地球不屈吧 关注:2,725贴子:24,388

【教程】地球不屈/Terra Invicta游戏文件教程

只看楼主收藏回复

声明:
本教程不包含任何游戏玩法指导
本教程所指文件以0.3.99版本为准
阵营代码
Resist——抵抗派
Escape——出走派
Exploit——主动派
Appease——求安派
Cooperate——学院派
Destroy——人类派
Submit——服从派
Alien——外星人
本游戏的主要游戏参数都记录在TerraInvicta_Data\StreamingAssets\Templates中,以下为对该文件夹中的所有文件的分析
所有中文翻译文本都记录在TerraInvicta_Data\StreamingAssets\Localization\chs中,以下提到的中文翻译文件都位于该文件夹


IP属地:安徽1楼2023-08-29 10:04回复
    DONOTDELETE.txt
    空白文件,无视就行


    IP属地:安徽2楼2023-08-29 10:04
    收起回复
      TI2DCinematicTemplate.json
      记录了所有剧情文本的序列和时间
      示例:
      {
      "dataName": "_escape_intro",出走派简介
      "textSequences": 10,包含10行文本
      "textTimeStamp1": 0,第一行文本于第0秒显示
      "textTimeStamp2": 7,第二行文本于第7秒显示
      "textTimeStamp3": 16,第三行文本于第16秒显示
      "textTimeStamp4": 32,第四行文本于第32秒显示
      "textTimeStamp5": 37,
      "textTimeStamp6": 41,
      "textTimeStamp7": 47,
      "textTimeStamp8": 52,
      "textTimeStamp9": 57,
      "textTimeStamp10": 62,
      "textTimeStamp11": null,
      "textTimeStamp12": null,
      "textTimeStamp13": null,
      "textTimeStamp14": null,
      "textTimeStamp15": "",
      "textTimeStamp16": "",
      "textTimeStamp17": "",
      "textTimeStamp18": "",
      "textTimeStamp19": "",
      "textTimeStamp20": ""
      },
      对应文本在TICinematicsTemplate.chs


      IP属地:安徽3楼2023-08-29 10:04
      回复
        TIArmyTemplate.json
        记录了游戏开局的所有陆军
        示例1:
        {
        "dataName": "USAInfantryKorea",游戏内部名称:USAInfantryKorea(用于游戏程序识别,不可重复)(以下所有dataName同理,不再标注)
        "friendlyName": "2nd Infantry",默认名称:2nd Infantry(没有对应语言翻译文本时显示该名称)(以下所有friendlyName同理,不再标注)
        "startRegionStr": "SouthKorea",当前所在区域
        "homeRegionStr": "Cascadia",陆军基地所在区域(若陆军不位于该区域,投资点-1)
        "armyType": "Human",陆军类型:人类
        "deploymentType": "Naval",拥有海军(Standard表示没有海军)
        "startingStrength": 1军队实力:1(0.25表示军队实力为25%)
        },
        陆军中文名在TICinematicsTemplate.chs
        示例2:
        TIArmyTemplate.displayNameWithArticle.Cascadia.0=第二步兵师
        基地位于Cascadia的陆军,其中文名称为第二步兵师


