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泰坦之旅-永恒余烬更新#5-公测版v2.10.21192-7月16日-内容粗翻

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Titan Quest - Eternal Embers Update #5 (Publicbeta)
泰坦之旅-永恒余烬更新#5(公测版)
Hello,
你好,
We have just put the long awaited next patch for Titan Quest into the publicbeta branch. To op into the publicbeta branch right click on Titan Quest Anniversary Edition in your Steam library, select properties, under properties select betas, and in the "Select the beta you would like to opt into" select publicbeta.
我们刚刚将期待已久的《泰坦之旅》的下一个补丁放到了publicbeta版本中。要进入publicbeta版本,请右键单击Steam库中的泰坦之旅周年纪念版,选择属性,在属性窗口选择测试版,然后在“请选择您想要参与的测试”中选择publicbeta。
Please keep the feedback coming so we can catch issues before the public rollout to everybody of this update.
请随时提供反馈,以便我们能够在向所有人公开此更新之前发现问题。
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IP属地:陕西1楼2022-08-11 13:06回复
    General
    通用
    Fixed issue with monsters having their weapons duplicated
    修正怪物复制武器的问题
    Recharge Reduction no longer affects potions, scrolls or item skills
    减少冷却时间属性不再影响药剂、卷轴和物品技能
    Changed cooldown reduction on Distortion Wave ~ Chaotic Resonance to scale with level (-0.40s per)
    梦幻专精技能【扭曲波浪】一进阶【混沌共振】减少本体冷却时间每级-0.4秒(2级开始)
    Changed cooldown reduction on Distortion Wave ~ Psionic Immolation to scale with level (-0.25s per)
    梦幻专精技能【扭曲波浪】二进阶【心灵牺牲】减少冷却时间每级-0.25秒(2级开始)
    Decreased energy cost per level on Distortion Wave by 2
    梦幻专精技能【扭曲波浪】每级法力消耗降低2点(2级开始,叠加)
    Increased energy cost per level on Distortion Wave ~ Chaotic resonance by 2
    梦幻专精技能【扭曲波浪】一进阶【混沌共振】每级法力消耗增加2点(2级开始,说明有误应为每级法力消耗增加2.5点,叠加)
    Reduced armor value on Dvergr mage torsos by 25%
    减少侏儒法师25%躯干护甲值
    Reduced trigger chances of Convergence
    内丹专精技能【凝神聚气】降低触发几率
    Convergence tooltip now shows its actual duration (30s not 6s)
    内丹专精技能【凝神聚气】现在显示它的实际作用时间(30秒而不是6秒)
    Added Cast Duration to all levels of Convergence skill.
    内丹专精技能【凝神聚气】增加技能所有等级的施法持续时间?
    Removed Wu Tao potion from Convergence's selection
    内丹专精技能【凝神聚气】移除吴韬万能药药剂效果
    Halved Energy regeneration on Potent Elixir
    内丹专精技能【潜力万能药】每秒法力恢复点数减半
    Halved physical resistance granted by Aura of Tranquility
    内丹专精技能【宁静光环】物理伤害抗性减半
    Fixed Essence of Chaos item & its speed bonuses by changing: instead of flat value increase the increase is now a percentage of total speed.
    修复遗物【混沌精华】的速度加成bug:由百分比全部速度加成代替原先错误的基础速度增加
    --------------------------------------------------------------


