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震惊!某强势武器竟然被削!


IP属地:加拿大1楼2017-05-11 00:30回复
    @luolin3960


    IP属地:加拿大2楼2017-05-11 00:31
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      Powers:
      All Damage Powers
      Raw damage upgrades increased by a cumulative 25-35% per power
      All Offensive Passive Lines
      Power damage upgrades increased by a cumulative 20% per line
      Power Combos
      Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage
      Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.
      Increased the value of combo damage upgrades in all passives from +30% to +50%
      概括:技能和combo伤害增加


      IP属地:加拿大3楼2017-05-11 00:32
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        Combat Powers:
        Barricade
        Increased base duration from 12s to 13s
        Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before
        Increased Rank 5 buff from 20% to 30% power damage bonus
        Flak Cannon
        Increased base primary damage from 180 to 250
        Increased base power cell count from 2 to 4
        概括:防空炮大幅增强,掩体微调


        IP属地:加拿大4楼2017-05-11 00:33
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          Tech Powers:
          Assault Turret
          Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second
          Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%
          The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.
          Increased base bullet damage from 20 to 36
          The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.
          Fixed a bug causing the Rank 6 cryo ammo to inflict no damage
          Incinerate
          Increased the base damage from 120 to 350
          Decreased the damage over time from 50 to 45 damage per second
          Overload
          Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300
          Flamethrower
          Increased base damage from 220 to 240 damage per second
          Cryo Beam
          Increased base damage per second from 135 to 150
          Energy Drain
          Increased base damage from 160 to 175
          Shield Boost
          Increased base radius from 6m to 8m
          Increased support score generated by successfully giving another player shields from 10 to 20
          Invasion
          Improved Rank 4 infection radius and Rank 5 spread radius
          Remnant VI
          Increased base health from 500 to 800
          Increased Rank 2 health upgrade from 15% to 65%
          Improved Rank 4 health regeneration rate and delay
          Increased Rank 5 close-combat health upgrade from 120% to 200%
          Increased the Rank 6 missile damage from 90 to 450
          Decreased the Rank 6 missile cooldown from 10s to 5s
          Increased base beam damage from 70 to 100 damage per second
          Fixed issue where VI would occasionally get stuck
          VI will now teleport to player if its path is too complex
          概括:炮塔和VI,燃尽大幅增强,超载、汲取、入侵、回盾、喷火喷冰小幅增强


          IP属地:加拿大7楼2017-05-11 00:35
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            Biotic Powers:
            Pull
            Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second
            Throw
            Increased base damage from 225 to 240
            Shockwave
            Increased base damage from 225 to 245
            Singularity
            Decreased base cooldown from 24s to 20s
            Increased Rank 5 recharge rate bonus from +25% to +40%
            Backlash
            Increased base aegis health from 350 to 400
            Increased base reflection damage bonus from +180% to +200%
            Increased Rank 4 and Rank 5 bonuses
            Charge
            Increased base damage from 250 to 275
            Nova
            Increased base damage from 400 to 420
            Annihilation
            Increased the base cooldown penalty from 60% to 75%
            Decreased the Rank 4 radius bonus from 50% to 35%
            Damage and bonuses from different users will now stack on the same target
            Lance
            Slightly improved aim assist at longer ranges
            概括:异能伤害增加,湮灭领域被削!


            IP属地:加拿大8楼2017-05-11 00:36
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              以下是激动人心的枪支调整


              IP属地:加拿大10楼2017-05-11 00:38
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                WeaponsAssault Rifles
                Avenger
                Increased damage from 35–47 to 39–50
                Mattock
                Increased damage from 50–63 to 90–113
                Increased magazine size from 16 to 20
                Zalkin
                Increased damage from 60–76 to 79–99
                Valkyrie
                Increased damage from 86–99 to 164–190
                Increased magazine size from 16 to 20
                Increased total spare ammo from 128–160 to 140–175
                Soned
                Increased damage from 51–59 to 70–81
                Improved rate-of-fire charge time from 1s to 0.5s
                Improved accuracy when firing from the hip or firing blindly over barriers
                Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.
                PAW
                Increased damage from 35–40 to 58–67
                Halberd
                Increased damage from 90–113 to 150–180
                Pistols
                Carnifex
                Increased damage from 175–220 to 255–321
                Hornet
                Increased damage from 46–55 to 101–121
                Sidewinder
                Increased damage from 150–180 to 167–200
                Hurricane
                Increased damage from 49–57 to 65–75
                Eagle
                Increased damage from 69–80 to 96–111
                Improved accuracy
                Rozerad
                Increased damage from 48–56 to 73-84
                Increased rate of fire from 420–525 to 490–613
                Improved rate-of-fire charge time from 2s to 1s
                Improved accuracy
                Ushior
                Increased damage from 463–535 to 775–896
                Increased magazine size from 1 to 2
                Increased total ammo from 18–23 to 20–25
                Reduced weight from 0.25–0.13 to 0.2–0.1
                Charger
                Accuracy slightly reduced
                Shotguns
                Katana
                Increased damage per pellet from 46–61 to 64–85
                Piranha
                Increased damage per pellet from 54–62 to 59–68
                Disciple
                Increased damage per pellet from 60–76 to 79–99
                Ruzad
                Increased damage per pellet from 98–123 to 171–215
                Crusader
                Increased damage from 382–442 to 699–808
                Bullet trails added to the slug
                Hesh
                Increased damage per pellet from 55–66 to 66–79
                Scattershot
                Increased damage per pellet from 46–55 to 66–79
                Dhan
                Increased damage from 595–688 to 850–983
                Increased magazine size from 2 to 3
                Increased total spare ammo from 20–25 to 21–26
                Deals extra weak point damage
                Venom
                Increased damage from 290–348 to 352–422
                The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode
                Sniper Rifles
                Vanquisher
                Reduced damage from 675–810 to 600–720
                Shadow
                Increased damage from 38–46 to 85–102
                Increased damage as the Shadow gets closer to overheating; weapon will overheat faster
                Valiant
                Increased damage from 463–535 to 550–636
                Total spare ammo increased from 35–44 to 45–56
                Naladen
                Increased damage from 496–574 to 650–752
                概括:万蝰蛇伤害小砍!暴风精准小砍!速射武器伤害大增!UShior巨幅增强!霰弹枪小幅增强!