        IP属地:安徽4楼2023-08-29 10:05
        回复
          TIBatteryTemplate.json
          记录了游戏内舰船上电池参数
          示例:
          {
          "dataName": "Lithium-IonBattery",
          "friendlyName": "Lithium-Ion Battery",
          "energyCapacity_GJ": 15,电池容量(GJ)
          "rechargeRate_GJs": 0.005,充电速率(GJ每秒)
          "weightedBuildMaterials": {单位质量(10吨)建造所需物资(以下所有weightedBuildMaterials同理,不再标注)
          "water": null,水:不需要(以下所有water同理,不再标注)
          "volatiles": 0.2,挥发物:0.2单位(以下所有volatiles同理,不再标注)
          "metals": 0.8,贱金属:0.8单位(以下所有metals同理,不再标注)
          "nobleMetals": 0,贵金属:不需要(以下所有nobleMetals同理,不再标注)
          "fissiles": 0,裂变物质:不需要(以下所有fissiles同理,不再标注)
          "exotics": 0异物质:不需要(以下所有exotics同理,不再标注)
          },
          "requiredProjectName": "",需要完成的工程项目
          "crew": 0,乘员数量(以下所有crew同理,不再标注)
          "mass_tons": 30,质量(吨)(以下所有mass_tons同理,不再标注)
          "hp": 3,
          "iconResource": "shipbuildericons/ICO_LithiumIonBattery"图标路径:shipbuildericons/ICO_LithiumIonBattery(以下所有iconResource同理,不再标注)
          },
          电池中文名在TIBatteryTemplate.chs
          游戏中一个锂离子电池需要0.6挥发物和2.4贱金属,这是因为一个锂离子电池质量为30吨,即3个单位质量,因此建造所需物资为3倍单位质量建造所需物资,其它部件的计算同理


          IP属地:安徽5楼2023-08-29 10:05
          回复
            TIBilateralTemplate.json
            记录了游戏的初始外交关系、联邦、初始国家宣称及可由工程获得的宣称、国家领土及地区邻接状态
            示例1:
            {
            "dataName": "WarRUSUKR",
            "relationType": "War",关系类型:战争(Breakaway表示1为2的分离地区,Alliance表示同盟,Rivalry表示对手)
            "nation1": "RUS",国家1:俄罗斯
            "nation2": "UKR"国家2:乌克兰
            },
            示例2:
            {
            "dataName": "FederationBASEUAFed",
            "relationType": "Federation",关系类型:联邦
            "nation1": "BAS",国家1:波罗的海国家
            "federation": "EUAFed"联邦:欧洲联盟
            },
            示例3:
            {
            "dataName": "ClaimAFGAfghanistan",
            "relationType": "Claim",关系类型:宣称
            "nation1": "AFG",国家1:阿富汗
            "region1": "Afghanistan",地区1:阿富汗斯坦
            "capitalClaim": true,是否为首都:是(若不是首都,则没有这一行)
            "initialOwner": true开局时是否拥有:是(若不拥有,则没有这一行)
            },
            示例4:
            {
            "dataName": "ClaimBRAAmazonia",
            "relationType": "Claim",关系类型:宣称
            "nation1": "BRA",国家1:巴西
            "region1": "Amazonia",地区1:亚马孙
            "initialOwner": true,开局时是否拥有:是
            "initialColony": true开局时为殖民地:是(若不是殖民地,则没有这一行)
            },
            示例5:
            {
            "dataName": "ClaimAGOUganda",
            "relationType": "Claim",关系类型:宣称
            "nation1": "AGO",国家1:安哥拉
            "region1": "Uganda",地区1:乌干达
            "projectUnlockName": "Project_BantuNation"获得该关系所需工程:班图国
            },
            示例6:
            {
            "dataName": "PhysicalAdjacencySpainRabat",
            "relationType": "PhysicalAdjacency",关系类型:物理连接
            "region1": "Spain",地区1:西班牙
            "region2": "Rabat",地区2:拉巴特
            "projectUnlockName": "Project_StraitofGibraltarCrossing",获得该关系所需工程:直布罗陀海峡大桥
            "friendlyOnly": true仅当双方友好时可通行:是(若无需该条件也可通行,则没有这一行)
            },
            联邦、国家代码及其对应中文名在TINationTemplate.chs


            IP属地:安徽6楼2023-08-29 10:05
            回复
              TICodexEntryTemplate.json
              似乎是UI,我还没搞懂这个具体是啥


