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SFHR新闻快递

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主要内容是Sky9Games在Discord上的消息,算是对tieba.baidu.com/p/7383114574的补充。


IP属地:北京1楼2022-12-16 11:44回复
    经过Discord上的短暂及小范围协商,Justin决定暂时抛弃分屏功能,专心研发在线多人功能。这意味着分屏中影响在线多人的功能会被破坏,从而无法使用分屏。在线多人模式开发完成后,会继续开发分屏功能,很可能是在正式发售后。
    以下是Justin原消息,中英对照:
    所有的分屏代码都阻碍了多人游戏的内容,我基本上必须在这里编写2个完全不同的游戏,这让它变得更加困难(All the splitscreen code is getting in the way of the multiplayer stuff, I basically have to code 2 completely different games here, which is making it much more difficult)
    如果有的话,我现在可能会禁用分屏,这样我就可以更容易地开发在线模式,之后再把它(指分屏)加回来(If anything what I might do is disable splitscreen for now so I can work on the online mode easier, and then add it back in later)
    我不会进去删除代码的。它不会被碰的。但我将不得不做出很多改变,使在线模式工作,肯定会导致分屏崩溃(I'm not going to go in and delete the code. That won't be touched. But I'm going to have to make a LOT of changes to make online modes work, and the splitscreen will surely break as a result)
    无论如何,谢谢你们提供的信息。我想我应该这么做。现在只集中精力搞在线模式。我不会特别“移除”分屏,但它暂时不会得到官方支持/改进(Anywho, thanks for the info guys. I think I'mma do that. Just focus on the Online mode for now. I won't specifically "Remove" splitscreen, but it won't be officially supported/improved for a while)


    IP属地:北京2楼2022-12-16 12:25
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      关于主机版,Justin并没有说明会在哪个平台(Xbox、PS4等)
      原消息:
      主机版计划在Steam版发布后开始制作(
      Consoles are planned to be worked on after the Steam release
      )


      IP属地:北京3楼2022-12-16 12:33
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        北京时间12月15日凌晨,Justin简单通报了开发进展。
        原文:
        还在努力开发在线模式。大厅系统100%完成(加入一个朋友或随机游戏,自定义你的英雄,一起选择一个任务,准备等)。不管你信不信,正在致力开发的游戏内多人模式,其实是最简单的部分。感谢你耐心等待我在构建在线多人/合作同时缓慢地更新,它将是非常值得的。(Still hard working on the online mode. The Lobby system is 100% complete (Join a friend or random game, customize your heroes, select a mission together, ready up, etc).Working on the in-game multiplayer now, which is actually the easy part, believe it or not.Thankyou for your patience on the slow updates while I build out the online multiplayer/coop. It'll be well worth it.)


        IP属地:北京4楼2022-12-16 12:47
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          另外,在北京时间12月6日早间的Discord讨论中,Justin表示,游戏的在线多人系统依托Steam实现,使用Steam的服务器,每局玩家数不设上限,由游戏承载能力决定。
          原消息:
          此外,Steam似乎允许最多250名玩家在一款游戏。这就是SFH的玩家限制(Also it seems like Steam allows up to 250 players max in 1 game. So, that's the player limit for SFH)
          我敢肯定游戏会在50个玩家时崩溃,哈哈(I'm sure the game will break at 50* players lol )
          它使用的是Steam服务器(It's using steam servers)
          你可以和你附近的任何人一起低延迟畅玩,或者在全球范围内高延迟联机(You can play with anyone near you with great ping, or globally probably at higher ping)
          是的,如果你选择和随机的人一起在线玩,它会根据你的位置自动给你提供最佳的游戏房间。无论你住在哪里都应该很好(Yeah and if you chose to play with random people online, it automatically gives you the best games to join based on your location. Should be good no matter where ya live)


          IP属地:北京5楼2022-12-16 13:13
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            就是说可以和路人联机吗?那太好了


            IP属地:黑龙江来自Android客户端6楼2022-12-30 23:26
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              联机还有一个问题,就是地图太小了,人多就会很挤,说不定刚复活三秒就马上被干掉


