, however, so other warlords may beat you to it. However, emperorship can also be earned by capturing the capital of another emperor. As soon as you become emperor, any other self-proclaimed emperors you’re in an alliance with will cease to be your ally.
Moreover, as soon as three new emperors proclaim themselves, the existing child-emperor, Xian of the Han Empire, will abdicate his position. Xian is controlled by Dong Zhuo at the beginning of the game, and control of him – along with his loyal Han Empire as a vassal state – will pass to whoever captures Dong Zhuo’s capital city. Over the course of the campaign, and before three new emperors are proclaimed, control of Xian and vassalage of the Han Empire may well pass between multiple warlords, as they conquer the controlling Warlord’s capital.