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2022.07.06版本更新简单翻译

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IP属地:广东1楼2022-07-10 10:48回复
    Additions
    Added ability to drop all selected ammo by right clicking in the radial wheel (#1280)
    增加右键扔下所有弹药的功能(弹药菜单栏)
    Added barricade board sounds for damaging and breaking
    增加木板受损和被破坏的音效
    Added client option "FOV can be altered by gameplay"
    增加客户端选项"可在游玩过程中修改FOV"
    Added hints to loading screen
    增加提示至加载界面
    Added initial draw animation to 1911, Glock 17, and M92FS
    添加1911/G17/M92FS的换弹动画
    Added new viewmodel animations to frag grenade and Deer Hunter bow
    添加新的手榴弹/猎鹿弓模型动画
    Contributed by Silent
    Added new viewmodel hands that match the current player model
    添加新的手部模型(L4D的分离式手部模型)
    Models and animations contributed by Mage6614 and Silent
    Added option for random character voice set (#1263)
    添加随机角色的语音选项
    Added server command "extendmap" for admins, temporarily extends map time limit, in minutes
    添加服务器指令"extendmap"于管理员 给当前地图增加时间限制 精确到分钟
    Added validation to challenge mode results:
    增加了对挑战模式结果的验证
    Actions such as toggling cheats, changing gameplay cvars, running custom maphacks / scripts etc. will now invalidate runs
    诸如切换作弊、改变游戏代码、运行自定义地图外挂/脚本等行为现在失效
    Can be enabled with cvar "sv_challenge_validate"
    可以通过"sv_challenge_validate"开关功能
    Invalid results will be rejected and not saved, this is indicated by a warning message and yellow HUD timer
    无效的结果将被阻止且不被保存 这将以警告信息和黄色的HUD计时器表示


    IP属地:广东2楼2022-07-10 10:49
    回复
      Changes
      Allow players to shove during fire mode change
      允许在切换快慢机的时候推尸
      Allow players to shove during ironsight raise / lower animation
      允许在瞄准的时候推尸
      Allow players to shove while carrying a prop
      允许在携带物品时推尸
      Allow players to shove while switching e-tool mode
      允许在切换e-tool(应该是那个可以切换模式的工兵铲)的时候推尸
      Character Select now lists all voice sets when random model is selected
      当选择随机模型时,角色选择现在会列出所有的语音集
      Crawlers no longer have immunity to body damage in realism mode
      爬尸在写实模式下打身体不再会有伤害
      Death notices are no longer sent for NPCs other than zombies
      除僵尸外的NPC不再发送死亡通知
      Flame kills are now correctly attributed to inflicting players (e.g. from fuel canisters, chain reactions)
      火焰伤害现在可以正确的归类于玩家伤害(如油捅爆炸或地图道具连锁)
      Flare gun projectiles now pass through players, when friendly fire is off
      关闭友伤时照明弹可以穿过其他玩家
      Gunshot suicides now play an impact sound, and interrupt voice lines
      按k强化添加一段冲击音效并打断人物语音
      Improved barricade hammer responsiveness
      改进敲木板的锤子的反应能力
      Improved fire extinguisher responsiveness
      改进灭火器的反应能力
      Improved font rendering on in-game HUD text
      改进了游戏中HUD文本的字体渲染
      Improved melee hit detection
      改进近战命中判定
      Increased item share drop distance
      增加扔物品的距离
      Main menu buttons are now localizable
      主菜单按钮现在可以本地化
      Main menu manual now links to community guide "A Complete Guide to NMRiH"
      主菜单手册现在链接到社区指南 "NMRiH完全指南"
      Medical item sounds are now more audible
      医疗物品的声音现在更容易听清
      More responsive targeting for item sharing, now traces nearby player hull
      物品共享的目标定位更加灵敏 现在可以追踪附近的玩家
      New player avoidance method:
      Players can now phase through others, and only be pushed back slightly if you stay within their collision point
      Players standing still won't be pushed away
      新的玩家规避方法:
      玩家现在可以穿过他人 如果你触碰到其他玩家的碰撞箱只会被稍微推后一些
      站着不动的玩家不会被推开
      Optimized item glows by removing gaussian blur when shader quality is set to low (#1038)
      当阴影效果质量设置为低时,移除高斯模糊来优化物品的发光
      Optimized lag compensation by not adjusting players when they aren't infected (without friendly fire)
      优化了延迟补偿 在玩家没有被感染时不对其进行调整(无友伤)
      Players can now shove after firing a weapon (after maximum delay of 0.5 seconds)
      玩家现在可以在射击后推人(最大延迟为0.5秒)。
      Realism mode now only affects zombies (i.e. custom NPCs, birds etc. take damage as usual)
      写实模式现在只影响僵尸(即自定义NPC、鸟类等照常受到伤害)