                IP属地:加拿大11楼2017-05-11 00:42
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                  EnemiesKett
                  Wraith
                  Reduced health by 20%
                  Chosen
                  Reduced health by 5%
                  Anointed
                  Reduced shields by 47%
                  Destined
                  Reduced shields by 67%
                  Fiend
                  Decreased the chance that a Fiend initiates a sync attack on Hardcore and Insanity difficulties in single-player and Silver and Gold difficulties in multiplayer
                  Ascendant
                  Cobra RPG can now damage the Ascendant after its Orb is destroyed; on Normal or Bronze difficulty, the Cobra RPG can kill the Ascendant in one shot
                  Increased effectiveness of powers and weapons that lack extra weak point damage against the Orb
                  Outlaws
                  Angaran Saboteur
                  Increased armor by 33%
                  Turian Anarchist
                  Increased armor by 33%
                  Increased weapon damage by 20%
                  Salarian Agent
                  Increased armor by 33%
                  Now fires more frequently
                  Asari Pariah
                  Increased armor by 33%
                  Increased weapon damage by 20%
                  Sharpshooter
                  Increased shields by 60%
                  Increased frequency of firing at targets in cover
                  Decreased aiming time against out-of-cover targets at higher difficulties
                  Decreased sniper rifle damage by 18%
                  [SP] Fixed a bug that caused Roekaar Sharpshooters to deal 75% more sniper rifle damage than intended
                  Krogan Berserker
                  Reduced armor by 20%
                  Hydra
                  Increased armor by 38%
                  Weak point health now scales per difficulty in proportion to base health, effectively making it harder to break the weak point on Hardcore and Insanity difficulties in single-player and on Silver and Gold difficulties in multiplayer
                  Bonus damage from destroying the weak point now also scales with health
                  Increased normal shot damage by 67%
                  Normal shot projectile speed doubled
                  概括:如之前直播说的,bioware增强了outlaw削了kett的血量,HYDRA更像一个boss了,cobra打泡泡法师能破盾后造成伤害了


                  IP属地:加拿大14楼2017-05-11 00:50
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                    最后
                    Matches / MissionsMatch Medals
                    Score required to achieve a Support Medal for Bronze, Silver, and Gold difficulties increased from 400/800/1,200 to 800/1,600/2,000
                    StoreItem Store
                    Added Experience Boosters to the Item Store
                    Equipment
                    Adaptive War Amp
                    Increased damage bonus from 15% to 30%
                    Engineering Kit
                    Increased damage bonus from 15% to 30%
                    Enhanced Munitions
                    Increased damage bonus from 15% to 30%
                    概括:辅助拿金牌变难了(莫名其妙),技能装备加成翻倍,商店卖经验加成卡!


                    IP属地:加拿大15楼2017-05-11 00:54
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                      另附单人更新内容传送门:http://blog.bioware.com/2017/05/09/mass-effect-andromeda-patch-1-06-notes/


                      IP属地:加拿大16楼2017-05-11 00:55
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                        总结:突突战士应该没那么憋屈了,异能加强的不算多,科技加强聊胜于无就看连击伤害的实际效果了
                        等楼主晚上回家搞起,有北美地区或者国内网好的加好友的吗pc平台


                        IP属地:加拿大来自iPhone客户端21楼2017-05-11 02:43
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                          大家说shadow 强,我也跟风试了一下。3秒过热前能抽掉二级敌人(狙击手、机枪兵)的盾和大半管血,而且容易爆头,上状态也快,非常适合技能职业。就算过热了一套技能甩完就充满,但是感觉对boss级敌人稍显无力,弹夹太捉急是主要问题。我觉得PAW要是等级高应该会更厉害,还是那句话,可惜我抽不到


                          IP属地:加拿大来自iPhone客户端40楼2017-05-12 23:18
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                            搬运bsn的dps排行


                            IP属地:加拿大来自iPhone客户端41楼2017-05-13 03:39
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                              IP属地:加拿大来自iPhone客户端42楼2017-05-13 03:46
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