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回复:[破事水]你游这么改会不会好玩?

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我的建议是改成三排每排六个球,通过互换球的位置达到三消消球真正意义上把消消乐做进游戏


IP属地:海南来自Android客户端16楼2022-01-14 19:01
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    不知道不清楚,我反而用习惯了模拟器凹分和打本,手机就干别的活动。


    IP属地:广西来自Android客户端18楼2022-01-14 19:55
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      消球用摇杆代替不就行了,八个方向对应八个球


      IP属地:广东来自Android客户端21楼2022-01-14 21:23
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        因为有球序设计,生来就是完全针对触摸屏设计的。这系统基本没法保留原来的可玩性的情况下改造成按键操作的游戏,太可惜了


        IP属地:广东来自iPhone客户端23楼2022-01-14 23:13
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          可以试试直接把现在一排技能栏改成3排,每一排对应按键qer,回复机制和现在一样,刷到啥球对应的一行就攒一个球,其他都不变。一排最多攒5-6个,这样可以避免出现一直出叉色球的情况,简化了按键操作又保留了三消的特色


          IP属地:重庆来自Android客户端24楼2022-01-14 23:18
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            在外面某视频下看到的一个起名叫特瑞伯佳德(应该是SNK的特瑞名吧)的老哥写的长文评价,第一次看到这么长的,原视频找不到了,好在翻译软件里留下了评论记录
            Punishing: Gray Raven is a game worthy of the title. Alot of other games I have played is literally not a game but more of an app where you just go in skip stuff or auto the crap out of everything like 7 knights. The play time of 7 knights literally just expects you to "spend" time in the game by afking 15 rounds of Arena pvp. Dumbest shit ever and the rest of the gameplay is 1 time off moving out of obvious trajectories with your left joystick and then skip if it you hit a wall. PGR there is no such thing. Pure good adrenaline challenging gameplay. The dailies are quick to do so anyone is able to clear all of it in less than an hour a day depending on what you plan to achieve. This will tend to make PGR a side game and not your main game. However, if you actually want to chase scores and enjoy every individual constructs gameplay to actually get better in the game and not just spending to get numbers up. I can literally spend 3 hours in warzone just trying to perfect scores and time just flies by without you knowing. The gameplay is so exhilarating as it involves your eyes, ears quick reflexes and quick thinking (adaptability) on top of it all to make it work.
            PGR is already proven in China servers FTP with just S rank and 5 star weapons you can complete all in game content. Anything more than that is really to just push the limits. This game actually requires a players skills and not just spending to be high with scores. I spend and support PGR and my scores sometimes are lousier than sweaty FTP players out there that actually play better. The stuff are really cheap honestly. Premium skins with skill animation changes should cost USD100 not USD30. They only made the japanese style costume for Alpha at USD100 and i got it for cheaper as i did not reach the pity.
            Comparing mihuyo Honkai Impact and PGR there is a big difference in gameplay. PGR adds in the "adaptibility" ingredient of random orb skills for players to mix and match and react to hence PGR has a steeper learning curve and actually stand out. Sadly ppl these days just want to auto stuff and click some buttons and they claim they are gamers when all they are doing is just pushing buttons to complete the dailies. And when they hit a pay wall they just pay. PGR should market their gameplay more and have more publicity. I see that growing but its got to go more that grow. In a nutshell PGR is the best game i have played and thats even including console games when we talk about gameplay. Not sure why even the play station does not have this type of gameplay. 8 orbs 8 buttons for skills is more than enough on a PS controller. The closest game that comes to PGR is crusaders quest. This ARPG style of gameplay with the matrix dodge is nothing new. It is the random orb system that makes things more challenging.
            PGR storyline is post apocalypse. I wouldnt say it is an original storyline BUT damn with the recent Lucia plume storyline it made me teared. The story just caught me offguard when i played it and immersed myself in the story and it still made me feel it eventhough i had so many spoilers along the way. As a working person who goes to the office 9 to 10 hours a day i appreciate how little time PGR requires off me but at the same time the every little time PGR takes from me is a real and pure gaming experience. To describe it I have an Alpha sss plus and if i make mistakes or if i dont know how to play i am still going to die. So no afk and spam skills braindead in PGR.
            Each construct that you see upcoming on youtube by content creators can be very nice and all but trust me, when you actually use any construct in PGR it is like driving a new car. The feels is different as you have to adapt again in a different way. Example, 3 blue orbs to 3 of any kind preferably red for lucia crimson abyss and then for upcoming rosetta her core passive requires you to hold the attack button down. Imagine switching and then adapting to that in a split second. That is how exhilarating PGR is. I am so glad i bumped into some random content creator who announced this on the day the game when on Global Launch for this game. And until today i am still impressed by how PGR incorporated such a fun gameplay and no one out there is copying this.


            25楼2022-01-14 23:30
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              IP属地:湖北来自Android客户端27楼2022-01-14 23:58
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                确实,啥都好就三消感觉很奇怪


                IP属地:天津来自Android客户端28楼2022-01-15 01:16
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                  我的建议是改成全部替换成罗兰的机制,比如阿尔法核心就要点蓝蓝红红(连按表示三消),下面的条没了就要普攻重新存


                  IP属地:广东来自Android客户端29楼2022-01-15 01:37
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                    战双的问题在于除了这个三消战斗外别的完成度都...要上PC不是改个UI就能解决的会被骂的,虽然战斗画面挺过关的


                    IP属地:广东来自Android客户端30楼2022-01-15 06:56
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                      游戏是用来玩的,为啥隐藏ui看画质啊。。。


                      IP属地:北京来自Android客户端31楼2022-01-15 08:29
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                        那你杀掉了这个游戏的精髓,随机三消。如果伪随机或者固定招式,那我为什么不玩单机?为什么不玩其他3A动作游戏?你的改法又再一次筛选了玩家,你从设计的角度,但是在运营的角度是行不通的,有了随机性,才有更大的挑战性,才能吸引玩家。你调整了球序变得更加注重战斗本身,那氪金有意义么?就是因为随机性可以用氪金弥补没手的缺陷,你这样一改,没有手的氪佬还玩么?都累死了...总体而言,这球序是游戏的根,不能改。


                        IP属地:上海来自Android客户端33楼2022-01-15 11:08
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                          但是这游戏服负责运营的人又是个渣...所以你改了这游戏就可以大团圆倒计时了。这种提案可以放下了。


                          IP属地:上海来自Android客户端34楼2022-01-15 11:12
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