              IP属地:安徽7楼2023-08-29 10:06
              回复
                TICouncilorTemplate.json
                记录了游戏的非随机理事
                示例:
                {
                "dataName": "pregenC2112",
                "personalName": "Rames",个人名:Rames
                "familyName": "Singhapat",家族名:Singhapat
                "strGender": "Male",性别:男性
                "strAncestry": "Asian",种族:亚洲人
                "appearanceTemplateName": "",肖像:随机肖像
                "randomized": false,随机化:否
                "alien": false,外星人:否
                "type": "Scientist",职业:科学家
                "regionBorn": "Himalayas",出生地:喜马拉雅地区
                "yearBorn": 1990,出生年:1990
                "monthBorn": 3,出生月:3
                "dayBorn": "",出生日:随机
                "randomizeTraits": false,随机特质:否
                "allowRandomOnlyTraits": false,随机唯一特质:否
                "traits": [特质
                "Physicist",物理学家
                "Transparent",直截了当
                "Ethical",道德高尚
                "Academic",学者
                "AwkwardGenius"AwkwardGenius
                ],
                "allowedIdeologies": [允许出现的派系
                "Resist",抵抗派
                "Appease",求安派
                "Cooperate",学院派
                "Escape",出走派
                "",
                "",
                ""
                ],
                "persuasion": "",说服:随机
                "espionage": "",间谍:随机
                "command": "",指挥:随机
                "investigation": "",调查:随机
                "science": "",科学:随机
                "administration": "",管理:随机
                "security": "",安全:随机
                "loyalty": null,忠诚:随机
                "debugOnly": false,仅调试:否
                "debugStartingCouncil": "",调试模式所属派系:随机
                "debugStartingNation": ""调试模式所属国家:随机
                },


                IP属地:安徽9楼2023-08-29 10:07
                收起回复
                  TICouncilorTypeTemplate.json
                  记录了游戏的理事职业对应的属性、特质、偏好派系和可执行任务
                  以反叛分子为例:
                  {
                  "dataName": "Rebel",
                  "friendlyName": "Rebel",
                  "iconStr": "_generic",
                  "weight": 10,产生权重:10
                  "unlockingTechName": "",解锁科技:无(游戏中全部职业都无需科技解锁)
                  "basePersuasion": 4,基础说服:4(最终属性为基础属性加上不超过随机属性的非负数,不会出现倒扣属性的情况)
                  "randPersuasion": 2,随机说服:2
                  "baseCommand": 6,基础指挥:6
                  "randCommand": 1,随机指挥:1
                  "baseEspionage": 5,基础间谍:5
                  "randEspionage": 2,随机间谍:2
                  "baseInvestigation": 2,基础调查:2
                  "randInvestigation": 2,随机调查:2
                  "baseAdministration": 1,基础管理:1
                  "randAdministration": 1,随机管理:1
                  "baseScience": 0,基础科学:0
                  "randScience": 0,随机科学:0
                  "baseSecurity": 4,基础安全:4
                  "randSecurity": 2,随机安全:2
                  "baseLoyalty": 4,基础忠诚:4
                  "randLoyalty": 12,随机忠诚:12
                  "affinities": [偏好派系
                  "Resist",抵抗派
                  "Destroy",人类派
                  "Exploit"主动派
                  ],
                  "missionNames": [可执行任务
                  "",
                  "",
                  "Purge",肃清
                  "",
                  "",
                  "",
                  "SeizeSpaceAsset",突袭敌方太空资产
                  "DetectCouncilActivity",监控地点
                  "",
                  "",
                  "Assassinate",暗杀
                  "Turn",
                  "Extract",营救理事
                  "Protect",保护目标
                  "",
                  "",
                  "Unrest",增加动乱
                  "Coup",政变
                  "",
                  "SabotageFacilities",破坏设施
                  "SabotageHabModule",破坏殖民地舱体舱体
                  "SabotageProject",破坏计划
                  "",
                  "AssaultAlienAsset",突袭外星资产
                  "",
                  "InvestigateAlienActivity",调查外星人活动
                  "",
                  "",
                  "",
                  "",
                  "",
                  "",
                  "",
                  ""
                  ],
                  "keyStat": [
                  "Command",
                  "Espionage"
                  ]
                  },


