在游戏里按~打开控制台 然后就可以作弊了
vl WEAPON_– Dump weapons.
foo .drift– Spawn in the middle of the room, only works with defined weapons.
regiondef{ traderhere }– Spawn a trader.
regiondef{ traderinside }– Spawn a trader in the center of the room.
road{ foo }– General event summon, usable with e.g. special characters or common events.
road{ tradeevent }– Start a trade camp event (you can call this in script too).
road{ X to road-trip-days }– Set road trip days.
road{ 15 to road-trip-days tradeevent }– Final camp.
roomgen{ X .zombspawn }– Spawn X zombies.
char-gen to recruitee recruited– Quick road recruit.
X trunk-foo+– Add to trunk.
X LOOT_FOO pchar .lootamt!– Add to character.
pchar .SPECCHARify– Turns your character into a special character.
gstats{ X zombop+! }– Adds X amount of Zombo Points.
mission{ siege-over }– Ends any siege early.
pchar X add-bullet/rifle/shell– Adds X amount of pistol/rifle/shotgun ammo to a char’s inventory.
X pchar .STAT!– Adds X amount of points to a specified stat (ex: .health!, .dexterity!)
{amount of item} {item ID number} trunk.weapon!– To put any weapon into your trunk
vl WEAPON_– Dump weapons.
foo .drift– Spawn in the middle of the room, only works with defined weapons.
regiondef{ traderhere }– Spawn a trader.
regiondef{ traderinside }– Spawn a trader in the center of the room.
road{ foo }– General event summon, usable with e.g. special characters or common events.
road{ tradeevent }– Start a trade camp event (you can call this in script too).
road{ X to road-trip-days }– Set road trip days.
road{ 15 to road-trip-days tradeevent }– Final camp.
roomgen{ X .zombspawn }– Spawn X zombies.
char-gen to recruitee recruited– Quick road recruit.
X trunk-foo+– Add to trunk.
X LOOT_FOO pchar .lootamt!– Add to character.
pchar .SPECCHARify– Turns your character into a special character.
gstats{ X zombop+! }– Adds X amount of Zombo Points.
mission{ siege-over }– Ends any siege early.
pchar X add-bullet/rifle/shell– Adds X amount of pistol/rifle/shotgun ammo to a char’s inventory.
X pchar .STAT!– Adds X amount of points to a specified stat (ex: .health!, .dexterity!)
{amount of item} {item ID number} trunk.weapon!– To put any weapon into your trunk