[game] An error occurred in the base update loop: IndexOutOfRangeException: Index was outside the bounds of the array.
at StardewValley.GameLocation.getWarpFromDoor(Point door, Character character) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1909
at StardewValley.GameLocation.isCollidingWithDoors(Rectangle position, Character character) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1900
at StardewValley.PathFindController.handleWarps(Rectangle position) in stardewvalley\Farmer\Farmer\PathFindController.cs:line 439
at StardewValley.PathFindController.moveCharacter(GameTime time) in stardewvalley\Farmer\Farmer\PathFindController.cs:line 432
at StardewValley.PathFindController.update(GameTime time) in stardewvalley\Farmer\Farmer\PathFindController.cs:line 163
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1224
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
at StardewValley.GameLocation.getWarpFromDoor(Point door, Character character) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1909
at StardewValley.GameLocation.isCollidingWithDoors(Rectangle position, Character character) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1900
at StardewValley.PathFindController.handleWarps(Rectangle position) in stardewvalley\Farmer\Farmer\PathFindController.cs:line 439
at StardewValley.PathFindController.moveCharacter(GameTime time) in stardewvalley\Farmer\Farmer\PathFindController.cs:line 432
at StardewValley.PathFindController.update(GameTime time) in stardewvalley\Farmer\Farmer\PathFindController.cs:line 163
at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move) in stardewvalley\Farmer\Farmer\Character.cs:line 1224
at StardewValley.Character.update_PatchedBy<PeacefulEnd.AlternativeTextures>(Character this, GameTime time, GameLocation location)
at StardewValley.NPC.update(GameTime time, GameLocation location)
at StardewValley.GameLocation.updateCharacters(GameTime time)
at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
at StardewValley.Game1.UpdateLocations(GameTime time)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)