                  IP属地:安徽10楼2023-08-29 10:08
                  回复
                    TICouncilorVoiceTemplate.json
                    记录了理事的配音参数
                    示例:
                    {
                    "dataName": "ENG_AMER_F_0",
                    "voiceActor": "Tamara Ryan",配音演员:Tamara Ryan
                    "enable": true,启用:是
                    "language": "ENG",语言:英语(目前只有英语)
                    "accent": "AMER",口音:美国(AUST为澳大利亚,CRIB为加勒比群岛,ENGL为英格兰,HING为印度,IRSH为爱尔兰,LATN为拉丁,RUSN为俄罗斯,SAFR为南非,SCOT为苏格兰,SING为新加坡,AFR为非洲,EURO为欧洲大陆,ARBC为阿拉伯)
                    "gender": "F",性别:女性(M为男性)
                    "index": 0编号:0
                    },


                    IP属地:安徽11楼2023-08-29 10:09
                    回复
                      TIDriveTemplate.json
                      记录了所有引擎
                      示例:
                      {
                      "dataName": "ApexSolidRocketx1",
                      "friendlyName": "Apex Solid Rocket x1",
                      "thrusters": 1,推进器数量:1(多个推进器被视为一种新的推进器型号,而非直接将单个推进器的数值乘以推进器数量)
                      "notes": "Shuttle Booster x1",
                      "driveClassification": "Chemical",推进器类型:化学(Electrothermal为电热,Electromagnetic为电磁,Electrostatic为静电,Fission_Thermal为裂变,Fission_Pulse为裂变脉冲,Fusion_Thermal为聚变,Antimatter为反物质)
                      "thrust_N": 14820000,推力:14820000(牛顿)
                      "EV_kps": 2.6,排气速度:2.6(千米每秒)
                      "specificPower_kgMW": 0,所需功率:0(兆瓦每10吨)(需要电力且不限定发电机类型的推进器该项不为0,如超导质量推进器)
                      "efficiency": 1,能量使用效率:100%
                      "flatMass_tons": 66,质量:66(吨)
                      "requiredPowerPlant": "Any_General",发电机类型:任何(Solid_Core_Fission为固芯核裂变,Liquid_Core_Fission为液芯核裂变,Gas_Core_Fission为气芯核裂变,Salt_Water_Core为盐水核反应堆,Z_Pinch_Fusion为Z箍缩聚变,Electrostatic_Confinement_Fusion为静电约束聚变,Hybrid_Confinement_Fusion为混合约束聚变,Toroid_Magnetic_Confinement_Fusion为环形磁约束聚变,Mirrored_Magnetic_Confinement_Fusion为磁镜约束聚变,Any_Magnetic_Confinement_Fusion为任意磁约束聚变,Inertial_Confinement_Fusion为惯性约束聚变,Antimatter_Plasma_Core为等离子体核芯反物质,Antimatter_Beam_Core为粒子束核心反物质)
                      "thrustCap": 1,战时推力乘数:1(即战时推力是平时推力的1倍)
                      "cooling": "Open",散热:开式(Closed为闭式,Calc尚不确定)(Closed类型引擎需要为引擎进行散热,Open不需要,Calc似乎不需要)
                      "requiredProjectName": "Project_Solid-FuelSpaceRockets",需要完成的工程项目:固体燃料航天火箭(以下所有requiredProjectName同理,不再标注)
                      "weightedBuildMaterials": {
                      "water": "",
                      "volatiles": "",
                      "metals": 1,
                      "exotics": null
                      },
                      "propellant": "ReactionProducts",推进剂:反应产物(Hydrogen为氢,Anything为任意,NobleGases为惰性气体,Metals为金属,Volatiles为挥发性物质,Water为水)
                      "perTankPropellantMaterials": {每箱推进剂所需材料
                      "water": null,
                      "volatiles": 1,
                      "metals": null,
                      "nobleMetals": null,
                      "fissiles": null,
                      "antimatter": null,
                      "exotics": ""
                      },
                      "interstellar": null,火炬引擎:否(true为是,当引擎是火炬引擎时,轨迹规划会更接近直线)
                      "moduleGranted": "",允许使用舱体(ISRUModule为就地资源利用舱体,NeutroniumCatalystBottle为中子元素注入器,AntimatterCatalystBottle为反物质注入器)(大多数引擎该项为空也能使用这些舱体,不确定该项是否有用)
                      "iconResource": "shipbuildericons/ICO_ApexSolidRocket",
                      "modelResource": "",
                      "propellanttank": 1,
                      "Drive": "Apex Solid Rocket",
                      "Open Cycle": true,开式循环:是(false为否)(开式循环会将部分反应堆芯作为推进剂喷出,但暂未在游戏中发现这一现象,不确定是否有用)
                      "calcDryMass_tons": 0,
                      "Thrust Rating (GW)": "19.266",
                      "Power Requirement (GW)": 0,所需功率:0(需要电力且限定发电机类型的推进器该项不为0)
                      "Waste (GW)": 0,(疑似引擎废热,但此处数据增大在游戏中不表现为散热片质量增加,不确定该项是否有用)
                      "Catalyzers allowed": null,允许使用催化剂:否(true为是)
                      "Mass Flow (kgps)": 5700,质量流(引擎启动时单位时间喷出的推进剂质量):5700(千克每秒)
                      "specificImpulse": 337.2,比冲:337.2
                      "ThrustRating": 14.855,推力等级:14.855
                      "EVRating": 1.379,排气等级:1.379
                      "ThrustMult": "1.000",
                      "EVMult": 6,
                      "Score": 23.126
                      },


