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新加入的人物出来就是两个是因为什么?怎么删除


IP属地:辽宁1楼2020-01-26 18:58回复
    可能是召唤Helper调用不到原整合的共用cns里的state.很常发生在从整合抽出的人物.
    我认为你下另外一个的Maria较快.


    IP属地:中国台湾2楼2020-01-27 19:38
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      人物cns中[Statedef -2]下
      [state poweradd]
      type = poweradd
      trigger1 = time = [0,60]
      value = 3
      [state noairguard]
      type = AssertSpecial
      trigger1 = 1
      flag = noairguard
      [State 0, DefenceMulSet]
      type=DefenceMulSet
      trigger1=1
      value=IfElse(life<300,.6,life*.001)
      ignorehitpause=1
      ;#ADD004BASC PIEs#
      ;============================================================================
      ; edited life & power bar
      [State -2,1]
      type = Helper
      triggerall = !IsHelper
      triggerall = !NumHelper(90900)
      triggerall = !NumHelper(90901)
      triggerall = !NumHelper(90902)
      trigger1 = NumPartner
      trigger1 = ID < Partner,ID
      trigger2 = !NumPartner
      ID = 90900 ; 90901 ; *
      Stateno = 90900
      ; (* 'ID = 90901' power bar off mode)
      ; (* 'ID = 90901' はパワーバー非表示モード)
      ;======================================
      ;--------------------------------------
      ; blocking/JD system helper set
      [State -2,1]
      type = Helper
      triggerall = !IsHelper
      triggerall = NumHelper(90900)
      triggerall = Helper(90900),var(22) = [2,3]
      triggerall = !NumHelper(99997) && !NumHelper(99998)
      triggerall = Ctrl || StateNo = 40 || StateNo = 52 || StateNo = 100
      triggerall = StateNo != 195500
      trigger1 = Helper(90900),var(22) = 2 && Command = "holdfwd"
      trigger2 = Helper(90900),var(22) = 3 && Command = "holdback"
      ID = 99997 + (Helper(90900),var(22) = 3)
      Stateno = 99997
      IgnoreHitPause = 1
      ;--------------------------------------
      ; blocking/JD succeed!
      [State -2,1]
      type = ChangeState
      triggerall = !IsHelper
      triggerall = NumHelper(90900)
      triggerall = Helper(90900),var(22) = [2,3]
      triggerall = NumHelper(99997) || NumHelper(99998)
      triggerall = Ctrl || StateNo = 40 || StateNo = 52 || StateNo = 100
      triggerall = StateNo != 195500
      trigger1 = NumHelper(99997)
      trigger1 = Helper(99997),StateNo = 99996
      trigger2 = NumHelper(99998)
      trigger2 = Helper(99998),StateNo = 99996
      value = 195500 ;; << 成功した時のステート(上書き可)
      IgnoreHitPause = 1
      ;--------------------------------------
      ; muteki
      [State -2,1]
      type = HitBy
      triggerall = !IsHelper
      triggerall = NumHelper(90900)
      triggerall = Helper(90900),var(22) = [2,3]
      trigger1 = NumHelper(99997)
      trigger1 = Helper(99997),StateNo = [99996, 99997]
      trigger2 = NumHelper(99998)
      trigger2 = Helper(99998),StateNo = [99996, 99997]
      value = SCA, NT, ST, HT
      IgnoreHitPause = 1
      ;-------------------------------------------------------------------------------
      看看有没有类似的代码有就删了
      有的可能在[Statedef -1]或[Statedef -3]


      IP属地:河北3楼2020-01-28 15:43
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        让他对战黑丸 双飞


        IP属地:广东4楼2020-02-16 14:12
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