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1楼热烈庆祝小仙女龙结束糜烂的x生活


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1楼2020-11-20 09:06
    Just one example of many.
    We’ve also changed a few buildings to have new or additional features, such as the Spawning Pool and Clone Vats, which have had their Pop Growth modifiers replaced with the new Organic Pop Assembly. This fills the same slot on the planet as Robotic Pop Assembly, so generally you’ll want to pick one or the other. (Clone Vats also picked up a food upkeep cost to represent simple materials to break down.)
    只是众多例子中的一个。
    我们还改变了一些建筑,使其具有新的或附加的功能,例如产卵池和克隆缸,它们的Pop增长修饰符被新的有机Pop组件取代。这填补了这个星球上与机器人弹出组件相同的位置,所以通常你会选择其中一个。(克隆人大桶也收取了一笔食品维护费用,以表示需要分解的简单材料。)


    Pops is Soylent Green!
    A few other jobs got minor perks added to them, like the Medical Workers from Gene Clinics making it a little easier to live on less hospitable worlds.
    波普是绿色的!
    其他一些工作也得到了一些额外的补贴,比如基因诊所的医务人员,让他们在不那么好客的世界里生活得更容易一些。

    Doesn't normally produce exotic gas, this one happens to be a lithoid.
    And a few new techs have been added to help compensate for lost productivity. One tech line increases both the job production of a planet as well as job upkeep - those fewer pops are still capable of producing the work of more on a developed planet.

    一般不会产生奇异气体,这一个正好是岩石状的。
    一些新的技术已经被加入,以帮助弥补损失的生产力。一条技术路线既增加了一个星球的就业机会,也增加了工作的维持——那些更少的持久性有机污染物仍然能够在一个发达的星球上产生更多的工作。


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    3楼2020-11-20 09:09
      Ring Worlds
      As part of the balance pass, Ring Worlds have been bumped up to 10 segments from 5, and the jobs per segment have been adjusted.

      Regular Empire Ring World Segments



      环世界
      作为平衡过程的一部分,环世界已经从5个增加到10个部分,每个部分的工作也已经调整。
      常规帝国环世界分部






      The Shattered Ring origin now possesses a warning that it may be a Challenging Origin for Lithoids due to a scarcity of minerals, and now also applies the Ring World Habitability Preference to your pops. We’re considering adding a similar warning for Hives selecting the origin, since the habitability preference change puts a serious crimp in their expansion.
      粉碎环起源现在有一个警告,它可能是一个具有挑战性的起源岩石由于缺乏矿物,现在也适用于你的持久性有机污染物环世界的宜居性偏好。我们正在考虑为蜂巢选择起源地添加一个类似的警告,因为宜居性偏好的改变会严重阻碍蜂巢的扩张。


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      4楼2020-11-20 09:09
        Put a ring on it?
        Their starting blockers have also been adjusted to give a more balanced spread of jobs.
        Ecumenopoleis
        Like the Ring Worlds, these start with all building slots open. As mentioned before, you can now use the Arcology Project decision on a planet that has a mix of City and Industrial Districts.
        Regular Empire Ecumenpolis Arcologies
        Note: Empire has all technologies but no traditions active.
        戴上戒指?
        他们的先发障碍也被调整,使就业机会分布更加均衡。
        全科动物
        就像环世界一样,这些开始时所有的建筑槽都是打开的。如前所述,你现在可以在一个城市和工业区混合的星球上使用Arcology项目决策。
        埃克门波利斯帝国
        注:帝国拥有所有的技术,但没有活跃的传统。





        The ecumenopolis has a unique distinction of being able to have both the Factory and Foundry building lines on the same planet.ecumenopolis
        有一个独特的特点,即能够在同一个星球上同时拥有工厂和铸造厂生产线。


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        5楼2020-11-20 09:10
          Habitats
          The changes to Habitat modules are much smaller in scope, but here’s the list of their districts.
          Regular Empire Habitat Districts
          栖息地
          对栖息地模块的更改范围要小得多,但下面是它们所在地区的列表。
          正规帝国居住区






          Void Dwellers have gotten a bit of attention as well with some tradition swaps for those that had minimal or no beneficial effects for them.

          Void Dweller Tradition Swaps

          空虚的居住者也得到了一些关注,一些传统的交换对那些对他们几乎没有或没有好处的人。
          空虚居民传统交换



          Replacing Public Works Division:
          更换公共工程部:


          And for Void Dwellers with the Adaptability tree:
          对于有适应性树的空居者:

          Interstellar Franchising and Imperious Architecture now also function for Habitats.
          星际特许经营和专横的建筑现在也起到了栖息地的作用。


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          6楼2020-11-20 09:12
            Updates to Dev Diary 190
            Some of these updates may not be new to people following the forum threads, but it's easy to miss things so I figured we should go over them.

