来自aces.vromfs.bin文件
目录:拆包后文件夹\gamedata\weapons\groundmodels_weapons\14_5mm_kpvt_user_machinegun.blk
拆包方法:某管自行查找,作者有完整教程。
[
{
"cannon": false
},
{
"weaponType": 1
},
{
"bUseHookAsRel": true
},
{
"emitColor": [1.0,0.8,0.5]
},
{
"emitI": 5.0
},
{
"emitR": 3.0
},
{
"emitTime": 0.03
},
{
"aimMinDist": 10.0
},
{
"aimMaxDist": 2500.0
},
{
"maxDeltaAngle": 0.1
},
{
"shotFreq": 10.0
},
{
"traceFreq": 5
},
{
"bEnablePause": false
},
{
"bullets": 50
},
{
"bulletsCluster": 2
},
{
"reloadTime": 8.0
},
{
"bulletsCartridge": 50
},
{
"fxType": "machine_gun_flame"
},
{
"fxMultipleSpawn": true
},
{
"fxScale": 0.5
},
{
"shouldCollideWithRendinsts": true
},
{
"sfxReloadBullet": "grd_cannon_belt_reload"
},
{
"bullet": {
"mass": 0.065,
"caliber": 0.0145,
"speed": 100.0,
"maxDistance": 4000.0,
"bulletType": "apcr_i_ball_bs41",
"hitPowerMult": 15.5,
"onHitChanceMultFire": 6.5,
"relativeVelHitShift": [300.0,1000.0],
"armorFragmentsDamage": true,
"armorFragmentsDamageRadius": 1.0,
"armorFragmentsDamageAngle": 15.0,
"armorFragmentsAmount": 15,
"armorFragmentsArmorPower": 2.0,
"armorFragmentsHit": 8.0,
"groundCollisionEffect": "ground_splash",
"groundFxScale": [0.35,0.45],
"ricochetEffect": "cannon_ricochet",
"waterCollisionEffect": "water_splash",
"hitpower": {
"HitPower0m": [0.85,500.0],
"HitPower10000m": [0.8,10000.0]
},
"armorpower": {
"ArmorPower0m": [45.0,10.0],
"ArmorPower100m": [42.0,100.0],
"ArmorPower300m": [35.0,300.0],
"ArmorPower500m": [29.0,500.0],
"ArmorPower1000m": [21.0,1000.0],
"ArmorPower2000m": [17.0,2000.0],
"ArmorPower4000m": [2.0,4000.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "noColor"
},
"collisions": {
"steel": {
"fx": "cannon_hit_light"
},
"armor": {
"fx": "cannon_hit_armor"
}
}
}
},
{
"bullet": {
"mass": 0.064,
"caliber": 0.0145,
"speed": 990.0,
"maxDistance": 4000.0,
"bulletType": "ap_i_ball",
"hitPowerMult": 15.0,
"onHitChanceMultFire": 8.0,
"relativeVelHitShift": [300.0,1000.0],
"armorFragmentsDamage": true,
"armorFragmentsDamageRadius": 1.0,
"armorFragmentsDamageAngle": 15.0,
"armorFragmentsAmount": 15,
"armorFragmentsArmorPower": 2.0,
"armorFragmentsHit": 8.0,
"groundCollisionEffect": "ground_splash",
"groundFxScale": [0.25,0.35],
"ricochetEffect": "cannon_ricochet",
"waterCollisionEffect": "water_splash",
"hitpower": {
"HitPower0m": [0.85,500.0],
"HitPower10000m": [0.8,10000.0]
},
"armorpower": {
"ArmorPower0m": [31.0,10.0],
"ArmorPower100m": [27.0,100.0],
"ArmorPower300m": [23.0,300.0],
"ArmorPower500m": [22.0,500.0],
"ArmorPower1000m": [17.0,1000.0],
"ArmorPower2000m": [13.0,2000.0],
"ArmorPower4000m": [2.0,4000.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "noColor"
},
"collisions": {
"steel": {
"fx": "cannon_hit_light"
},
"armor": {
"fx": "cannon_hit_armor"
}
}
}
},
{
"bullet": {
"mass": 0.0596,
"caliber": 0.0145,
"speed": 1000.0,
"maxDistance": 4000.0,
"bulletType": "ap_i_t_ball",
"hitPowerMult": 13.0,
"onHitChanceMultFire": 7.0,
"relativeVelHitShift": [300.0,1000.0],
"armorFragmentsDamage": true,
"armorFragmentsDamageRadius": 1.0,
"armorFragmentsDamageAngle": 15.0,
"armorFragmentsAmount": 15,
"armorFragmentsArmorPower": 2.0,
"armorFragmentsHit": 8.0,
"groundCollisionEffect": "ground_splash",
"groundFxScale": [0.2,0.3],
"ricochetEffect": "cannon_ricochet",
"waterCollisionEffect": "water_splash",
"hitpower": {
"HitPower0m": [0.85,500.0],
"HitPower10000m": [0.8,10000.0]