                      IP属地:安徽12楼2023-08-29 11:44
                      回复
                        TIEffectTemplate.json
                        记录了所有加成
                        示例:
                        {
                        "dataName": "Effect_DetectAbductions",
                        "instantEffect": "",立刻触发效果:无(参数很多,从国家阵营到区域气候空间站都有)
                        "operation": "Additive",运算:加(SetToFixedValue为设为新值,IncreaseToValue为增加到新值,DecreaseToValue为减少到新值,Multiplicative为相乘)(以下所有operation同理,不再标注)
                        "value": 1,数值:1(可以不写或设为null)
                        "instantRnd": null,随机数值修正:无
                        "strValue": "",作用对象(可以是理事特质如Billionaire、Beloved、Marked,可以是理事属性如Loyalty,可以是控制点如Legislature,可以说地区如Spain、Yemen、Java)(以下所有strValue同理,不再标注)
                        "effectTarget": "SourceFaction",作用目标:该阵营(AllHumanFactions为所有人类阵营,InputState为该国家,AllExtantNations所有国家,GlobalEffectSet为全球,AlienFaction为外星阵营,AllRegions为所有区域)
                        "effectSecondaryTarget": "",第二作用目标:无(只在国际关系变动时存在目标,参数同上)
                        "effectDuration": "permanent",持续时间:永久(instant为立刻,temporary为临时)
                        "stackable": false,效果可叠加:否(true为是,null能否叠加不确定)
                        "duration_months": -1,持续月数:-1(即永久)
                        "initialFactionsStr": [
                        "",
                        ""
                        ],
                        "contexts": [
                        "DetectAlienActivity",
                        ""
                        ]
                        },


