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第9赛季更新内容(英原文)

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有兴趣的同学可以机翻看一下,本想试着翻译一下,水平有限,罗列几个重点,个人感觉就是越来越暗黑like了
●新增符文之语
●新增草药学
●装备界面增加戒指,腰带和药水栏
●新增抗性符文
●命中回复生命和魔法机制更改,计算每个弹幕的实际伤害值(之前好像是计算武器的基础伤害值)
●可以保存3种不同BD,方便更换装备
●维京人可双持单手武器
●格挡和闪避现在可以达到100%,可以叠加
●城镇中的假人具有BOSS的护甲和抗性
●可一次性售卖多个物品
●自定义小地图
●改进了服务器和客户端之间的暴击率计算问题
●传奇和神话(紫和橙)物品不再在普通难度下掉落
●公共CD改为0.5秒
●移除了网络延迟上限
......
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Welcome to Hero Siege season 9!
Here are the patch notes:
Major
- Added inventory slots for Ring, Belt and Potion
- Ton of code optimization and performance improvements
- XP gain stat on items reduced drastically
- Pickable potions removed from the game
- Added Elemental Resistance stats + Phys Resistance and changed a bit how armor works as a base reduction beneath these
- Added Herbalism Profession
- Improved Enemy visual feedback, behavior and AI
- Added resistance runes
- Removed Kick function, too many loopholes for abuse and exploiting
- Auras like feint, mending aura etc are now actual auras
- Runewords added
- Health and Mana per hit now only scale from the base damage on your weapon
- You can now save item loadouts for 3 different builds to equip these items fast
- You can now stash dimensional shards and ores etc
- Fixed a player origin issue which has been in the game forever, projectiles will now fly in streight line as well as all effects etc.
- Viking can now Dual wield 2 one hand weapons
- Block and Dodge can now go to 100%, added stacks for blocks and dodges (every 10% over the cap adds 1 more stack)
- Wormhole Themes re-made
Minor
- You can now equip Hats on Mercenaries
- Attack Dummy in town now has act boss armors and resistances
- Added privacy policy agreement to registering accounts with panic.net
- If you whisper a player who is offline you will get a notification
- Added amounts of Wormhole- and crystal/normal keys to show in crafting accessories
- Added the possibility to sell more than one item at a time
- Each rarity now has its own checkbox for loot filter
- You can now customize minimap hue and border outline color
- Added a 8 pixel margin for invisibility frames on jumping to remove exploiting the feature
- Improved how crit is calculated between host and clients
- Fixed Life and Mana per hit using projectiles own damage instead of returned weapon damage (crit wasnt taken in account)
- Added more rewards to Rat Den level 2 and Black Tower level 3 ancient enemies
- Changed Mana & Life per hit to show % (cannot calculate exact value as it changes per attack)
- Increased Rat Den and Black Tower monster levels @ nightmare
- Increased monster level of uber damien to match uber death
Classes
- Basic attacks now scale from magic + own elements or physical + own elements depending on caster/physical
- Removed MS cap
Balance
- Life and Mana per hit now has a 0.25 second cooldown
- Legendary & Mythic items no longer drop on normal difficulty
- Rare items are now 5000 gold and Legendary items 50k gold from the merchant.
- Global cooldown is now 0.5 seconds
- Items no longer upgrade All Talents or Singular Talents with level
- Item Upgrade prices are now determined by TIER
- Crafted Items can only be below tier SS
- Re-roll token and Ability Token upgrades now require 1 for C & B tier item, 2 for A and A+ tier item, 3 for S tier item and 4 for SS tier item
- Upgrade token requirement now also goes by tier, 1 x level for C & B tier item, 2 x level for A & A+ tier item, 3 x level for S tier item and 4 x level for SS tier item
- Lowered rubykey drop chance from uber damien
- Base crit is now 1.5x from 1.25x
- Onehit KO protection removed
- Enemies now have base resistances to all elements and those resistances grow with difficulty
- Removed MS cap
- Cap from Block / Dodge removed, now you have stacks and cooldown
- Shadow Boss lair & Fallen Inoya now has significantly higher chance of dropping Boss set items than other places
