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【学院词条校对】

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发群里太长就发这吧。有遗漏词条欢迎补充。


IP属地:湖北1楼2021-08-25 16:04回复
    Stagger
    Stagger is a condition that disorients or knocks a creature off balance. Minor creatures cannot attack or guard while staggered. If they have a guard marker they lose it, and they cannot choose the guard action. Major creatures roll 2 less dice when they make any attack for each Stagger condition on them (but never less than 1 die). Remove all Stagger conditions at the end of the creature’s next activation. If a creature receives Stagger during its current activation, it must wait until the end of its next activation to remove it. Stagger has a removal cost of 2.
    蹒跚
    蹒跚是生物迷失方向或失去平衡的状态,拥有蹒跚状态的低级生物不能进行攻击或守卫行动,若已有守卫标记则将其移除。高级生物每拥有一个蹒跚标记,则其在进行任何攻击时就少投2个骰子(最多减至1个)。在该生物的下一次激活结束时移除所有蹒跚标记。 若一个生物在本次激活期间获得蹒跚标记,则其必须等到下一次激活结束才能将其移除。蹒跚的移除费用为2。


    IP属地:湖北2楼2021-08-25 16:05
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      Priority
      A Mage has Priority immediately before or after any friendly creature activation when it is their turn. This is any time a Mage could use their Quickcast Action. Any number of available Priority effects (as well as a Quickcast Action) may occur during the same turn.
      优先权
      在任何友方生物行动前或行动后,法师均拥有优先权,与快速施法标记的使用时段一致。所有优先权效果都能在一个回合内使用。


      IP属地:湖北3楼2021-08-25 16:05
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        Rooted
        Rooted creatures lose and cannot gain the Flying trait.
        生根(学院版)
        生根生物失去且不能获得飞行特性。


        IP属地:湖北4楼2021-08-25 16:06
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          Swarm
          This creature is made up of countless smaller creatures. Creatures with the Swarm trait cannot guard and cannot be targeted or affected by non-attack spells that do not specifically target Swarm Creatures. When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health. Additionally, they are immune to conditions, and have the Finite Life trait. Non-zone attacks do a maximum of 1 damage to them.
          成群
          这个生物由无数小生物组成。拥有成群特性的生物不能进行守卫行动,不能被非攻击法术指定为目标(除非特别说明)。拥有成群特性的生物在攻击时可以进行等于其剩余生命值的额外攻击。此外,它们对所有状态均免疫,并具有有限生命特性。非区域攻击最多对它们造成1点伤害。


          IP属地:湖北5楼2021-08-25 16:06
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            Freeze
            A creature with Freeze conditions rolls 1 less die on non-spell attacks. At the end of a creature’s activation, remove 1 Freeze condition from them, if possible. Each Freeze condition on a living creature is also considered 2 damage that cannot be healed. If there are ever Freeze conditions on an object with Burn conditions, remove 1 of each. Repeat this process until there are only Freeze or Burn markers remaining. This is a frost condition and has a removal cost of 2. In Arena, Freeze also grants the Lumbering trait to the affected creature.
            冰冻
            拥有冰冻状态的生物在进行非法术攻击时少掷1个骰子。在一个生物行动结束时,从其身上移除1个冰冻状态标记。生物上的每个冰冻状态也被视为2点无法治疗的伤害。若将在具有燃烧标记的对象上放置冰冻状态时,则改为移除1个燃烧标记,重复此流程,直到只剩下冰冻或燃烧标记为止。冰冻是一种霜冻状态,移除费用为2。在竞技场中,冰冻生物还会获得钝拙特性。


            IP属地:湖北6楼2021-08-25 16:06
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              Melting
              This object is deteriorating over time. Objects with the Melting X trait receive X direct damage during the Upkeep Phase.
              熔化
              这个对象随时间不断恶化。具有熔化 X特性的对象在维持阶段受到X点直接伤害。


              IP属地:湖北7楼2021-08-25 16:06
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                Formation
                A Formation can only be revealed when the attached creature activates. There may only be one revealed friendly Formation in a zone. If there is more than one friendly revealed Formation in a zone, all but one must be turned face down immediately. If its controller chooses, a Formation may be turned down when the creature it is attached to activates. Any time a Formation would be revealed, its reveal cost must be still be paid normally. When a Formation would be destroyed, it is returned to its owner’s spellbook instead.
                阵型
                只有当附着的生物激活时,才能展示阵型。一个区域只能存在一个友方显性阵型。若一个区域中存在不止一个友方显性阵型,则其控制者必须立即将该区域内的友方阵型翻转至面朝下直到只剩一个友方显性阵型为止。当阵型所附着的生物激活时,其控制者可以将其翻至面朝下。每次展示阵型时,其展示费用都必须正常支付。阵型法术具有魔咒特性。


                IP属地:湖北8楼2021-08-25 16:07
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                  IP属地:河北9楼2021-11-11 15:29
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