            Many people requested the ability to fully specialize their foundry and factory worlds. We've modified the Forge and Industrial World planet designations to shift one pop on each Industrial District to the appropriate job if possible.
            开发日志190的更新
            有些更新对关注论坛帖子的人来说可能并不新鲜,但很容易漏掉一些东西,所以我想我们应该回顾一下。
            许多人要求能够完全专业化他们的铸造和工厂世界。我们已经修改了锻造厂和工业世界星球的名称,如果可能的话,把每个工业区的一个pop转移到合适的工作上。



            We've also upgraded the Food Processing Center, Mineral Purification Hub, and Energy Nexus to provide an extra job to each of their associated resource production districts. (The Food Processing Center will also improve Hydroponics Farms.)
            我们还升级了食品加工中心、矿物净化中心和能源连接中心,为每个相关的资源生产区提供额外的工作机会。(食品加工中心还将改善水培农场。)




            One of the suggestions made in the thread was to add a civic that increases unlocked Building Slots. Sounded like a great addition to Functional Architecture.
            其中一个建议是增加一个公民,增加解锁的建筑插槽。听起来像是对功能架构的一个很好的补充。
            Functionality increased!
            功能增强!


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            7楼2020-11-20 09:12
              Updates to Dev Diary 191
              We’ve explored some additional options regarding the resettlement system we outlined in Dev Diary 191, and after trying a few things, and have settled on some extensive modifications to the system.

              All planets with sapient unemployed pops that are not locked down by migration controls will have a small chance every month of moving one to another planet within their empire that has jobs that they are willing and able to work, housing, and habitability of 40% or higher. This chance is increased if there are multiple unemployed pops that meet the criteria.

              The system now prefers to move higher strata pops first, so rulers and specialists will move before workers, and this system also functions for gestalt empires. It will not relocate non-sapient robots. It will generally prefer to move pops to the planets with the most free jobs.

              After some experimentation we’ve chosen to keep the Transit Hubs as Starbase Buildings that provide a system wide buff to the chance of auto-resettlement occurring. (Rather than being essential to have it occur in the first place.)
              开发日志191的更新
              在尝试了一些事情之后,我们探索了一些关于移民安置系统的其他选择,我们在开发日志191中概述了这个系统,并对系统进行了一些广泛的修改。
              所有那些拥有大量失业人口的星球,如果没有受到移民控制的限制,每个月都有很小的机会将一个星球迁移到其帝国内另一个星球,那里的工作、住房和可居住性达到40%或更高。如果有多个符合标准的失业持久性有机污染物,这种机会就会增加。
              这个系统现在更倾向于先移动高层,所以统治者和专家会先于工人移动,这个系统也适用于格式塔帝国。它不会重新安置没有智慧的机器人。一般来说,它更愿意将持久性有机污染物转移到拥有最多免费工作的星球。
              经过一些实验后,我们选择将交通枢纽保留为星基建筑,为汽车重新安置的可能性提供全系统的缓冲。(而不是一开始就必须这样做。)

              Doubles the chance the pops choose to resettle themselves.

              Greater Than Ourselves has been rewritten to also massively increase this chance when the edict is active, with a +200% bonus.

              We initially had these pops considering destinations available through Migration Pacts as well, but decided against keeping that since it introduced a new Migration Controls micromanagement element that we didn’t find desirable.

              We’ve also done a minor update to the Authority bonuses that seemed a little bit weak.
              两倍的机会,爸爸选择重新安置自己。
              “比我们更伟大”已经被改写,当法令生效时,也会大幅增加这个几率,并有+200%的奖励。
              我们最初考虑了通过迁移协议提供的目的地,这些pop最初也有,但是决定不保留,因为它引入了一个新的迁移控制微观管理元素,而我们并不认为这是可取的。
              我们还做了一个小的更新,权力奖金似乎有点弱。



              Democracies now have a bonus encouraging their pops to seek their dreams, and Dictatorships have a bit of an easier time holding things together when they’re a bit overstretched.

              Closing Thoughts
              One other little quality of life improvement that was just added is this filter on the colonization interface.
              民主国家现在有一个额外的奖励,鼓励他们的人民去追求他们的梦想,而独裁政权在他们有点力不从心的时候,会更容易把事情团结起来。
              结束语
              刚刚添加的另一个小的生活质量改进是殖民接口上的这个过滤器。


              That’s probably long enough for today. We’re looking forward to your feedback on these as well.

              Next week we'll talk about... [losing transmission]

              今天可能够长了。我们也期待您的反馈。
              下周我们将讨论。。。[失去传输]


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              8楼2020-11-20 09:12
                以后要有铸造环了,格式塔狂喜


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                来自Android客户端9楼2020-11-20 09:45
                  貌似基飞大加强


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                  来自Android客户端10楼2020-11-20 10:16
                    基飞加强最好再强化下博文强识还有就是实现博文强识和灵能以及义体人的共存说好可以共存实测还是不行


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                    来自Android客户端11楼2020-11-20 10:19
                      看的脑壳疼


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                      来自Android客户端12楼2020-11-20 11:27
                        辛苦了,安心去吧,剩下的活交给我


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                        13楼2020-11-20 11:38
                          克隆仓:
                          每月有机人口组装+3
                          啊这


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                          来自Android客户端14楼2020-11-20 11:43
                            非常好,真的有了铸造区段了


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                            来自iPhone客户端15楼2020-11-20 11:49
                              We Got Genetic Power!!!


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                              16楼2020-11-20 12:28