死亡之夜吧 关注:4,479贴子:22,608
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更新2.0.0后黑的一批

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白天一直雾蒙蒙,能见度就几十米,还没到尸潮就黑的伸手不见五指了,为啥游戏开发者都这么爱用雾,爱玩黑呢,那么大个月亮鸟用没有


IP属地:北京1楼2022-09-30 22:57回复
    角色界面脸都是黑的我擦


    IP属地:北京2楼2022-09-30 23:11
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      IP属地:北京3楼2022-10-01 13:14
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        这么美好的朝阳,毛也看不见


        IP属地:北京4楼2022-10-01 13:20
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          整个渲染包括抗锯齿都有问题。感觉就是想做优化,(以及让晚上的环境更真实?)结果越做越垃圾了。
          这个beta版肉眼可见的BUG太多了。。。观望一阵子再玩把。。。甚至前天新档昨天就进不去了。。


          IP属地:江苏5楼2022-10-01 14:46
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            我也遇到了,最后怎么搞定的啊


            IP属地:江苏来自Android客户端6楼2022-11-29 22:23
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              楼主解决了吗 我的也是


              IP属地:广东7楼2022-12-14 22:28
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                我现在连游戏都进不去


                IP属地:上海来自Android客户端8楼2022-12-14 23:32
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                  用了外国一老哥给的方法:
                  Quit the game and open this file with a text editor.
                  C:\Users\<User Name>\AppData\Local\LF\Saved\Config\WindowsNoEditor\Engine.ini
                  Add this line:
                  [/script/engine.renderersettings]
                  And then below that line, add one or a combination of these with a higher value (the values listed below are the default values):
                  Gamma=2.2
                  r.TonemapperGamma=0
                  r.SkylightIntensityMultiplier=1
                  Explanation:
                  Gamma is the same Gamma variable that you see in the in-game settings. The Devs limit the upper bound to 3.5 by deliberately design a slider in the UI, but this variable actually can go higher than 3.5 (the devs set the upper bound of the slider to 5.0 when the game 1st came out in 2020). This value affects both the 3D scene and the 2D UI.
                  r.TonemapperGamma only affects the gamma in the 3D scene (not the 2D UI).
                  r.SkylightIntensityMultiplier can be positive or negative. This Sky Light affects some 3D objects (not the 2D UI). What objects are affected is defined by the devs. The Sky Light in the official game has a cyan tint, whereas in the beta (2.0.0.0 alpha), the Sky Light's color is almost white.
                  Example:
                  If you're playing the official game, try this (r.TonemapperGamma and r.SkylightIntensityMultiplier are unchanged):
                  [/script/engine.renderersettings]
                  Gamma=5
                  If you're playing the beta, try this (Gamma and r.TonemapperGamma are unchanged):
                  [/script/engine.renderersettings]
                  r.SkylightIntensityMultiplier=4
                  Edit:
                  For v2.0.0.17, instead of [/script/engine.renderersettings], use [SystemSettings].
                  Example:
                  [SystemSettings]
                  r.SkylightIntensityMultiplier=4


                  IP属地:北京9楼2022-12-23 11:26
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                    伽马值调高


                    IP属地:浙江来自Android客户端10楼2023-03-14 21:51
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