3C
Staple trip move, but allows the use of Not Over Yet
标准的绊脚技,但是可以启用“还没结束呢”
伤害:900
防御:下段
起手:12F
判定:3F
恢复:27F
帧数优势:-11
属性:脚
起手修正:90
连段修正:92
等级:4
跟随连段长度:长
取消:必杀取消,跳跃取消,RC
防御硬直:18F
受创硬直:起飞(并不)
不可受身时间:40F
击中时停:12F
Causes techable knockdown on hit
Causes untechable knockdown on counter hit
Enables use of Not Over Yet
3C proves to be a very strong tool for corner okizeme. However, the limitations of the new combo routes hamper the oki's versatility; specifically, 3C okizeme cannot be performed after every corner combo. The few cases where 3C okizeme can be performed are after Dead Spike > Dash Cancel, Nightmare Edge, and instant air Blood Scythe at maximum height. However, the latter two options cut combo potential very early, and as a result, you miss out on both damage and heat. Fortunately, if Dead Spike was used very late in a combo, 3C serves as a very viable okizeme option, compared to Hell's Fang and D Inferno Divider, both of which give very little damage, heat, and worse okizeme than 3C.
As for the options after 3C okizeme, here are a few:
Aerial overhead → air dash j.B > j.C or j.C > j.D
Landing low → land 2B/3C/6C
Landing throw → land forward/back throw
Safe jump setup → falling j.B
Landing overhead → land 6B/Gauntlet Hades
Of course, you are free to experiment and find your own mix-ups.
击倒后可以紧急起身。Counter击倒后无法紧急起身。
启用“还没结束呢”
3C被证明是角落制造起身压制的强力工具。但是呢,新连段的一些限制妨碍了制造起身压制的多样性,特别的,3C击倒没法在每个角落连段结束后都能用。很少的情况能用的,比如,死亡钉刺 > 冲刺取消,噩梦之刃,起跳最速空中血镰最高距离击中。但是,后两个手段很容易砍掉连段后续发展的可能性,结果就是,既没有伤害也没得火热值。还好,如果死亡钉刺在连段后段使用,3C就可以发挥多样的击倒,比地狱毒牙或者地狱斩那种没多少伤害和火热值的好得多。
3C击倒后的一些手段:
空中打头——空中突进j.B > j.C或者j.C > j.D
落地下段——落地后2B/3C/6C
安全跳——下落时j.B
落地打头——落地后6B或者冥王拳
当然,这东西得你自己去开发。