细究2.0三体人>1.0原始人的原因
是因为2.0三体人大多都有独特的转模机制(牢泉是个例外,但她有极其高贵的独立增伤区)
牢鹅命中转增伤
牢砂防御转暴击
波波击破转双暴
流萤击破转减防(?)
这使得2.0大吸一个词条的收益远大于1.0老吸![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon3.png)
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon3.png)
大胆预测![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon24.png)
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon24.png)
崩铁迟早会出两套倍率模板的C
比如qe同时有攻击生命倍率,攻击击破倍率
再把各种奇奇怪怪的转模端上来
岂不又是一轮膨胀![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon4.png)
![](http://tiebapic.baidu.com/forum/w%3D580/sign=9c2d711f35f082022d9291377bfbfb8a/a9aa7238b6003af30be1495c732ac65c1038b62a.jpg?tbpicau=2024-07-03-05_8e26a2b2b1008984d0544db5d8e57902)
![](http://tiebapic.baidu.com/forum/w%3D580/sign=4096220e1cafa40f3cc6ced59b64038c/29799df23a87e950064c665056385343fbf2b42a.jpg?tbpicau=2024-07-03-05_227b5e20a00115ea1dceb86e07c9ef6c)
是因为2.0三体人大多都有独特的转模机制(牢泉是个例外,但她有极其高贵的独立增伤区)
牢鹅命中转增伤
牢砂防御转暴击
波波击破转双暴
流萤击破转减防(?)
这使得2.0大吸一个词条的收益远大于1.0老吸
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon3.png)
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon3.png)
大胆预测
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon24.png)
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon24.png)
崩铁迟早会出两套倍率模板的C
比如qe同时有攻击生命倍率,攻击击破倍率
再把各种奇奇怪怪的转模端上来
岂不又是一轮膨胀
![](http://static.tieba.baidu.com/tb/editor/images/client/image_emoticon4.png)
![](http://tiebapic.baidu.com/forum/w%3D580/sign=9c2d711f35f082022d9291377bfbfb8a/a9aa7238b6003af30be1495c732ac65c1038b62a.jpg?tbpicau=2024-07-03-05_8e26a2b2b1008984d0544db5d8e57902)
![](http://tiebapic.baidu.com/forum/w%3D580/sign=4096220e1cafa40f3cc6ced59b64038c/29799df23a87e950064c665056385343fbf2b42a.jpg?tbpicau=2024-07-03-05_227b5e20a00115ea1dceb86e07c9ef6c)