Tell us more about the upcoming changes in game economy!
The in-game progression speed and economy won’t fundamentally change. The only noticeable update is the change of the spotting damage rewarding. Earlier, all damage done to the spotter’s target counted towards his spotting damage reward. In Update 0.19, only the damage from those team mates who are not spotting the target themselves, will count towards the reward. Statistically speaking, this change should not have any major impact on overall income.
Q:收益系统会不会发生什么改变呢?
A:不会有什么实质性的改动,唯一值得一提的是点亮伤害收益的变化。之前,被点亮目标所受到的所有伤害都会被算作是点亮者的点亮伤害。而在0.19里,只有未点亮目标的队友所造成的伤害会被计算【Scenario: 红军某辆Term.2首先点亮了一辆蓝军的咸鱼1A2,随后某红军高达向前推进并与该咸鱼1A2互亮,这时高达对咸鱼1A2造成的伤害是不会算入Term.2的点亮伤害的】。从统计数据上来说,该改动不会对整体收益造成太大的影响。
The penetration of the Begleitpanzer 57 is 190mm and its damage per minute is as high as 17000 (with the rate of fire of 200 RPM). Isn’t that too much?
Yes, the problem is that with its current rate of fire, the 57mm Bofors gun can deal 5520 damage in 15 seconds. That is too much and it’s clear that we need to address the situation. On the other hand, we do want to preserve its extremely powerful rapid-fire cannon gameplay style. That is why in Update 0.19, the Begleitpanzer will keep its penetration, high rate of fire and damage, but it will receive a reduced magazine for 20 shells with 8 second magazine reload time. It will, however, get the ability to only partially reload the magazine before firing. Its total damage per minute will be considerably reduced, but the vehicle will keep its ability to deal a lot of damage in a very short period of time.
Q:Begleitpanzer 57的穿深有190mm,而DPM达到了恐怖的17000(在射速200RPM的情况下)。这是不是太高了呢?
是的,按照这个射速来算的话,博福斯57mm机炮可以在15秒内造成5520点伤害。稍有常识的玩家都会看出,如果我们的锉刀继续挥舞(哔——)...但同时,我们想要保留它独特的游戏风格。因此,在0.19里,Begleitpanzer将会保留现有的穿深,射速和伤害,但它的弹匣容量将会减至20发,装填时间为8秒。然而,它将会获得对未用完的弹匣进行装填的能力。这些改动将会使其DPM显著减少,但保留了它在短时间内的爆发伤害。
The in-game progression speed and economy won’t fundamentally change. The only noticeable update is the change of the spotting damage rewarding. Earlier, all damage done to the spotter’s target counted towards his spotting damage reward. In Update 0.19, only the damage from those team mates who are not spotting the target themselves, will count towards the reward. Statistically speaking, this change should not have any major impact on overall income.
Q:收益系统会不会发生什么改变呢?
A:不会有什么实质性的改动,唯一值得一提的是点亮伤害收益的变化。之前,被点亮目标所受到的所有伤害都会被算作是点亮者的点亮伤害。而在0.19里,只有未点亮目标的队友所造成的伤害会被计算【Scenario: 红军某辆Term.2首先点亮了一辆蓝军的咸鱼1A2,随后某红军高达向前推进并与该咸鱼1A2互亮,这时高达对咸鱼1A2造成的伤害是不会算入Term.2的点亮伤害的】。从统计数据上来说,该改动不会对整体收益造成太大的影响。
The penetration of the Begleitpanzer 57 is 190mm and its damage per minute is as high as 17000 (with the rate of fire of 200 RPM). Isn’t that too much?
Yes, the problem is that with its current rate of fire, the 57mm Bofors gun can deal 5520 damage in 15 seconds. That is too much and it’s clear that we need to address the situation. On the other hand, we do want to preserve its extremely powerful rapid-fire cannon gameplay style. That is why in Update 0.19, the Begleitpanzer will keep its penetration, high rate of fire and damage, but it will receive a reduced magazine for 20 shells with 8 second magazine reload time. It will, however, get the ability to only partially reload the magazine before firing. Its total damage per minute will be considerably reduced, but the vehicle will keep its ability to deal a lot of damage in a very short period of time.
Q:Begleitpanzer 57的穿深有190mm,而DPM达到了恐怖的17000(在射速200RPM的情况下)。这是不是太高了呢?
是的,按照这个射速来算的话,博福斯57mm机炮可以在15秒内造成5520点伤害。稍有常识的玩家都会看出,如果我们的锉刀继续挥舞(哔——)...但同时,我们想要保留它独特的游戏风格。因此,在0.19里,Begleitpanzer将会保留现有的穿深,射速和伤害,但它的弹匣容量将会减至20发,装填时间为8秒。然而,它将会获得对未用完的弹匣进行装填的能力。这些改动将会使其DPM显著减少,但保留了它在短时间内的爆发伤害。