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【科普】新人最爱——杀戮间2百科全书

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kf2 stats里边有用的东西实在太多,可惜贴吧精品区没人发过。楼主就充当临时翻译,给新人们稍微讲解一下吧。为了保证内容的客观性,楼主特意做了中英文对照哦

@懶小丁 吧主,这个能申精吗
回复 小黄抠屁 :当时分类是连载帖,现在又成直播帖了,不清楚
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回复 小黄抠屁 :等我整理完了重新发个主题贴吧


IP属地:福建来自Android客户端1楼2017-04-24 22:24回复
    丧尸时间(ZED Time)机制讲解——
    1. ZED Time slows the world to 20% of its normal speed, ZED Time is a timer, ZED Time can only be reset (not extended).首先,丧尸时间中,时间变慢为正常速度的20%,“丧尸时间”应定义为一个计时器(timer),只能被重置(reset),不能被延长(extend)。


    IP属地:福建来自Android客户端2楼2017-04-24 22:37
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      2. ZED Time can affect players either partially or fully. If ZED Time appears and there is no players-in-ZEDTime or ZEDs nearby, player will enter ZED Time partially - world time will be slowed down but player will retain full movement / reload / weapon swap speed. Player will enter ZED Time fully as soon as he/she spot/get spotted by another player-in-ZEDTime or ZED or perform. There are different visual and sound effects for entering either of ZED Times.


      IP属地:福建来自Android客户端3楼2017-04-24 22:39
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        2.丧尸时间对玩家的影响是部分或完全的。如果在丧尸时间触发时,玩家周围没刷出丧尸,该玩家可以全速移动/装弹/切枪,系统判断为你不处于这个Timer中。如果之后看到丧尸/处于Timer的玩家或者被他们看到,该玩家立刻受到丧尸时间的全部影响。(很多人曾认为这是个bug,其实是官方特意设定的


        IP属地:福建来自Android客户端4楼2017-04-24 22:50
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          3.(原文讲了一堆废话就不搬运了)丧尸时间触发时,任何职业都能通过击杀丧尸进行第一次重置,突击兵(Commando)最多能重置6次


          IP属地:福建来自Android客户端5楼2017-04-24 22:58
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            4. ZED Time has greater chances to appear in time. For next 30 seconds since the last ZED Time - normal chances (x1), between 30-60s - twice better (x2), if 60s passed without ZED Time - four times better (x4).丧尸时间往后出现的几率更高。从上一次ZED Time 起30s内,几率正常;30-60s内两倍几率;60s后未出现,四倍几率。


            IP属地:福建来自Android客户端6楼2017-04-24 23:06
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              5.Minimum interval between 2 ZED Times——-10s. 两次丧尸时间的最小间隔是10s。
              6.Cooldown begin at the very beginning of each ZED Time.丧尸时间从触发一刻起即开始冷却。


              IP属地:福建来自Android客户端7楼2017-04-24 23:10
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                7.ZED Time chances(丧尸时间触发几率)
                a.Player kills ZED (distance < 3 meters)3米内击杀丧尸——5%
                b.Player kills ZED (distance > 3 meters)3米外击杀丧尸——2.5%
                c.- if ZED killed by headshot (distance < 25 meters)25米内爆头击杀丧尸——3%
                d.- if ZED killed by headshot (distance > 25 meters)25米外爆头击杀丧尸——5%
                e.Player kills 4 or more ZEDs with an explosion单次爆炸击杀4只及以上丧尸——5%
                f.Player kills 2-3 ZEDs with an explosion单次爆炸击杀2到3只丧尸——3%
                g.ZED kills player玩家被丧尸击杀——5%


                IP属地:福建来自Android客户端8楼2017-04-24 23:21
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                  7楼补充:
                  h.boss死亡——100%(好像没什么卵用)
                  i.Sharpshooter player scores a headshot (non lethal) while having either Assassin or Ranger as an active skill.满级神射手使用本职业武器爆头(不一定要击杀)——5%


                  IP属地:福建来自Android客户端9楼2017-04-24 23:24
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                    8.ZED Time resistance丧尸时间抗性,可以理解为对移动/开火/换弹/切枪等动作的速度惩罚的抗性。
                    If skill gives 50% resistance, the action will be happening at rate of 0.2 + 0.8 x 0.5 = 0.6, so when everything will be slowed to 20% (by 5 times) this action will only be slowed to 60%, i.e. by 1.67 times.如果获得50%抗性,动作的速率为实时进行的60%(计算方式如上)。比如子弹时间的三倍速射击,射速抗性就是50%,实时射击五倍速,抗性为100%。技能描述中的近乎(nearly)实时射击,抗性为90%。


                    IP属地:福建来自Android客户端10楼2017-04-25 08:26
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                      (接上)Weapon swaps has ZED Time resistance of 35%. When ZED Time occurs weapon swapping slowed by 1 / (0.2 + 0.8 x 0.35) = 2.08 times. Commando's Tactician skill adds additional 30% to the base 35% resistance value making weapon swaps in ZED Time only 1 / (0.2 + 0.8 x (0.35 + 0.3)) = 1.39 times slower than if it would be in real time.各职业的切枪速度都有35%丧尸时间抗性,突击兵的25左技能提供额外的30%抗性,使得切枪和速度和实时切枪相差仅1.39倍。


                      IP属地:福建来自Android客户端11楼2017-04-25 08:33
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                        关于丧尸时间的介绍就到这里了。补充一点说明,一次丧尸时间持续3s,游戏中的真实时间为3×0.2=0.6s。突击兵完美重置6次丧尸时间的话长达7×3=21s,真实时间为7×0.6=4.2s。(突击兵不愧是续秒大师,但不是+1s哦


                        IP属地:福建来自Android客户端12楼2017-04-25 08:40
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                          Health生命值/血量——
                          1.Healers restore HP at rate of 1HP / 0.1s (10HP / second).任何形式的治疗都保持1HP/0.1s的速率,即每秒10HP。
                          2.Healers decrease damage and duration of Fire DOT by half.任何形式的治疗都能使持续性伤害(DOT)的时间和伤害减半。
                          3. Heal amount applied instantly but regeneration takes time. Amount of given health will never be more than (Max Health - Current Health).任何形式的治疗可以瞬间生效,但是恢复速率不变(10HP/s),当前的生命值不能超过最大血量(这不是废话么


                          IP属地:福建来自Android客户端13楼2017-04-25 08:52
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                            Armor护甲——
                            Depending on integrity armor absorbs different amount of the damage.护甲吸收的伤害取决于护甲的完整度。
                            75点及以上——吸收75%伤害
                            50-75点——吸收65%伤害
                            低于50点——吸收55%伤害
                            注:此处只讨论特警和生存专家除外的普通护甲


                            IP属地:福建来自Android客户端14楼2017-04-25 09:00
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                              Movement speed移动速度——
                              1.walk speed (aka jogging), units/s行走(慢跑)速度 383
                              2.print speed, units/s奔跑(冲刺)速度 460
                              3.Speed multiplier when ADS瞄准时的移速惩罚 ×0.4
                              4.Speed multiplier when crouching蹲伏时的移速惩罚 ×0.4
                              5.When ADS and crouching multipliers will not stack蹲伏的同时瞄准不会叠加移速惩罚,依然×0.4
                              6.Movement speed depend on two factors: Low Health Speed Penalty and Weight Mod.移速取决于两个因素:低血量速度惩罚和负重变化。


                              IP属地:福建来自Android客户端15楼2017-04-25 09:12
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