北京时间2月14日凌晨消息
Justin非正式地公布了一些信息,都是楼上讲过的。首先是在线多人,因为Justin重写了许多代码,而且还有很多代码等着他重写,所以在开发完联机前,游戏是无法运行的半成品,也就不会有任何新测试版本发布。其次,Sky9Games与发行商独立方舟(IndieArk)的合作正式确立。
原消息
距离上次的开发/游戏更新已经有几个星期了,所以现在的情况是这样的。
**什么事花了这么长时间?**
在线模式是一个巨大的障碍,因为游戏与其所有的数千个小的复杂的机制都还未为在线开发。许多核心代码需要完全重新设计,以使在线游戏能够顺利、流畅地运行。
**其他的更新呢?**
因为许多代码正在被重新编写,在一切完成之前,新版本不会有功能更新。(想想正在建设中的大楼)
**目前的在线进度?**
菜单大厅和核心战斗部分已经完成。现在我正在开发技能,接下来是不同的游戏模式,合作战役,最后是清理bug和其他小东西。暂时没有预计的完成日期,但我们的目标是尽快完成它。
**与IndieArk的合作**
我们现在已正式与IndieArk合作!他们将帮助我们在海外发布游戏,以及本地化,未来的主机版本,等等。
在这里查看他们的其他游戏。
网页链接
( It's been a few weeks since the last dev/gameplay update, so here's where we are.
**What's taking so long?**
Online has been a *huge* hurdle as the game, and all it's thousands of small intricate mechanics, weren't designed for it. Much of the core code has needed to be completely re-designed in order for online to work in a smooth, seamless experience.
**What about other updates?**
Because much of the code is being re-written, a new version wouldn't be functional until everything is complete. (think of a building under construction)
**Current Online Progress?**
Menu lobbies and core combat is done. Right now I'm working on abilities, next would be the different game modes, coop campaign, and finally, cleaning up bugs and other small things. There is no projected completion date, as the goal is to get it done asap.
**Partnering with IndieArk**
We're now officially partnered with IndieArk! They'll help us release the game overseas, along with translations, future console ports, etc.
Check out their other games here:
https://www.indieark.com/en/?pro=true)
Justin非正式地公布了一些信息,都是楼上讲过的。首先是在线多人,因为Justin重写了许多代码,而且还有很多代码等着他重写,所以在开发完联机前,游戏是无法运行的半成品,也就不会有任何新测试版本发布。其次,Sky9Games与发行商独立方舟(IndieArk)的合作正式确立。
原消息
距离上次的开发/游戏更新已经有几个星期了,所以现在的情况是这样的。
**什么事花了这么长时间?**
在线模式是一个巨大的障碍,因为游戏与其所有的数千个小的复杂的机制都还未为在线开发。许多核心代码需要完全重新设计,以使在线游戏能够顺利、流畅地运行。
**其他的更新呢?**
因为许多代码正在被重新编写,在一切完成之前,新版本不会有功能更新。(想想正在建设中的大楼)
**目前的在线进度?**
菜单大厅和核心战斗部分已经完成。现在我正在开发技能,接下来是不同的游戏模式,合作战役,最后是清理bug和其他小东西。暂时没有预计的完成日期,但我们的目标是尽快完成它。
**与IndieArk的合作**
我们现在已正式与IndieArk合作!他们将帮助我们在海外发布游戏,以及本地化,未来的主机版本,等等。
在这里查看他们的其他游戏。
网页链接
( It's been a few weeks since the last dev/gameplay update, so here's where we are.
**What's taking so long?**
Online has been a *huge* hurdle as the game, and all it's thousands of small intricate mechanics, weren't designed for it. Much of the core code has needed to be completely re-designed in order for online to work in a smooth, seamless experience.
**What about other updates?**
Because much of the code is being re-written, a new version wouldn't be functional until everything is complete. (think of a building under construction)
**Current Online Progress?**
Menu lobbies and core combat is done. Right now I'm working on abilities, next would be the different game modes, coop campaign, and finally, cleaning up bugs and other small things. There is no projected completion date, as the goal is to get it done asap.
**Partnering with IndieArk**
We're now officially partnered with IndieArk! They'll help us release the game overseas, along with translations, future console ports, etc.
Check out their other games here:
https://www.indieark.com/en/?pro=true)