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【08.24】CK3 开发日志 #70 - 关于宝物的小知识

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先占个坑~
我慢慢敲字


IP属地:辽宁1楼2021-08-24 20:31回复
    前排围观


    IP属地:新疆来自Android客户端2楼2021-08-24 20:37
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      前排出售花生瓜子矿泉水


      IP属地:广西来自Android客户端3楼2021-08-24 20:38
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        Hello everyone! Shoes here, back to talk about what is genuinely my favorite feature of The Royal Court — Artifact generation! One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords — now you will have a royal treasury filled with an assorted variety of different swords!
        大家吼!我是殊斯(发这篇日志的员工叫Baron von Shoes——译者注)我回来聊一聊《王家宫廷》DLC里我最喜欢的功能!在CK3中,我们对宝物设计的目标之一就是确保你获得的宝物和其他的有真正的区别。以后不再会出现你的宝库里全是克隆剑的情况了——现在你的宝库里将会装满各种不同外观的剑!


        IP属地:辽宁4楼2021-08-24 20:40
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          占个位置支持一下顺便慢慢看


          来自Android客户端5楼2021-08-24 20:42
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            IP属地:广东来自Android客户端6楼2021-08-24 20:46
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              Artifact FeaturesAll Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, ‘Oak’, ‘Ash’, and ‘Pine’ are all features of the ‘Wood’ type, which is used to make wooden furniture, spear shafts, book covers, etc., while ‘Engraved’, ‘Filigreed’, and ‘Painted’ are ‘Decoration’-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.
              The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifact’s description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.
              宝物特征
              游戏中的所有宝物都有一组特征,这些特征决定了它们是如何被创造出来的,以及它们是由什么材料制成的。例如:"橡木"、"白蜡 "和 "松木 "都是 "木材 "类型的特征,用于制造木制家具、矛杆和书套等,而 "雕刻"、"花丝(用金银丝作为描边的一种装饰——译者注) "和 "绘画 "是 "装饰 "类型的特征,熟练的工匠可以用它们来装饰宝物,使其看起来更有王霸之气。
              特征的主要用途是为宝物创造有代入感的描述。每当一个新的宝物被创造出来(比如来自灵感),它就会根据各种因素获得一套合适的特征,这些因素包括文化、地理、工艺质量、首都的财富以及创造过程中的事件决定。然后这些特征会显示在宝物的描述中以强调它所具有的任何独特的特征。请注意,这些特征不会在宝物的2D和3D艺术中表现出来,因为我们的特征种类远远超过我们美工的工作极限了。(要了P社美工的命了——译者注)


              IP属地:辽宁7楼2021-08-24 20:49
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                IP属地:江苏来自iPhone客户端9楼2021-08-24 21:22
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                  好的,很完美的又被卡审核了,很烦


                  IP属地:辽宁12楼2021-08-24 21:30
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                    A screenshot containing 6 example Artifacts. NOTE:Under active development. Values and content subject to change.
                    一个包含6个宝物例子的截图。注意:绝赞开发中。数值和内容可能会改变。


                    IP属地:辽宁13楼2021-08-24 21:33
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                      我已经可以想到某lab上的mod会怎么折腾这些宝(活)物(人)了


                      IP属地:陕西来自Android客户端15楼2021-08-24 21:35
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                        别日志了,快更新游戏啊啊啊啊啊


                        IP属地:江苏来自Android客户端19楼2021-08-24 21:40
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                          IP属地:江苏26楼2021-08-24 22:05
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                            The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith — it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.
                            Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns… the range of possible combinations is truly vast!
                            它不仅仅能表现出两把不同武器的特色,还能更明显地展示出世界上不同地区人造宝物的特色。这意味着你在十字军或者海外劫掠时从敌人手中抢来的宝物在宝库中会显得更加与众不同,就像一个承载着你或你的祖先们人生历程的纪念品。
                            当然,我们不止有武器。仔细看你拿来炫耀的宝物,某些材料和工艺的区别会非常明显!例如,一个在阿富汗制造的王冠可能会镶嵌传说中的lazuli青金石,而在波罗的海附近制造的王冠则会镶嵌一个令人印象深刻的琥珀。不同种类的宝石、布料、木材、贝壳、兽角……可能的组合非常非常多。
                            (太难受了,自己来翻,可能翻得不好)


                            IP属地:江苏27楼2021-08-24 22:34
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