丧尸时间(ZED Time)机制讲解—— 1. ZED Time slows the world to 20% of its normal speed, ZED Time is a timer, ZED Time can only be reset (not extended).首先,丧尸时间中,时间变慢为正常速度的20%,“丧尸时间”应定义为一个计时器(timer),只能被重置(reset),不能被延长(extend)。
2. ZED Time can affect players either partially or fully. If ZED Time appears and there is no players-in-ZEDTime or ZEDs nearby, player will enter ZED Time partially - world time will be slowed down but player will retain full movement / reload / weapon swap speed. Player will enter ZED Time fully as soon as he/she spot/get spotted by another player-in-ZEDTime or ZED or perform. There are different visual and sound effects for entering either of ZED Times.
4. ZED Time has greater chances to appear in time. For next 30 seconds since the last ZED Time - normal chances (x1), between 30-60s - twice better (x2), if 60s passed without ZED Time - four times better (x4).丧尸时间往后出现的几率更高。从上一次ZED Time 起30s内,几率正常;30-60s内两倍几率;60s后未出现,四倍几率。
7楼补充: h.boss死亡——100%(好像没什么卵用) i.Sharpshooter player scores a headshot (non lethal) while having either Assassin or Ranger as an active skill.满级神射手使用本职业武器爆头(不一定要击杀)——5%
8.ZED Time resistance丧尸时间抗性,可以理解为对移动/开火/换弹/切枪等动作的速度惩罚的抗性。 If skill gives 50% resistance, the action will be happening at rate of 0.2 + 0.8 x 0.5 = 0.6, so when everything will be slowed to 20% (by 5 times) this action will only be slowed to 60%, i.e. by 1.67 times.如果获得50%抗性,动作的速率为实时进行的60%(计算方式如上)。比如子弹时间的三倍速射击,射速抗性就是50%,实时射击五倍速,抗性为100%。技能描述中的近乎(nearly)实时射击,抗性为90%。
(接上)Weapon swaps has ZED Time resistance of 35%. When ZED Time occurs weapon swapping slowed by 1 / (0.2 + 0.8 x 0.35) = 2.08 times. Commando's Tactician skill adds additional 30% to the base 35% resistance value making weapon swaps in ZED Time only 1 / (0.2 + 0.8 x (0.35 + 0.3)) = 1.39 times slower than if it would be in real time.各职业的切枪速度都有35%丧尸时间抗性,突击兵的25左技能提供额外的30%抗性,使得切枪和速度和实时切枪相差仅1.39倍。
Health生命值/血量—— 1.Healers restore HP at rate of 1HP / 0.1s (10HP / second).任何形式的治疗都保持1HP/0.1s的速率,即每秒10HP。 2.Healers decrease damage and duration of Fire DOT by half.任何形式的治疗都能使持续性伤害(DOT)的时间和伤害减半。 3. Heal amount applied instantly but regeneration takes time. Amount of given health will never be more than (Max Health - Current Health).任何形式的治疗可以瞬间生效,但是恢复速率不变(10HP/s),当前的生命值不能超过最大血量(这不是废话么)
Armor护甲—— Depending on integrity armor absorbs different amount of the damage.护甲吸收的伤害取决于护甲的完整度。 75点及以上——吸收75%伤害 50-75点——吸收65%伤害 低于50点——吸收55%伤害 注:此处只讨论特警和生存专家除外的普通护甲
Movement speed移动速度—— 1.walk speed (aka jogging), units/s行走(慢跑)速度 383 2.print speed, units/s奔跑(冲刺)速度 460 3.Speed multiplier when ADS瞄准时的移速惩罚 ×0.4 4.Speed multiplier when crouching蹲伏时的移速惩罚 ×0.4 5.When ADS and crouching multipliers will not stack蹲伏的同时瞄准不会叠加移速惩罚,依然×0.4 6.Movement speed depend on two factors: Low Health Speed Penalty and Weight Mod.移速取决于两个因素:低血量速度惩罚和负重变化。