                        IP属地:安徽14楼2023-08-29 23:19
                        回复
                          TIFactionIdeologyTemplate.json
                          记录了阵营意识形态
                          示例:
                          {
                          "dataName": "resist",
                          "alien": false,外星人:否
                          "undecided": false,未决定:否
                          "sortOrder": 7,
                          "willProxy": -1,
                          "willAppease": -1,绥靖倾向:-1(主动派绥靖倾向最高,学院派其次,非常奇怪)
                          "initialReactionGroup": 2,
                          "ideology": "Resist",意识形态:抵抗派
                          "ideologyCoordinates": {意识形态坐标
                          "x": 1,亲外/排外主义坐标:1(数值越大越排外,数值越小越亲外)
                          "y": 0,现实/理想主义坐标:0(数值越大越理想主义,数值越小越现实)
                          "z": 0(z恒定为0)
                          }
                          },


                          IP属地:安徽15楼2023-08-30 02:12
                          回复
                            TIFactionTemplate.json
                            记录了阵营设定
                            示例:
                            {
                            "dataName": "EscapeCouncil",
                            "friendlyName": "Project Exodus",
                            "color": {颜色
                            "r": 0.95,
                            "g": 0.717,
                            "b": 0.18,
                            "a": 1
                            },
                            "colorIntensity": 1.2,
                            "playerMood": 7,
                            "encMood": 14,
                            "ideologyName": "escape",
                            "victoryTemplateName": "vc_escapeVictory",胜利模板:vc_escapeVictory
                            "winningOrg": "EscapeWinner",胜利所需组织:EscapeWinner
                            "spaceOrg": "EscapeSpaceGroup",阵营太空组织:EscapeSpaceGroup
                            "isAlien": false,外星人:否
                            "activePlayerAllowed": true,允许玩家使用:是
                            "difficulty": 0,难度:0
                            "tutorialAllowed": false,允许启用教程:否
                            "councilorIconBase": "_escape",
                            "leaderDataname": "EscapeLeader01",
                            "defaultPresetName": "Escape",
                            "hullIndex_default": 0,
                            "hullIndex_chem": 0,
                            "hullIndex_electric": 0,
                            "hullIndex_fission": 0,
                            "hullIndex_fusion": 1,
                            "hullIndex_amat": 1,
                            "councilIcon64": "faction_logos/FAC_EscapeCouncil_64",
                            "councilIcon64_ui": "faction_logos/FAC_EscapeCouncil_64_ui",
                            "councilIcon128": "faction_logos/FAC_EscapeCouncil_128",
                            "councilIcon128_ui": "faction_logos/FAC_EscapeCouncil_128_ui",
                            "councilIcon256": "faction_logos/FAC_EscapeCouncil_256",
                            "councilIcon256_ui": "faction_logos/FAC_EscapeCouncil_256_ui",
                            "armyIcon": "mapicons/ICO_geoscape_EscapeCouncil_army",陆军图标路径
                            "fleetIcon": "faction_logos/FAC_EscapeCouncil_fleet",舰队图标路径
                            "stationIcon": "faction_logos/FAC_EscapeCouncil_station",空间站图标路径
                            "baseIcon": "faction_logos/FAC_EscapeCouncil_base",基本图标路径
                            "habSectorIcon": "faction_logos/FAC_EscapeCouncil_peripheral",殖民地图标路径
                            "genericCouncilorIcon": "mapIcons/ICO_geoscape_councilor_escape_generic",理事图标路径
                            "shipMaterialBundlePath": "shipmaterials_escapefaction",舰船模型路径
                            "cursorPath": "cursors/Cursor_EscapeCouncil",光标路径
                            "cinematicsPath": "cinematics/_escape",CG路径
                            "winMissionPath": "councilor_missions/ICO_mission_escape",胜利任务路径
                            "smallShipNameListIdx": "AirAnimals",小型船名列表:AirAnimals
                            "mediumShipNameListIdx": "Astronomy",中型船名列表:Astronomy
                            "largeShipNameListIdx": "FamousShips",大型船名列表:FamousShips
                            "habNameListIdx": "Astronauts",空间站/殖民地名称列表:Astronauts
                            "guaranteedMissions": [确保获得任务
                            [
                            "InvestigateAlienActivity",
                            "GainInfluence"
                            ],
                            [
                            "GainInfluence",
                            "Orbit"
                            ]
                            ],
                            "AIValues": [AI参数(不能确定三个部分分别在何种条件下启用)
                            {
                            "proAlien": 0,亲外星人:0
                            "antiAlien": 0.5,反外星人:0.5
                            "protectHumanLife": 0.85,保护人类生命:0.85
                            "protectAlienLife": 0,保护外星人生命:0
                            "dirtyTricks": 0.5,
                            "riskAversion": 0.85,风险厌恶:0.85
                            "protectCouncilors": 0.8,保护理事:0.8
                            "wantEarthWarCapability": 0.5,倾向于获得地面战争能力:0.5
                            "wantSpaceWarCapability": 1.5,倾向于获得太空战争能力:1.5
                            "wantSpaceFacilities": 2,倾向于获得太空设施:2
                            "wantPopularity": 0.75,倾向于获得支持率:0.75
                            "gatherMoney": 1.1,倾向于获得金钱:1.1
                            "gatherInfluence": 0.9,倾向于获得影响:0.9
                            "gatherOps": 0.7,倾向于获得行动:0.7
                            "gatherScience": 1.1,倾向于获得研究:1.1
                            "energyTechs": 1.25,倾向于能源科学研究:1.25
                            "materialsTechs": 1.1,倾向于材料科学研究:1.1
                            "informationTechs": 0.9,倾向于信息科学研究:0.9
                            "lifeTechs": 1.1,倾向于生命科学研究:1.1