              IP属地:浙江来自Android客户端7楼2022-12-31 11:33
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                北京时间2023年1月6日消息。
                很多人都有这样的想法:把在线多人模式放一放,先把游戏本体优化好,发售后再以更新升级的方式添加在线多人模式,岂不美哉?
                Justin给出了2条不这样做的原因。
                1.Sky9Games找了个发行商 “独立方舟”,他们提供发行、翻译、上线主机平台等一站式服务,但是要求发售时有在线多人模式。
                2.为了开发在线多人模式,Justin重写了一半以上的代码,之前的无联机版本已经回不去了。
                原消息:
                不幸的是,这是不可能的,原因如下:我们正在与发行商进行谈判,他们将帮助我们在中国以及其他地区发行游戏,包括翻译,主机等。他们需要在线模式才能达成协议。2. 因为我不得不为在线游戏重写大量代码,遗憾的是,现在没有办法扭转这一局面。没有什么困扰我们。这只是关于哪种选择对游戏和玩家来说最有意义的问题。
                (Unfortunately this won’t be possible for a few reasons: 1. We’re talking with a publisher who is going to help us launch the game in China as well as other regions, translations, consoles, etc. they require online mode for the deal to happen. 2. Because I had to rewrite so much of the games code for online, sadly there’s no way to reverse that now. Also nope, nothing bothers us. It’s all just a matter of which option is makes the most sense for the game and it’s players.)


                IP属地:北京来自Android客户端8楼2023-02-05 13:55
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                  剩下的就是一些杂谈了。
                  首先是关于发行商IndieArk(独立方舟),这是一家中国的发行商,网站很容易查到。他们将在所有地区发行SFHR。
                  原消息:
                  他们现在面向所有地区,我认为他们过去在中国做了更多的事情(They're for all regions now, I think they've done more stuff in china in the past though)


                  IP属地:北京来自Android客户端9楼2023-02-05 14:11
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                    Justin并不想给出明确的发售时间表,但不会在4月发售,这是发行商的销售分析团队给出的建议。他会努力加快开发,甚至考虑过雇用程序员。
                    原消息:
                    不,哈哈,差远了。这可能还需要一个月,两个月,或者三个月。问题是几乎所有的东西都需要为在线模式重写。(No lol not even close. It'll likely take another month or two, or three.. Problem is that nearly everything needs to be re-written for online.)
                    是的,我知道,哈哈。目前试图找到方法,使它更快,可能雇用其他在线开发人员(Yep, I know lol. Currently trying to find ways to make it quicker, possibly other online-developers for hire)
                    我不想给出任何确切的日期,因为如果游戏没有及时准备好,我们就不会推出一款糟糕的游戏,如果游戏已经提前准备好,我们就不会等待。完事后就会发布。(I don't want to give any exact dates because we won't put out a broken game if it's not ready in time, and we won't wait if the game is ready sooner. It'll release as soon as it's done. )
                    我们的目标是在那个时候完成游戏,但现在我们与一家中国公司合作,我们可能不得不等待他们翻译游戏,以及其他因素(We'll definiately aim for the game to be complete around that time, but now that we're partnering with a company in china, we may have to wait for them to translate it, and other factors)
                    例如,他们可能会认为4月份不适合发行游戏,可能会认为其他月份更好(They might thing April is a bad time to release a game for example, and may think a diff month is better)
                    举个例子,他们有完整的团队致力于找出最佳发行时间(Just an example lol, they have entire teams dedicated to figuring out the best times to release)


                    IP属地:北京来自Android客户端10楼2023-02-05 15:18
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                      Justin,原来你也……
                      原对话如下
                      Justin: But now that we have to add online multiplayer to it (request of our upcoming publishers), that alone adds a few months of development time(但现在我们必须添加在线多人模式(这是发行商的要求),仅这一项就增加了几个月的开发时间)
                      AniArtistMe: I played a Mobile Gacha Game have waited months and years for a character i like to be in it. (我玩了一款手机Gacha游戏,已经等了好几个月,为了里面一个我喜欢的角色。)
                      Justin: Genshin? (It's the only one I've played lol)
                      AniArtistMe: Fire Emblem Heroes
                      AniArtistMe: Everyone making a Joke around Genshin and when they see this....(每个人开Genshin的玩笑,但当他们看到它时……)


                      IP属地:北京来自Android客户端11楼2023-02-05 15:35
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                        没事,大不了再三年


                        IP属地:山东12楼2023-02-05 18:03
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                          格式可以再调整一下
                          如果有简明扼要的总结的话放前面
                          正文内容前面放中文后面放英文
                          不要夹杂在一起,有损于阅读体验


                          IP属地:陕西13楼2023-02-06 11:05
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                            重制版的多人模式测试图,楼主没有发的话,那我发了


                            IP属地:湖南来自Android客户端14楼2023-02-06 11:16
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                              能问一下原版有除了羊炮翔炮,以为的彩蛋武器吗?战术定制那些


                              IP属地:广西来自Android客户端15楼2023-02-07 22:27
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