Powers: All Damage Powers Raw damage upgrades increased by a cumulative 25-35% per power All Offensive Passive Lines Power damage upgrades increased by a cumulative 20% per line Power Combos Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold. Increased the value of combo damage upgrades in all passives from +30% to +50% 概括:技能和combo伤害增加
Combat Powers: Barricade Increased base duration from 12s to 13s Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before Increased Rank 5 buff from 20% to 30% power damage bonus Flak Cannon Increased base primary damage from 180 to 250 Increased base power cell count from 2 to 4 概括:防空炮大幅增强,掩体微调
Tech Powers: Assault Turret Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75% The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed. Increased base bullet damage from 20 to 36 The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade. Fixed a bug causing the Rank 6 cryo ammo to inflict no damage Incinerate Increased the base damage from 120 to 350 Decreased the damage over time from 50 to 45 damage per second Overload Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300 Flamethrower Increased base damage from 220 to 240 damage per second Cryo Beam Increased base damage per second from 135 to 150 Energy Drain Increased base damage from 160 to 175 Shield Boost Increased base radius from 6m to 8m Increased support score generated by successfully giving another player shields from 10 to 20 Invasion Improved Rank 4 infection radius and Rank 5 spread radius Remnant VI Increased base health from 500 to 800 Increased Rank 2 health upgrade from 15% to 65% Improved Rank 4 health regeneration rate and delay Increased Rank 5 close-combat health upgrade from 120% to 200% Increased the Rank 6 missile damage from 90 to 450 Decreased the Rank 6 missile cooldown from 10s to 5s Increased base beam damage from 70 to 100 damage per second Fixed issue where VI would occasionally get stuck VI will now teleport to player if its path is too complex 概括:炮塔和VI,燃尽大幅增强,超载、汲取、入侵、回盾、喷火喷冰小幅增强
Biotic Powers: Pull Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second Throw Increased base damage from 225 to 240 Shockwave Increased base damage from 225 to 245 Singularity Decreased base cooldown from 24s to 20s Increased Rank 5 recharge rate bonus from +25% to +40% Backlash Increased base aegis health from 350 to 400 Increased base reflection damage bonus from +180% to +200% Increased Rank 4 and Rank 5 bonuses Charge Increased base damage from 250 to 275 Nova Increased base damage from 400 to 420 Annihilation Increased the base cooldown penalty from 60% to 75% Decreased the Rank 4 radius bonus from 50% to 35% Damage and bonuses from different users will now stack on the same target Lance Slightly improved aim assist at longer ranges 概括:异能伤害增加,湮灭领域被削!
WeaponsAssault Rifles Avenger Increased damage from 35–47 to 39–50 Mattock Increased damage from 50–63 to 90–113 Increased magazine size from 16 to 20 Zalkin Increased damage from 60–76 to 79–99 Valkyrie Increased damage from 86–99 to 164–190 Increased magazine size from 16 to 20 Increased total spare ammo from 128–160 to 140–175 Soned Increased damage from 51–59 to 70–81 Improved rate-of-fire charge time from 1s to 0.5s Improved accuracy when firing from the hip or firing blindly over barriers Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced. PAW Increased damage from 35–40 to 58–67 Halberd Increased damage from 90–113 to 150–180 Pistols Carnifex Increased damage from 175–220 to 255–321 Hornet Increased damage from 46–55 to 101–121 Sidewinder Increased damage from 150–180 to 167–200 Hurricane Increased damage from 49–57 to 65–75 Eagle Increased damage from 69–80 to 96–111 Improved accuracy Rozerad Increased damage from 48–56 to 73-84 Increased rate of fire from 420–525 to 490–613 Improved rate-of-fire charge time from 2s to 1s Improved accuracy Ushior Increased damage from 463–535 to 775–896 Increased magazine size from 1 to 2 Increased total ammo from 18–23 to 20–25 Reduced weight from 0.25–0.13 to 0.2–0.1 Charger Accuracy slightly reduced Shotguns Katana Increased damage per pellet from 46–61 to 64–85 Piranha Increased damage per pellet from 54–62 to 59–68 Disciple Increased damage per pellet from 60–76 to 79–99 Ruzad Increased damage per pellet from 98–123 to 171–215 Crusader Increased damage from 382–442 to 699–808 Bullet trails added to the slug Hesh Increased damage per pellet from 55–66 to 66–79 Scattershot Increased damage per pellet from 46–55 to 66–79 Dhan Increased damage from 595–688 to 850–983 Increased magazine size from 2 to 3 Increased total spare ammo from 20–25 to 21–26 Deals extra weak point damage Venom Increased damage from 290–348 to 352–422 The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode Sniper Rifles Vanquisher Reduced damage from 675–810 to 600–720 Shadow Increased damage from 38–46 to 85–102 Increased damage as the Shadow gets closer to overheating; weapon will overheat faster Valiant Increased damage from 463–535 to 550–636 Total spare ammo increased from 35–44 to 45–56 Naladen Increased damage from 496–574 to 650–752 概括:万蝰蛇伤害小砍!暴风精准小砍!速射武器伤害大增!UShior巨幅增强!霰弹枪小幅增强!
EnemiesKett Wraith Reduced health by 20% Chosen Reduced health by 5% Anointed Reduced shields by 47% Destined Reduced shields by 67% Fiend Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer Ascendant Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb Outlaws Angaran Saboteur Increased armor by 33% Turian Anarchist Increased armor by 33% Increased weapon damage by 20% Salarian Agent Increased armor by 33% Now fires more frequently Asari Pariah Increased armor by 33% Increased weapon damage by 20% Sharpshooter Increased shields by 60% Increased frequency of firing at targets in cover Decreased aiming time against out-of-cover targets at higher difficulties Decreased sniper rifle damage by 18% [SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended Krogan Berserker Reduced armor by 20% Hydra Increased armor by 38% Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer Bonus damage from destroying the weak point now also scales with health Increased normal shot damage by 67% Normal shot projectile speed doubled 概括:如之前直播说的,bioware增强了outlaw削了kett的血量,HYDRA更像一个boss了,cobra打泡泡法师能破盾后造成伤害了
最后 Matches / MissionsMatch Medals Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000 StoreItem Store Added Experience Boosters to the Item Store Equipment Adaptive War Amp Increased damage bonus from 15% to 30% Engineering Kit Increased damage bonus from 15% to 30% Enhanced Munitions Increased damage bonus from 15% to 30% 概括:辅助拿金牌变难了(莫名其妙),技能装备加成翻倍,商店卖经验加成卡!