                            "militaryTechs": 0.8,倾向于军事科学研究:0.8
                            "socialTechs": 0.8,倾向于社会科学研究:0.8
                            "spaceTechs": 1.25,倾向于太空科学研究:1.25
                            "preserveLife": 1,倾向于维持生命:1(不确定此项意义)
                            "fleetSmalls": 4,倾向于建造小型舰船:4
                            "fleetMediums": 2倾向于建造中型舰船:2
                            },
                            {
                            "proAlien": 0,
                            "antiAlien": 0.5,
                            "protectHumanLife": 0.9,
                            "protectAlienLife": 0,
                            "dirtyTricks": 0.5,
                            "riskAversion": 0.75,
                            "protectCouncilors": 0.8,
                            "wantEarthWarCapability": 0.5,
                            "wantSpaceWarCapability": 1.5,
                            "wantSpaceFacilities": 2,
                            "wantPopularity": 0.75,
                            "gatherMoney": 1.1,
                            "gatherInfluence": 0.9,
                            "gatherOps": 0.7,
                            "gatherScience": 1.1,
                            "energyTechs": 1.25,
                            "materialsTechs": 1.1,
                            "informationTechs": 0.9,
                            "lifeTechs": 1.1,
                            "militaryTechs": 0.8,
                            "socialTechs": 0.8,
                            "spaceTechs": 1.25,
                            "preserveLife": 1,
                            "fleetSmalls": 4,
                            "fleetMediums": 2
                            },
                            {
                            "proAlien": 0,
                            "antiAlien": 0.5,
                            "protectHumanLife": 0.85,
                            "protectAlienLife": 0,
                            "dirtyTricks": 0.5,
                            "riskAversion": 0.75,
                            "protectCouncilors": 0.8,
                            "wantEarthWarCapability": 1,
                            "wantSpaceWarCapability": 1.5,
                            "wantSpaceFacilities": 2,
                            "wantPopularity": 0.75,
                            "gatherMoney": 1.1,
                            "gatherInfluence": 0.9,
                            "gatherOps": 0.7,
                            "gatherScience": 1.1,
                            "energyTechs": 1.25,
                            "materialsTechs": 1.1,
                            "informationTechs": 0.9,
                            "lifeTechs": 1.1,
                            "militaryTechs": 0.8,
                            "socialTechs": 0.8,
                            "spaceTechs": 1.25,
                            "preserveLife": 1,
                            "fleetSmalls": 4,
                            "fleetMediums": 2
                            }
                            ],
                            "baseAnnualIncomes": [阵营基本收入
                            {
                            "resource": "Research",资源:研究
                            "value": 365.25
                            },
                            {
                            "resource": "MissionControl",资源:地面控制
                            "value": 1
                            },
                            {
                            "resource": "Projects",资源:工程
                            "value": 1
                            },
                            {
                            "resource": "Boost",资源:推进
                            "value": 2.1
                            }
                            ],
                            "startingResources": [初始资源
                            {
                            "resource": "Influence",资源:影响
                            "value": 50
                            },
                            {
                            "resource": "Money",资源:金钱
                            "value": 200
                            },
                            {
                            "resource": "Operations",资源:行动
                            "value": 20
                            }
                            ],
                            "firstTechNames": [首要科技
                            "AdvancedMagnetics",先进电磁学
                            "MassDrivers",质量加速器
                            "SpaceMiningandRefining",太空采矿及精炼
                            "OrbitalShipbuilding",在轨造船
                            "DeepSpacePropulsionConcepts",深空推进概念
                            "SpaceResearch",太空研究
                            "DirectedSpaceResearch",定向太空研究
                            "NuclearFissioninSpace",太空核裂变
                            "NuclearFusioninSpace",太空核聚变
                            "MissiontotheMoon",月球任务
                            "MagneticNozzles",磁喷嘴
                            "PhasedArrayLasers",相位阵列激光
                            "QuantumComputing",量子计算
                            "AdvancedHeatManagementConcepts"先进热能管理
                            ],
                            "winnerTechNames": [胜利科技
                            "TitanicSpacecraft",巨型航天器
                            "TerawattFusionReactors",太瓦级聚变反应堆
                            "MissiontotheInnerPlanets",内行星任务
                            "OrbitalTorusHabs"环形空间站
                            ],
                            "habPreferences": {空间站/殖民地模块偏好
                            "Money": 1,金钱:1
                            "Influence": 1,影响:1
                            "Operations": 1,行动:1
                            "Research": 1,研究:1
                            "Boost": 1.5,推进:1.5
                            "MissionControl": 1.75,地面控制:1.75
                            "SpaceResources": 1.5,太空资源:1.5
                            "Shipbuilding": 1.25,造船:1.25
                            "Defense": 1防御:1
                            }
                            },