},
"armorpower": {
"ArmorPower0m": [27.0,10.0],
"ArmorPower100m": [26.0,100.0],
"ArmorPower300m": [20.0,300.0],
"ArmorPower500m": [19.0,500.0],
"ArmorPower1000m": [16.0,1000.0],
"ArmorPower2000m": [12.0,2000.0],
"ArmorPower4000m": [2.0,4000.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "12mmRed",
"trail": "smallTrail"
},
"collisions": {
"steel": {
"fx": "cannon_hit_light"
},
"armor": {
"fx": "cannon_hit_armor"
}
}
}
},
{
"bullet": {
"mass": 0.059,
"caliber": 0.0145,
"speed": 1000.0,
"maxDistance": 4000.0,
"bulletType": "he_i_ball",
"hitPowerMult": 1.0,
"onHitChanceMultFire": 3.0,
"nearHitPower": [1.0,50.0],
"midHitPower": [0.9,300.0],
"farHitPower": [0.1,700.0],
"endHitPower": [0.008,1500.0],
"relativeVelHitShift": [300.0,1000.0],
"relativeVelArmorShift": [200.0,1000.0],
"explodeTreshold": 0.1,
"explodeHitPower": 8.5,
"explodeArmorPower": 2.5,
"explodeRadius": [0.05,0.12],
"shutterDamage": true,
"shutterDamageRadius": 0.25,
"shutterAmount": 9,
"shutterArmorPower": 3.0,
"shutterHit": 2.9,
"groundCollisionEffect": "20_37_he_hit_ground",
"ricochetEffect": "cannon_ricochet",
"groundFxScale": [0.1,0.2],
"armorpower": {
"ArmorPower0m": [2.0,10.0],
"ArmorPower100m": [2.0,100.0],
"ArmorPower500m": [1.5,500.0],
"ArmorPower1000m": [1.0,1000.0],
"ArmorPower1500m": [0.5,1500.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "noColor"
},
"collisions": {
"steel": {
"fx": "cannon_hit_armor_cumulative",
"fxScale": [0.2,0.3]
},
"armor": {
"fx": "cannon_hit_armor_cumulative",
"fxScale": [0.2,0.3]
}
}
}
},
{
"gunSound": {
"path": "tanks/weapon_tanks/mguns",
"outside": "16mm_kpvt",
"cockpit": "16mm_kpvt_interior",
"ai": "16mm_kpvt_ai"
}
}
]
目录:拆包后文件夹\gamedata\weapons\groundmodels_weapons\14_5mm_kpvt_user_machinegun.blk
拆包方法:某管自行查找,作者有完整教程。
[
{
"cannon": false
},
{
"weaponType": 1
},
{
"bUseHookAsRel": true
},
{
"emitColor": [1.0,0.8,0.5]
},
{
"emitI": 5.0
},
{
"emitR": 3.0
},
{
"emitTime": 0.03
},
{
"aimMinDist": 10.0
},
{
"aimMaxDist": 2500.0
},
{
"maxDeltaAngle": 0.1
},
{
"shotFreq": 10.0
},
{
"traceFreq": 5
},
{
"bEnablePause": false
},
{
"bullets": 50
},
{
"bulletsCluster": 2
},
{
"reloadTime": 8.0
},
{
"bulletsCartridge": 50
},
{
"fxType": "machine_gun_flame"
},
{
"fxMultipleSpawn": true
},
{
"fxScale": 0.5
},
{
"shouldCollideWithRendinsts": true
},
{
"sfxReloadBullet": "grd_cannon_belt_reload"
},
{
"bullet": {
"mass": 0.065,
"caliber": 0.0145,
"speed": 100.0,
"maxDistance": 4000.0,
"bulletType": "apcr_i_ball_bs41",
"hitPowerMult": 15.5,
"onHitChanceMultFire": 6.5,
"relativeVelHitShift": [300.0,1000.0],
"armorFragmentsDamage": true,
"armorFragmentsDamageRadius": 1.0,
"armorFragmentsDamageAngle": 15.0,
"armorFragmentsAmount": 15,
"armorFragmentsArmorPower": 2.0,
"armorFragmentsHit": 8.0,
"groundCollisionEffect": "ground_splash",
"groundFxScale": [0.35,0.45],
"ricochetEffect": "cannon_ricochet",
"waterCollisionEffect": "water_splash",
"hitpower": {
"HitPower0m": [0.85,500.0],
"HitPower10000m": [0.8,10000.0]
},
"armorpower": {
"ArmorPower0m": [45.0,10.0],
"ArmorPower100m": [42.0,100.0],
"ArmorPower300m": [35.0,300.0],
"ArmorPower500m": [29.0,500.0],
"ArmorPower1000m": [21.0,1000.0],
"ArmorPower2000m": [17.0,2000.0],
"ArmorPower4000m": [2.0,4000.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "noColor"
},
"collisions": {
"steel": {
"fx": "cannon_hit_light"
},
"armor": {
