1.25版本更新
Now you can play on a brand new difficulty: Story Mode, which includes:
新难度模式-故事模式,内容包括以下:
Decreased damage dealt by zombies by 25% (丧尸伤害减少25%)
Increased damage dealt by player by 50-100% (玩家伤害增加50%-100%)
Decreased fall damage by 50% (跌落伤害减半)
Normal attacks use 25% less stamina (普通攻击消耗耐力减少¼)
Charged attacks use 50% less stamina (冲撞攻击消耗耐力减半)
Medkits are twice as effective (医疗包治疗效果翻倍)
Player loses 50% less experience points upon death (玩家死亡后掉落的经验减半)
Days are longer by 25% (白天时长增加¼)
Nights are shorter by 25% (夜晚时长减少¼)
Traders pay 20% more for player's items (商人收购物品价格贵20%)
Player earns 50% less Legend experience (玩家获取传奇经验减半)
Airdrops remain on the map twice as long (空投物资留存时间翻倍)
We had to deal with some missing additional particles on: (处理丢失的附加粒子特效)
Last Wish Revolver - additional smoke effect (遗愿左轮附加烟雾效果)
Fenris Axe - additional blood effect (巨狼斧附加流血效果)
Dragon Ji Polearm - additional fire effect (龙戟附加火焰效果)
Leaping Tiger Dao Sword - additional fire effect (跃虎刀剑附加火焰效果)
And we did some other things: (加入其他新东西)
Added new weapons and blueprints (新武器和蓝图)
Added a new explosive device (新爆破装置)
Added new types of live event (游戏内新的即时事件)
Added new outfits (新套装)
Support for additional dockets (支持票据兑换)
Minor bug fixes (小bug修复)