    IP属地:陕西2楼2022-08-11 13:10
    回复
      HC Dungeons fixes and Changes:
      HC地下城修复与改动:
      The Greek dungeon that was endemic to the Normal difficulty can now be played on Epic and Legendary.
      希腊地牢不再是普通难度特有的,现在同样在史诗和传奇难度开放。
      The Egypt dungeon that was originally found on Epic can now be found on Legendary
      埃及地牢不再是史诗难度特有的,现在同样在传奇难度开放。
      Added a skill specially for the Chaos monsters that allows them to scale better in increasing difficulties. Now they do not only rely on the automatic game scaling but have additional strength due to this skill making them super powerful as intended
      赋予混沌怪物一种特定技能,使它们更好地适应游戏难度的提升。现在,他们不仅能够根据游戏难度自动调整,而且拥有额外的力量使他们达到预期的强大
      Made Chaos relic drop for Every player not only for the people who own EE
      使混沌遗物为每个玩家掉落而不是只为拥有永恒余烬dlc的玩家
      Adjusted loot orbs and half chests to drop physically more loot in the new Dungeons
      调整了战利品球和半箱,在新的地牢中实际掉落更多战利品
      Balanced out Experience gain in new Dungeons,
      平衡在新地牢中获得的经验
      Greece HC dungeon updated. Updated boss chamber, fixed pathing issues here, updated traps and added polish to half way point and grid dungeon area
      希腊HC地牢更新。更新boss洞穴,修复路径问题,更新陷阱,为中途点添加抛光,网格化地牢区域。
      Added Side areas in dungeons (Hades and Greece)
      在地牢(冥界、希腊)中增加边界区域
      Disabeled drops from Monsters in new HC Dungeons
      移除新HC地牢中怪物的掉落?
      Fixed all monsters being the same race (all Magical monsters makes it very easy to counter them)
      修正所有怪物都是同一种族的问题(若都为魔法怪物,则它们很容易被针对)
      Fixed bug with Boos Monsters not spawning in new Dungeons
      修正Boss怪物不能在新地牢中生成的bug
      Fixed Egypt HC dungeon doors, added 'Ornate Bronze Door’ tag
      修正埃及HC地牢门,增加了“华丽的青铜门”标签
      Fixed highlighting door in Hades HC dungeon initial chamber just after the 'Key Area’, replaced with door decoration.
      修复冥界HC地牢初始密室中“关键区域”后的高亮门,替换为门装饰。
      Added missing chest reward to Egypt HC dungeon
      埃及HC地牢增加丢失的宝箱奖励
      Updated a few narrative shrine positioning for better pathing in HC Dungeons
      更新一些叙事神龛的位置,以便更好地在HC地牢中行走
      Created new loot tables, chests, pools, proxies for Greek and Egypt dungeons and adjusted drop values
      为希腊和埃及地牢创建新的战利品表、箱子、水池、代理,并调整了掉落值
      Made it so only one of each key can be in player inventory. Added keys to relevant loot tables in higher difficulties.
      使每个钥匙中只有一个可以在玩家库存中。在更高的难度中添加相关战利品表的钥匙。
      Prevented fast run-throughs in Dungeons by adding levers to doors.
      通过在门上增加杠杆来防止地下城中的快速穿越。
      Reworked Hardcore Dungeon reward sets (WIP)
      重做Hardcore地牢奖励套装?(WIP半成品)
      Added epic versions of Hardcore Dungeon set pieces
      添加了史诗版本的Hardcore地牢套装装备?
      Added death and dissolve effects on HC dungeon monsters.
      增加了HC地牢怪物的死亡和解散效果。
      Hardcore dungeons now have a chance to drop a special Stone
      Hardcore地牢现在有几率掉落一块特殊的石头
      Multiple pathing issues fixed
      修复多路径问题
      Multiple small visual updates for Dungeons
      地牢多个小型视觉更新
      --------------------------------------------------------------


