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DEVELOPER Q&A - SESSION 2

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1楼2017-03-29 18:06回复
    Will you be adding French tanks? They are as important as the British and German tanks for the post-war armor development!
    Yes, there will be a full French line added in the future, from AMX-13 to the latest Leclerc series, including the 140mm Leclerc T4 “Terminateur”. When it comes to gameplay, the line will be quite distinctive.
    Q:法兰西铁骑呢?
    A:是的,我们会在未来加一条完整的法棍线,从早期的AMX-13到最新的勒克莱尔系列,包括搭载140mm炮的勒克莱尔T4 “终结者”。在游戏中,这条线将会有自己的特色。
    What are the plans for Battalion content?
    Update 0.19 will bring the first full “Lords of War” season with added Battalion content. The work on “Battalion Wars” also continues – when we are happy with its state, we will introduce it to players. We do not, however, currently have any time estimate to share.
    Q:有没有和军团有关的内容呢?
    A:0.19将会带来LoW的第一季以及一些军团相关内容。而军团战模式也在开发中,我们对它的进度感到满意,也将会向玩家介绍,但暂时无法给出一个确切的日期。


    3楼2017-03-29 18:08
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      Are you planning to add more PvP maps?
      We are – both brand new PvP maps and existing PvP maps modified for the Global Operations mode.
      Q:你们会不会添加更多PvP地图呢?
      A:是的,包括全新的PvP地图,以及为GO模式而修改过的现有PvP地图。





      4楼2017-03-29 18:10
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        The description of kinetic shells in the game says that their muzzle velocity is 1200 m/s. Such a shell should be able to cross 400 meters in 0.33 seconds, but the shells are flying much slower in the game. Are there any plans to remedy that?
        In Update 0.19, almost all shells will receive their real muzzle velocity, both in description and in the game. As a result, the shell type choice will play a more significant role, for example when deciding what shell to use against a fast-moving target. The ballistic difference between various types of guns will be more noticeable as well.
        Q:现在游戏里动能弹的初速标注为1200m/s,这样的炮弹应该能在0.33秒内飞行400米,但它们在游戏中的实际表现则要慢得多,有没有什么解决方案呢?
        A:在0.19中,几乎所有炮弹的标注初速以及实际表现都会和现实一致【125mm 2A82 Railgun w/ Vacuum II = 2050m/s】。因此,对弹种的选择也会变得更加重要。不同火炮之间的弹道差异也会更加明显。
        Will you add new sounds?
        Yes, we are planning to improve the sound effects in one of the upcoming updates. Update 0.19 will bring some crew voiceover changes and we are also planning to update the engine sounds.
        Q:你们会不会添加新的音效呢?
        A:是的,我们打算在接下来的几次更新中对音效进行改进。0.19将会带来一些车组成员的配音改动,除此之外我们还打算更改发动机音效。
        Are you planning to scrap the entire “shell damage is based on caliber” principle and move more towards gun’s muzzle energy?
        As we announced earlier, the shell damage will not be tied only to the caliber, but also to the shell properties. For example, for kinetic shells, the following parameters will be taken into account:
        Caliber
        Penetrator material
        Muzzle velocity
        As a result, the damage will not only depend on gun’s caliber, but it will also reflect the shell quality and technology. The first of these changes will be available in Update 0.19.
        Q:你们是不是打算把“伤害和口径挂钩”这句话吞回去,然后将决定性因素改为炮口动能呢?
        A:跟之前说的一样,口径不是决定伤害的唯一因素,这跟炮弹的其他属性也有关系。例如动能弹的伤害将会考虑到以下参数:
        ·口径
        ·穿甲体材质
        ·炮口初速
        因此,炮弹的伤害不仅要考虑到口径,还需要反映出其质量和技术。这些改动将会在0.19开始实装。
        That’s it for today, we’ll see you on the battlefield!
        完结撒花,下期再见。


        5楼2017-03-29 18:11
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