                            IP属地:安徽16楼2023-08-30 02:57
                            回复
                              TIFormationTemplate.json
                              记录了战斗阵型
                              示例:
                              {
                              "dataName": "FiveColumn",阵型:五列
                              "AICombatBaseWeight": 0.5,AI选择权重:0.5
                              "resetIdx": 5,
                              "pos": [舰船坐标
                              {
                              "x": 0,
                              "y": 0,
                              "z": 0
                              },
                              {
                              "x": 1,
                              "y": 0,
                              "z": 0
                              },
                              {
                              "x": -1,
                              "y": 0,
                              "z": 0
                              },
                              {
                              "x": 2,
                              "y": 0,
                              "z": 0
                              },
                              {
                              "x": -2,
                              "y": 0,
                              "z": 0
                              },
                              {
                              "x": 0,
                              "y": 0,
                              "z": -1.5
                              },
                              {
                              "x": 1,
                              "y": 0,
                              "z": -1.5
                              },
                              {
                              "x": -1,
                              "y": 0,
                              "z": -1.5
                              },
                              {
                              "x": 2,
                              "y": 0,
                              "z": -1.5
                              },
                              {
                              "x": -2,
                              "y": 0,
                              "z": -1.5
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              },
                              {
                              "x": null,
                              "y": null,
                              "z": null
                              }
                              ]
                              },


                              IP属地:安徽17楼2023-08-31 00:17
                              回复