"fx": "cannon_hit_armor"
}
}
}
},
{
"bullet": {
"mass": 0.064,
"caliber": 0.0145,
"speed": 990.0,
"maxDistance": 4000.0,
"bulletType": "ap_i_ball",
"hitPowerMult": 15.0,
"onHitChanceMultFire": 8.0,
"relativeVelHitShift": [300.0,1000.0],
"armorFragmentsDamage": true,
"armorFragmentsDamageRadius": 1.0,
"armorFragmentsDamageAngle": 15.0,
"armorFragmentsAmount": 15,
"armorFragmentsArmorPower": 2.0,
"armorFragmentsHit": 8.0,
"groundCollisionEffect": "ground_splash",
"groundFxScale": [0.25,0.35],
"ricochetEffect": "cannon_ricochet",
"waterCollisionEffect": "water_splash",
"hitpower": {
"HitPower0m": [0.85,500.0],
"HitPower10000m": [0.8,10000.0]
},
"armorpower": {
"ArmorPower0m": [31.0,10.0],
"ArmorPower100m": [27.0,100.0],
"ArmorPower300m": [23.0,300.0],
"ArmorPower500m": [22.0,500.0],
"ArmorPower1000m": [17.0,1000.0],
"ArmorPower2000m": [13.0,2000.0],
"ArmorPower4000m": [2.0,4000.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "noColor"
},
"collisions": {
"steel": {
"fx": "cannon_hit_light"
},
"armor": {
"fx": "cannon_hit_armor"
}
}
}
},
{
"bullet": {
"mass": 0.0596,
"caliber": 0.0145,
"speed": 1000.0,
"maxDistance": 4000.0,
"bulletType": "ap_i_t_ball",
"hitPowerMult": 13.0,
"onHitChanceMultFire": 7.0,
"relativeVelHitShift": [300.0,1000.0],
"armorFragmentsDamage": true,
"armorFragmentsDamageRadius": 1.0,
"armorFragmentsDamageAngle": 15.0,
"armorFragmentsAmount": 15,
"armorFragmentsArmorPower": 2.0,
"armorFragmentsHit": 8.0,
"groundCollisionEffect": "ground_splash",
"groundFxScale": [0.2,0.3],
"ricochetEffect": "cannon_ricochet",
"waterCollisionEffect": "water_splash",
"hitpower": {
"HitPower0m": [0.85,500.0],
"HitPower10000m": [0.8,10000.0]
},
"armorpower": {
"ArmorPower0m": [27.0,10.0],
"ArmorPower100m": [26.0,100.0],
"ArmorPower300m": [20.0,300.0],
"ArmorPower500m": [19.0,500.0],
"ArmorPower1000m": [16.0,1000.0],
"ArmorPower2000m": [12.0,2000.0],
"ArmorPower4000m": [2.0,4000.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "12mmRed",
"trail": "smallTrail"
},
"collisions": {
"steel": {
"fx": "cannon_hit_light"
},
"armor": {
"fx": "cannon_hit_armor"
}
}
}
},
{
"bullet": {
"mass": 0.059,
"caliber": 0.0145,
"speed": 1000.0,
"maxDistance": 4000.0,
"bulletType": "he_i_ball",
"hitPowerMult": 1.0,
"onHitChanceMultFire": 3.0,
"nearHitPower": [1.0,50.0],
"midHitPower": [0.9,300.0],
"farHitPower": [0.1,700.0],
"endHitPower": [0.008,1500.0],
"relativeVelHitShift": [300.0,1000.0],
"relativeVelArmorShift": [200.0,1000.0],
"explodeTreshold": 0.1,
"explodeHitPower": 8.5,
"explodeArmorPower": 2.5,
"explodeRadius": [0.05,0.12],
"shutterDamage": true,
"shutterDamageRadius": 0.25,
"shutterAmount": 9,
"shutterArmorPower": 3.0,
"shutterHit": 2.9,
"groundCollisionEffect": "20_37_he_hit_ground",
"ricochetEffect": "cannon_ricochet",
"groundFxScale": [0.1,0.2],
"armorpower": {
"ArmorPower0m": [2.0,10.0],
"ArmorPower100m": [2.0,100.0],
"ArmorPower500m": [1.5,500.0],
"ArmorPower1000m": [1.0,1000.0],
"ArmorPower1500m": [0.5,1500.0]
},
"visual": {
"range_percent_of_ammo": [100.0,0.0],
"traceFreq": 1,
"tracer": "noColor"
},
"collisions": {
"steel": {
"fx": "cannon_hit_armor_cumulative",
"fxScale": [0.2,0.3]
},
"armor": {
"fx": "cannon_hit_armor_cumulative",
"fxScale": [0.2,0.3]
}
}
}
},
{
"gunSound": {
"path": "tanks/weapon_tanks/mguns",
"outside": "16mm_kpvt",
"cockpit": "16mm_kpvt_interior",
"ai": "16mm_kpvt_ai"
}
}
]