- Enemies now have possibility for true strike (new indicator) which goes thru block and dodge
Mining
- Mining is now account wide
- Iron mining requirement is now 50
Items
- Angelic & Runewords cannot be satanic diced or re-rolled with tokens
- Added Citrine gem for wind damage
- Aux rune is now satanic rarity
- Set the abilities that can roll on weapons + randomized level for the said ability
- Increased Boss set drop rates since removed from crafting and market
- Relic procs now have a 1.5 second cooldown after proc
- DaBox now drops some items, rubies and gold
- Items got major overhaul reduced all talents / % damages on most items
- Lowered Uber Damien drops rates for set pieces by 50k (best probability in game to get em)
- Added spell weapon to Shadow Reaper's drop pool
UI/GFX
- Simplifyed overall HUD and optimized screen space
- You can now use a skin with any hat
- Improved all HUD styles to match in all screen assets shown in game
- All aura art in game improved
- Made hud elements more interactive and responsive
Mercenary
- Increased Armor scaling for mercs
- Fixed relic/effect procs coming from the player instead of the mercenary
Viking
- Increased Odin's Fury AOE by 25%
- Increased Shockwave AOE by 30%
- Increased Seismic Slam AOE by 30%
- Buffed Stone Skin scaling
Pyromancer
- Fixed Splitfire scaling % according to weapon damage
- Re-worked armageddon.
Pirate
- Improved Parrot Movement Speed
- Increased Torrent range
- Torrent now shoots 3 projectiles instead of 1
Redneck
- Beartrap now throws 4 traps in front of you
- Redneck Set bonus now upgrades Tirefire to 3 tires
- Redneck roughness now caps at 3x max hp
- Damage buffed in most abilities and fire tire now scales from weapon damage as well
Necromancer
- All summons are now in one spell (Summon aggro range increased)
- Added abilities; Frenzy and Bone Spear
- Added tooltip indication for proc spells that are used by summons
- Meat Bomb now generates 3 corpses instead of 1
Nomad
- Traveler now adds 1% dodge per level to a cap of 25%
- Eye of Ra range increased by 20%
Demon Slayer
- Nerfed Demon Shield scaling
- Nerfed all Armor Break scaling
- Nerfed Demon's Presence scaling
- Nerfed Demon Shield scaling
- Increased Shadow's Grasp max block to 25%
- Max enemy multiplier for Demon's Presence is now 10 enemies
Paladin
- Holy Shield now scales off of max hp and increases % per level
- All offensive abilities got damage buff
- Reduced healing on holy nova
Marauder
- Increased Chain Trap AOE by 20%
- Added a passive block chance to Plan B (max 25%)
- Increased Plan B AOE by 20%
Plague Doctor
- Increased Booster Shot pickup range
- Decreased plague damage multiplier from attacks but increased proc rate from 15% to 35%
- Decreased Plague Master initial % and scaling by 1/4th
- If a leech kills the monster, it will spread plague now
White Mage
- Reduced healing zone healing quite a bit
- Reduced over all scaling in healing spells (Now you need to somewhat invest if you want to heal a lot)
- Increased damage scaling for offensive abilities
- Healing Zone is now always following the player, set effect increases heal and proc rates by 50%
- Heavenly Fire can now proc from chainlightning
Shaman
- Increased all totem attack frequency
Shield Lancer
- Taunt now only works if the enemy has cleare line of sight to the player, walls and trees etc now block the taunt.
Amazon
- Envenom now adds 3 stacks of poison to enemies
- Thunder Javelins now adds 3 stacks for next 3 attacks
Marksman
- Land mine now casts 8 landmines in all directions + graphic update


IP属地:江苏1楼2020-03-03 12:13回复
    草药学在哪里学挖矿现在还能挖?怎么挖


    IP属地:云南来自Android客户端2楼2020-03-03 12:43
    回复
      矿我知道,在普通里第一个村子找右上一的戴头盔的接任务,要你挖50个矿,之后就能挖矿了,草药学还真没研究出来在哪里,怎么学,谁知道草药在哪?


      IP属地:天津3楼2020-03-04 00:59
      收起回复
        昨天体验了一下,还是有些小bug,比如人物不显示武器,攻击就像是在打空气,设置中也没找到选项


        IP属地:江苏4楼2020-03-04 11:27
        回复