      IP属地:陕西3楼2022-08-11 13:11
      回复
        养肥了慢慢看。


        IP属地:重庆4楼2022-08-11 13:12
        回复
          Other:
          其他:
          Added caravan chest into Tartarus hub area
          在塔尔塔罗斯中心区域增加商队宝箱
          Removed Starting Items From Generic Loot Tables so they don’t drop
          从普通战利品表中删除起始物品,使其不会掉落
          Fixed bug with proxies at Ichtian Fjord spawn in the water
          修正鱼人峡湾怪物生成器在水中生成怪物的bug
          Increased defense of all epic difficulty Atlantis armor by 13%
          所有史诗难度亚特兰迪斯护甲值提高13%(非全部)
          Increased defense of all legendary difficulty Atlantis armor by 17%
          所有传奇难度亚特兰迪斯护甲值提高17%
          Gave more fitting drop/inventory sounds to Ragnar?k & Atlantis armor pieces
          为诸神的黄昏和亚特兰迪斯的护甲装备提供更合适的掉落/库存声音
          Gave correct drop/inventory sounds to Ragnar?k wooden shields
          为诸神的黄昏的木质盾牌提供正确的掉落/库存声音
          Prosopon helmet can no longer be sold
          蓝装【面具】不再能出售
          Added path blocker near the curse temple in Helos to prevent side quest skip
          在海勒斯的诅咒神庙附近增加路径拦截器,以防止支线任务跳过
          Added random encounter system into first 3 acts of the base game. (random encounters can spawn enemies, wildlife, sometimes chests etc…)
          在基础游戏的前三幕中增加随机遭遇系统。(随机遭遇系统会生成敌人、野生动物,有时会产生箱子等。)
          Tweaked Dvergr sounds
          调整侏儒声音
          Austri & Nar’s mount now has Energy to cast Kinetic Blast
          【奥斯特里和纳尔 ~ 侏儒统治者】的坐骑现在有能量施放技能【动能冲击】
          Buffed Austri & Nar’s HP and skill power
          【奥斯特里和纳尔 ~ 侏儒统治者】增加生命值,强化技能效果
          Increased debuff effects on the Great Shroom’s breath attack
          【大死神蘑菇】增强气息攻击的减益效果
          Added chance of confusion to Sands of Sleep (Dream skill)
          梦幻专精技能【沉睡之沙】添加“XX%机率发动YY秒混乱”
          Removed energy cost of the Monster Lure’s attraction aura (Hunting skill)
          狩猎专精技能【引诱】引诱能力“挑拨离间”移除法力消耗
          Added steeper damage and stun scaling to Monster Lure ~ Detonate
          狩猎专精技能【引诱】进阶【引爆】增加伤害和眩晕时间
          Increased retaliation damage on Stoneform ~ Molten Rock (Earth skill)
          大地专精技能【石化状态】进阶【熔化岩石】增加火焰反击伤害
          Increased range on Enslave Spirit (Spirit skill)
          死灵专精技能【奴役】增加(施法?)距离
          Halved mana costs of Enslave Spirit
          死灵专精技能【奴役】法力消耗减半
          Added 2 seconds of confusion to Enslave Spirit
          死灵专精技能【奴役】添加“2.0秒混乱”
          Increased area scaling on Freezing Blast (Storm skill)
          风暴专精技能【冰封术】增加作用范围
          Removed global +12/25% to XP bonus to players in Epic/Legendary
          移除史诗/传奇难度玩家+12/25%的经验加成(records\game\playergamebalanceattributes.dbr)
          Changed the basic XP formula to include the same type of bonus
          将基础经验公式更改为包含相同类型的加成(初判为完全抵消上条改动的影响,records\xpack\game\gameengine.dbr)
          Improved debuff shrines for more hardcore experience, adjusted values for all 8 shrines active:
          为获得更为硬核的游戏体验,提升神坛减益buff,调整激活全部8座神坛后的数值如下:
          -50% physical (物理伤害抗性)
          -50% pierce (穿刺抗性)
          -100% fire (火焰抗性)
          -100% cold (冰冷抗性)
          -100% lightning (闪电抗性)
          -100% poison (毒素抗性)
          -100% life (vitality) (活力伤害抗性)
          -100% bleeding (流血伤害抗性)
          -30% total mana (总法力值)
          -20% offensive ability (战斗能力)
          -20% defensive ability +24% XP (防御能力 + 24%经验?)
          -50% petrification (石化抗性)
          -50% freeze (冰封抗性)
          -50% energy (能量抗性)
          -50% disruption (技能中断抗性)
          -50% sleep (昏睡抗性)
          -50% trap (陷阱抗性)
          -50% stun (眩晕抗性)
          -50% slowdown (缓慢抗性)
          --------------------------------------------------------------


          IP属地:陕西5楼2022-08-11 13:14
          回复
            ~完~


            IP属地:陕西6楼2022-08-11 13:15
            回复
              宁静物抗减半算是最主要的更改了。
              于是法系的大法师斗篷,战系的游牧民头盔作用就更明显了。


              IP属地:江苏7楼2022-08-11 13:26
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                图片版







                IP属地:陕西8楼2022-08-11 13:27
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                  按这一改,地牢就是3+3+1=7,不知道不同难度下,奖励会不会不一样。


                  IP属地:重庆9楼2022-08-11 13:50
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                    宁静光环又被砍了?内丹专精实惨


                    IP属地:江苏来自iPhone客户端10楼2022-08-11 13:51
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                      更硬核的游戏体验


                      IP属地:上海来自Android客户端11楼2022-08-11 13:58
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                        能解决点开始进游戏很费劲的问题吗


                        IP属地:黑龙江来自Android客户端12楼2022-08-11 14:03
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                          感谢翻译


                          IP属地:广东13楼2022-08-11 14:36
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                            雷锤攻速回调一些,现在是0.15了
                            如果可以,对比下数据库看下还有哪些暗改


                            IP属地:江苏来自Android客户端14楼2022-08-11 15:17
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                              有没有新装备


                              IP属地:广东来自Android客户端15楼2022-08-11 16:29
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