      IP属地:广东3楼2022-07-10 11:19
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        投票系统好像改了,现在已经不会再出现投票人数不足的事了


        IP属地:广东来自Android客户端4楼2022-07-10 21:05
        回复
          Reduced zombie physics object hit distance (#765)
          减少了僵尸物理对象的击中距离
          Shared item no longer drops when player goes out of reach
          当玩家离开时物品不再掉落
          Shoving no longer drains stamina when hitting the world
          空推/推墙不再消耗体力
          Sound fade on gunshot suicide now matches the screen fade
          按K强化的声音减弱 现在与屏幕减弱一致
          Sound pitch is now scaled by host_timescale
          声音的大小现在由host_timescale来调整
          Updated the localization files
          更新了本地文件
          VGUI now uses FMOD for audio playback
          VGUI现在使用FMOD进行音频播放


          IP属地:广东5楼2022-07-10 21:54
          回复
            Fixes
            Fixed all results being displayed as "Random Objectives" by timer HUD if server switches to challenge mode late
            修正了在服务器切换到挑战模式时计时器HUD将所有结果显示为 "随机目标"
            Fixed "Animation doesn't play for second barricade if you try to place multiple" (#1114)
            修正了 "如果你试图钉多个木板,第二个木板的动画不会播放"
            Fixed "Animations sometimes freeze when using" (#912)
            修正了 "使用动画时有时会冻结"
            Fixed "Autojoin causes wrong view height" (#1208)
            修正了 "自动连接导致错误的视角高度"
            Fixed "Barricade point is blocked!" message not being localized
            修正了 "木板点被挡住"的信息没有被本地化的问题
            Fixed being able to shoot through walls with a bow (#1156)
            修正了能够用弓箭穿墙的问题
            Fixed being able to skip e-tool switch animation
            修正了能够跳过e-tool切换动画的问题(右键后双击Q快速换模式)
            Fixed "Chainsaw always shows as full in radial" (#1222)
            修正了 "链锯在HUD上总是显示为满"
            Fixed "Chainsaw infinite fuel when used inside a supply drop" (#992)
            修复了 "在补给品空投中掉的电锯无限燃料"
            Fixed challenge mode blitz timer not beeping while in the menu
            修正了挑战模式的计时器在菜单中不发出哔哔声的问题
            Fixed challenge timers not being updated for players spawning late
            修正了玩家生成的时间较晚时挑战计时器不更新的问题
            Fixed "Cleaver has the flashlight in the wrong hand" (#986)
            修复了 "Cleaver在错误的手上抓手电筒"
            Fixed client-side death notice not appearing in console when player get killed by zombie
            修复了当玩家被僵尸杀死时 客户端的死亡通知没有出现在控制台中
            Fixed common Linux crash relating to achievements
            修正了与成就有关的常见Linux崩溃
            Fixed crash when attempting to start next objective during warmup
            修正了在热身期间试图开始下一个目标时的崩溃
            Fixed cvar "fov_desired" not being clamped
            修正了命令"fov_desired "没有效果的问题
            Fixed demo playback icons lingering on timer HUD
            修正了在demo回放图标计时器HUD上一直显示的问题


            IP属地:广东6楼2022-07-10 22:10
            回复
              (⊙o⊙)哇居然还更新,这就去下回来体验体验


              IP属地:江苏来自Android客户端7楼2022-07-10 22:16
              回复
                我焯改了这么多居然不改按一下冲刺就扣10体力,我原地狂按冲刺我直接空体


                IP属地:福建来自Android客户端8楼2022-07-10 23:14
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                  居然还在更新,第二部啥时候出有消息么?


                  IP属地:江西来自Android客户端9楼2022-07-11 04:05
                  回复
                    除了这些明改的,貌似还有暗改的
                    工兵铲现在切换模式貌似要完整地看完动画,以前的话右键一下然后快速按两下Q就切换好了


                    IP属地:吉林来自Android客户端10楼2022-07-11 06:00
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